Getting ready to host my first monthly cash game since moving to Missouri and losing my last poker group. My goal is to have this game be as much about socializing as it is about poker, and I’ll supply some snacks and invite others to do the same, though not required.
To preserve this “feel”, I’m considering capping buy-ins/re-buys/add-ons… if this idea piques your interest and you’d like to add your opinion, read on for more details.
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Game will be up to 10-players, 0.25/0.25 (no antes, no straddles) NLHE with a min buy-in of $25 (100bb) and a max of $50 (200bb). No match-the-stack, but top-offs to 200bb are allowed any time. Just for completeness I’ll say that it will be a 2-deck, rotating self-dealt game of friends & acquaintances I know from another game I play in that runs 0.5/1.
(At that game, most players initially buy-in for the $50 min (only 25bb!) and reload endlessly for $50 or $100, some putting out $300-$400 a game.)
My players will be a mix of skill levels and styles. I’m probably the most experienced and skilled (lots of home game and casino 1/3 play), with others ranging from mild to moderately skilled. Nits, TAGS, LAGS, Loose Passives, Calling Stations, and 1-2 Maniacs are all in the mix.
I want to keep this game relatively low stakes so no-one loses their shirt and the socializing aspect is maintained… as well as keep the lesser-skilled players happy who want the experience and growth of live play but who will likely lose more often than not (and drop out over time if they lose tons of cash each time).
I know from experience that 1 or 2 of the Maniacs from the 0.5/1 game tend to bet aggressively to primarily to increase the effective stakes of the game, kind of turning it into a 1/2 or 1/3 game. Although exploitable by me, this tends to force the weaker, less experienced players (who tend to have smaller stacks) to fold out. Sometimes the Maniacs win, sometimes they lose, but if busted they just do endless rebuys.
I’m concerned that if I allowed unlimited rebuys in my game these players would change the feel of the game… the effective stakes would be much larger than I want, put too much money on the table, deplete my $2670 bank, and put the lesser experienced players under increased financial pressure. All not what I’m looking to have.
So, the question is:
Other than not inviting the Maniacs, do you think that capping the buy-ins/re-buys/add-ons to 600bb ($150) total per player would keep this in check and preserve the feel of the game?
To preserve this “feel”, I’m considering capping buy-ins/re-buys/add-ons… if this idea piques your interest and you’d like to add your opinion, read on for more details.
——
Game will be up to 10-players, 0.25/0.25 (no antes, no straddles) NLHE with a min buy-in of $25 (100bb) and a max of $50 (200bb). No match-the-stack, but top-offs to 200bb are allowed any time. Just for completeness I’ll say that it will be a 2-deck, rotating self-dealt game of friends & acquaintances I know from another game I play in that runs 0.5/1.
(At that game, most players initially buy-in for the $50 min (only 25bb!) and reload endlessly for $50 or $100, some putting out $300-$400 a game.)
My players will be a mix of skill levels and styles. I’m probably the most experienced and skilled (lots of home game and casino 1/3 play), with others ranging from mild to moderately skilled. Nits, TAGS, LAGS, Loose Passives, Calling Stations, and 1-2 Maniacs are all in the mix.
I want to keep this game relatively low stakes so no-one loses their shirt and the socializing aspect is maintained… as well as keep the lesser-skilled players happy who want the experience and growth of live play but who will likely lose more often than not (and drop out over time if they lose tons of cash each time).
I know from experience that 1 or 2 of the Maniacs from the 0.5/1 game tend to bet aggressively to primarily to increase the effective stakes of the game, kind of turning it into a 1/2 or 1/3 game. Although exploitable by me, this tends to force the weaker, less experienced players (who tend to have smaller stacks) to fold out. Sometimes the Maniacs win, sometimes they lose, but if busted they just do endless rebuys.
I’m concerned that if I allowed unlimited rebuys in my game these players would change the feel of the game… the effective stakes would be much larger than I want, put too much money on the table, deplete my $2670 bank, and put the lesser experienced players under increased financial pressure. All not what I’m looking to have.
So, the question is:
Other than not inviting the Maniacs, do you think that capping the buy-ins/re-buys/add-ons to 600bb ($150) total per player would keep this in check and preserve the feel of the game?