I think I have the fence post lodged up a very specific orifice of mine with regards to this subject. That is why I am in favor of
@BGinGA 's concept of accounting for rebuys/re-entries and add-ons in the payout structure, but capping it with a maximum number of payouts based on unique players. I believe it is the best of both worlds.
On the one side, you have the camp that is in favor of basing the payouts on the number of unique players only. It has its advantages like increasing the payout amounts for those who cash and by allowing players who rebuy to have a chance of actually making money if/when they cash instead of just breaking even or losing money. (Counter argument: Why reward players who busted by giving them a chance to still make money? Answer: Why would they re-buy if they couldn't still make money?)
On the other side, you have the camp that is in favor of basing the payouts on the number of rebuys/re-entries and/or add-ons. It has its advantages in that more people will cash and those who did not rebuy get rewarded with more chances to cash and make money. (Counter argument: This system makes it less lucrative to re-buy; so doesn't it defeat the purpose? Answer: You don't have to rebuy even when you are allowed to do so, but if you do and cash, you at least make some of your money back.)
So, looking at an example:
- $50 Tournament (no tournament fee, championship tournament rake, dealer toke, etc.)
- Unlimited $50 Rebuys for first two hours
- $25 Add-On (half starting stack) between second and third hour
If 9 players enter with 7 rebuys and 8 add-ons, that's $1,000 in the prize pool. In a lot of tournaments that payout based only on unique players, this would pay 3 players about $550/$300/$150 or $500/$300/$200 (depending on preferred structure). Yet, based on 20 entry equivalents (9 entries + 7 rebuys + 1/2 for each of the 8 add-ons), it may pay 5 players $400/$250/$150/$100/50 (or something similar). Again, both have it's pros and cons, but I like the
@BGinGA method that kind of compromises the two by counting entries/rebuys/re-entries/add-ons and calling it 20 entry equivalents (which would pay 5), but capping it at LESS THAN half the field. Therefore, it would pay 4 at somewhere around $400/$300/$200/$100.
To me, that's a good compromise. It increases the number of players who will cash (from 3 to 4), but still increases the payouts for the other places (which would have been $250/$135/$65 or $225/$135/$90 for a nine-player knockout tournament.