Not going to get into a pissing contest with you, as you seem to be getting offended for some reason. But you are still comparing apples to oranges.
Yes, you can add antes to a structure and claim that it will run faster. You can make the same claim about cutting the blind times in half, or by doubling the blind amount increases every level. But it means nothing in terms of actually comparing the end effects of one structure with another. To do so, one must compare something that can actually be directly compared, and is present in all blind structures.
All blind structures have specific aggression factor -- measured in terms of time units -- which is dependent upon several components (blind increase percentages, blind level times, antes, etc.). The only way to meaningfully compare blind structures is to compare the aggro/hour rate of each one. Comparing anything else is pretty much meaningless, and can easily lead to false assumptions, conclusions, and beliefs. Why? Because when comparing times for structures that do not have equal aggro/hour rates, there is no way to determine which components are responsible for 'total time'.
Bottom line is this: when comparing any two structures that have the same aggro/hour rate (which are therefore at the purest essence, the same) -- no matter how the rate is derived, the structure with antes will be slower than the one without antes. Why? Because the physical properties surrounding the use of antes takes longer -- there are more chip handling operations by both the players and dealer (posting, betting, scooping, stacking) and there are more (small-denomination) chips in play.
All other things equal (including equal aggro/hour rates), an event using a structure with antes will run slower than an event using a comparable structure without antes. This is not opinion, it is fact.