WedgeRock
Royal Flush
Face cards are all 10. Everything else is the number of pips, so aces are 1.Gotcha, okay last scarney question. Do aces count as 10 or 1?
Face cards are all 10. Everything else is the number of pips, so aces are 1.Gotcha, okay last scarney question. Do aces count as 10 or 1?
However the games are chosen you’ll want to play this way, trust me. Switching games each hand is chaotic and confusing for new games and hard to get in a flow.Most people would have no idea what to call though. I will likely suggest games to play unless whoevers turn it is to call already has something in mind
The orbit +1 is the way to go.Most people would have no idea what to call though. I will likely suggest games to play unless whoevers turn it is to call already has something in mind
Yup. If one is a blackjack player, the cards have the same value as they would for blackjack, except aces are always worth 1.Face cards are all 10. Everything else is the number of pips, so aces are 1.
I would say though that the first couple of orbits the biggest problem is overvaluing marginal hands for the game.
I never said anything about changing games every hand. Orbit +1 was always the planHowever the games are chosen you’ll want to play this way, trust me. Switching games each hand is chaotic and confusing for new games and hard to get in a flow.
Shit this is common in my regular hold em game. Last week someone was betting into a double paired board with a straightAbsolutely. With new players to mixed games this is a common problem for most games imo .
In the past 11 games I think I've only booked a loss once lol
We've definitely had some exciting games. Once I actually own my own house in the next couple months I'll be able to invite some PCF members. (Idk if they'd even want to make the drive to where I live) For right now my parents are nice enough to let me host a games in their basement. And honestly it's the perfect setupI haven't seen that one before. After reading this thread I really want to play in his game. Sounds like a blast lol
Tell everyone they can't come unless they're driving Fords
I may be from Detroit but I'm more of a subaru guy...Tell everyone they can't come unless they're driving Fords
I may be from Detroit but I'm more of a subaru guy...
I was just kidding, lolI may be from Detroit but I'm more of a subaru guy...
Never considered this.... good pointAre there no fans here of changing every orbit instead of orbit+1? IMO, the weakness of orbit+1 is that, as mentioned, the dealer deals his/her game twice per round. This gives the dealer a distinct positional advantage in most draw and flop games (e.g., PLO).
Okay I'll bite because I'm actually curious. What's wrong with GM? I think the new corvette is kinda badass. It does lack a fun pedal so I'll give you thatI was just kidding, lol
As long as it's not a GM product
Corvettes are nice lol so are challengers and chargers and camarosOkay I'll bite because I'm actually curious. What's wrong with GM? I think the new corvette is kinda badass. It does lack a fun pedal so I'll give you that
Eh wranglers are old news I think Ford killed it with the Bronco. Simultaneously jeep shit the bed with the Grand WagoneerCorvettes are nice lol so are challengers and chargers and camaros
I'm just partial to Ford haha and I've seen way too many blown transmissions out of GM products
Jeeps are nice, but I know several folks that are jeep lovers and have nothing but issues after issue with them
They all have issues though, Ford produced a 6.4 diesel that was an absolute turd
This is 100% valid in theory.IMO, the weakness of orbit+1 is that, as mentioned, the dealer deals his/her game twice per round. This gives the dealer a distinct positional advantage in most draw and flop games (e.g., PLO). Given this, why would any savvy player call a stud-based game like Tahoe Pitch and Roll
So around 7?Tell everyone they can't come unless they're driving Fords
Yesss drawmaha is awesome. Congratulations on the success overall!Game update from last night:
For the most part it went pretty well. We played a bunch of simple high board only split pot variations and everyone for the most part took to them pretty easily. UNTIL, someone demanded we play a hi/lo game. And after some push back from myself we decided to play Big O and it was a disaster. The player who wanted to play did a poor job of explaining but okay its tough to grasp at first so we play a hand. This player then aggressively bets into 2 players who LITERALLY CANNOT READ THEIR HANDS. He responds"well I'm not going to let them outdraw me" JFC. So we just played one hand of Big O haha. After that we played an orbit of SOHE then played NLHE the rest of the night after a player felt like we weren't playing enough hands. Which was totally fine as I could tell there was some fatigue from all the new rules. All things considered I think it was a success and hopefully we'll mix dealers choice nights in every once and a while.
Side note: everyone loved drawmaha so yeah, success.
+1 for drawmaha being awesome. It's an easy concept to grasp, offers plenty of strategic wiggle room AND introduces split pots in an accessible way.Yesss drawmaha is awesome. Congratulations on the success overall!
Hi lo games are so tough to learn, especially when the brain is fatigued. Definitely remind your players to ease into them slowly, and ma bye suggest or make available some extra game cards for them to study on their own accord if they desire
What is drawmaha?Yesss drawmaha is awesome. Congratulations on the success overall!
Hi lo games are so tough to learn, especially when the brain is fatigued. Definitely remind your players to ease into them slowly, and ma bye suggest or make available some extra game cards for them to study on their own accord if they desire
I didn't see this response till just now. Thanks this is all great adviceTeach lowball games before playing hi/lo split games!
... and since nobody plays flop games lowball, that means teaching them draw and stud. Which you should do anyway, although maybe not right away.
Start with adding Ace-Five Triple Draw in your next session. It's easy to understand, it's fast, and it teaches several new mechanics at once: lowball, draw, and triple-draw. 2-7 is more typical, but teaching ace-five instead gets them ready for eight-qualifier games like PLO8. Then teach Archie so the high/low split concept gets drilled, including qualifiers (Archie has qualifiers for both high and low). NOW they're ready for Omaha 8, and have a big leg up on a huge fun world of draw games. Switch them back to 2-7 Triple Draw once you think it won't confuse them, and then thrown in Badugi if they're open to weird new things. Try good old five-card draw, single draw, no limit (and add deuces wild to stimulate more action; 5CD is a little dry otherwise).
If they're having fun trying different games and aren't overloaded with rules yet then next session you can try teaching stud.