I recently purchased some bomb pot buttons and was brainstorming some ideas on how to use them in my cash game. I've searched the forum and found a few options such as:
I was thinking of the following maybe: Two bomb pot buttons given out to two random players to start. When a player with a bomb pot button is UTG, they put it in the pot. Winner of the pot also wins the bomb pot button. If a player manages to capture both bomb pot buttons, next hand is a bomb pot.
Not sure how that would work in practice though. Could create some interesting dynamics, but also could make bomb pots a little too rare perhaps. Maybe there could be three bomb pot buttons given out randomly to start, and whenever someone gets a hold of two of them next hand is a bomb pot. I guess it would depend on how many players in the game though. 6 handed use two; 9 handed use three.
What do you guys think? And do you have any other creative ways to get these buttons into play? Please keep in mind that for a full table of 9 players, and a game that runs for ~6 to 7 hours, something like 6-10 bomb pots a night is a good range in my opinion.
- everyone gets one bomb pot button and can use it at any time - one use and removed from the game (and maybe can be brought back in on a full rebuy if the player has already used their first one)
- same as above, but players will only have the option to use it when they are on the button
- two bomb pot buttons randomly given out to two players; one moves clockwise, the other counter clockwise; when they meet it's a bomb pot (this is way too many bomb pots for my liking though)
- after single suit flop there's a bomb pot next hand
- after paired board there's a bomb pot next hand
- bomb pot every orbit/hour/x amount of time
I was thinking of the following maybe: Two bomb pot buttons given out to two random players to start. When a player with a bomb pot button is UTG, they put it in the pot. Winner of the pot also wins the bomb pot button. If a player manages to capture both bomb pot buttons, next hand is a bomb pot.
Not sure how that would work in practice though. Could create some interesting dynamics, but also could make bomb pots a little too rare perhaps. Maybe there could be three bomb pot buttons given out randomly to start, and whenever someone gets a hold of two of them next hand is a bomb pot. I guess it would depend on how many players in the game though. 6 handed use two; 9 handed use three.
What do you guys think? And do you have any other creative ways to get these buttons into play? Please keep in mind that for a full table of 9 players, and a game that runs for ~6 to 7 hours, something like 6-10 bomb pots a night is a good range in my opinion.