Wils
Flush
HI folks
Thoughts please on this - just something I'm toying with.
I don't want advice on blind amounts, so let's get that straight. What I want to know is, is it viable (as far as your own thoughts are concerned) to play a tourney where (instead of being fixed), the level durations start off long and get shorter with time?
I was thinking an hour of 20 minute blinds (i.e. 3 levels), an hour of 15 minute blinds (4 levels), an hour of 12 minute blinds (6 levels) then 10 minute blinds thereafter (this is set up for an 8 player game, with 200 bb starting stacks. Game completes between 3.5 and 4 hours. I'm picking an hour per "duration" so they're easier to manage for players (i.e you know you've got an hour before the duration changes again). This will also be clearly announced via the tourney director software I use, which will also show the next level's duration if it's different to the current level.
For comparison, fixed duration levels would all need to be 12 minutes long to finish in roughly the same time frame, so with variable duration levels, what you're losing in the latter stages (when there are less players and therefore more hands per minute) you're gaining earlier on (also the blind increases are fairly shallow (averaging at just shy of 25%,so even at 10 minutes, they're not shove-festy.
So... whaddya think? Anyone actually tried this? Try and keep "I wouldn't like this" or "This would tilt me" comments out of this if you haven't tried it (either as player or host) - I'm pretty certain my crew will initially hate it, but what I'm interested in is whether they'll like it by the end of the session
Thoughts please on this - just something I'm toying with.
I don't want advice on blind amounts, so let's get that straight. What I want to know is, is it viable (as far as your own thoughts are concerned) to play a tourney where (instead of being fixed), the level durations start off long and get shorter with time?
I was thinking an hour of 20 minute blinds (i.e. 3 levels), an hour of 15 minute blinds (4 levels), an hour of 12 minute blinds (6 levels) then 10 minute blinds thereafter (this is set up for an 8 player game, with 200 bb starting stacks. Game completes between 3.5 and 4 hours. I'm picking an hour per "duration" so they're easier to manage for players (i.e you know you've got an hour before the duration changes again). This will also be clearly announced via the tourney director software I use, which will also show the next level's duration if it's different to the current level.
For comparison, fixed duration levels would all need to be 12 minutes long to finish in roughly the same time frame, so with variable duration levels, what you're losing in the latter stages (when there are less players and therefore more hands per minute) you're gaining earlier on (also the blind increases are fairly shallow (averaging at just shy of 25%,so even at 10 minutes, they're not shove-festy.
So... whaddya think? Anyone actually tried this? Try and keep "I wouldn't like this" or "This would tilt me" comments out of this if you haven't tried it (either as player or host) - I'm pretty certain my crew will initially hate it, but what I'm interested in is whether they'll like it by the end of the session