My private NLHE home game is unraked. We do set aside $10 from any pot of $150 or bigger toward a high hand bonus, which stays in the box. (100% goes to the players, so still not a rake.)
You have to make quads+ with two cards to win the high hand, and the pool naturaly rolls over from game to game. If you win it, those chips have to go on the table. I have had rare games where people made quads or straight flushes three times, but more usually it takes 3-4 games for someone to hit.
If the pool goes above one full buy-in (200BB), I cap it there and start a second one, so that we are not back to $0 when it hits, and also to give more people a shot at winning it.
Now it’s been a long time since anyone hit, so we have amassed over 450BB in the high hand pool. So now there are two high hand bonuses of 200BB, plus another one running for 50+BB.
This in itself is not a problem, since part of the purpose of a high hand bonus is to attract more gambly players who hope to win it.
However, at some point it becomes a bit ridiculous holding so much money (this is a $2/$5 game, do the math), so I am starting to think about either altering the structure, or not collecting more until it hits, or some other give-back to the game.
Looking for suggestions; I’ll put some of my ideas in the next post.
You have to make quads+ with two cards to win the high hand, and the pool naturaly rolls over from game to game. If you win it, those chips have to go on the table. I have had rare games where people made quads or straight flushes three times, but more usually it takes 3-4 games for someone to hit.
If the pool goes above one full buy-in (200BB), I cap it there and start a second one, so that we are not back to $0 when it hits, and also to give more people a shot at winning it.
Now it’s been a long time since anyone hit, so we have amassed over 450BB in the high hand pool. So now there are two high hand bonuses of 200BB, plus another one running for 50+BB.
This in itself is not a problem, since part of the purpose of a high hand bonus is to attract more gambly players who hope to win it.
However, at some point it becomes a bit ridiculous holding so much money (this is a $2/$5 game, do the math), so I am starting to think about either altering the structure, or not collecting more until it hits, or some other give-back to the game.
Looking for suggestions; I’ll put some of my ideas in the next post.