Moxie Mike
Full House
Hello fellow poker league TDs!
We're entering season 4 of the Moxie Poker League, and after 3, six-event-long seasons there's a clear pattern of dominance in the points race from each season that makes late season events more or less irrelevant to the outcome of the points championship.
So I'm seeking suggestions as to how I can level the playing field a little for the weaker performers in our league, without punishing the better players in the league. Our league can get pretty expensive if you rebuy a lot and never cash, and a few players have lamented the costs and are considering playing less.
Why would I want to do this you ask? Because 1) recruiting players is difficult; 2) I want to make the game more enjoyable for players who are cash-flow-negative in our games yet consistently show up week after week; and 3) The primary purpose of the league is that we have a good core of quality humans most of whom are friends of mine.
***I don't want my league rules posted publicly so I won't post them in this thread, but I'll send them via PM to anyone interested in reading them.***
The points count toward bonus chips in the championship event. Points are awarded for event placement using the [25,18,13,9,6,4,3,2,1,1,1,1...] system, as well as a point for every bounty collected.
One idea I had was to award an additional point for earning bounties from a higher ranked player - similar to how some golf leagues operate. Tracking this would be cumbersome though.
Lastly, I've already had the 'if people want to earn more points they need to learn to play better' discussion with a few league regulars, so no need to rehash that here.
Thanks for reading my post!
We're entering season 4 of the Moxie Poker League, and after 3, six-event-long seasons there's a clear pattern of dominance in the points race from each season that makes late season events more or less irrelevant to the outcome of the points championship.
So I'm seeking suggestions as to how I can level the playing field a little for the weaker performers in our league, without punishing the better players in the league. Our league can get pretty expensive if you rebuy a lot and never cash, and a few players have lamented the costs and are considering playing less.
Why would I want to do this you ask? Because 1) recruiting players is difficult; 2) I want to make the game more enjoyable for players who are cash-flow-negative in our games yet consistently show up week after week; and 3) The primary purpose of the league is that we have a good core of quality humans most of whom are friends of mine.
***I don't want my league rules posted publicly so I won't post them in this thread, but I'll send them via PM to anyone interested in reading them.***
The points count toward bonus chips in the championship event. Points are awarded for event placement using the [25,18,13,9,6,4,3,2,1,1,1,1...] system, as well as a point for every bounty collected.
One idea I had was to award an additional point for earning bounties from a higher ranked player - similar to how some golf leagues operate. Tracking this would be cumbersome though.
Lastly, I've already had the 'if people want to earn more points they need to learn to play better' discussion with a few league regulars, so no need to rehash that here.
Thanks for reading my post!