HiveKueen
Two Pair
ClubGG Users ...
I have a game setting question.
When creating a game you can turn "registration authorization" on. When on, the club host must individually approve every player registration. I like this feature because it will help me ensure that players are registered by the start of the game (we allow rebuys but not late registrations).
My question is, if this setting is turned on, does the host also have to individually approve each re-buy (which ClubGG treats as a re-entry) once the game has started?
(Aside: I think "ClubGG treats rebuys as if they are re-entries" based on the fact that if you explicitly switch off late registrations while setting up the game, that automatically turns off rebuys for the game!!)
I hope i've worded my question understandably!
Thanks in advance for sharing your ClubGG experience.
HiveKueen
I have a game setting question.
When creating a game you can turn "registration authorization" on. When on, the club host must individually approve every player registration. I like this feature because it will help me ensure that players are registered by the start of the game (we allow rebuys but not late registrations).
My question is, if this setting is turned on, does the host also have to individually approve each re-buy (which ClubGG treats as a re-entry) once the game has started?
(Aside: I think "ClubGG treats rebuys as if they are re-entries" based on the fact that if you explicitly switch off late registrations while setting up the game, that automatically turns off rebuys for the game!!)
I hope i've worded my question understandably!
Thanks in advance for sharing your ClubGG experience.
HiveKueen