SquirtlePow
Sitting Out
Title says it all, hear the term a lot and have a vague idea of what it is. Why/when/how would you color up in a tournament?
That's the why, here's the how:
First task is to exchange each player's low denom chips with the house for higher value chips. If it's a home game and you have taught your players well, they well help by each player exchanging the denom that is to be colored up with the table's chipleader. That way, the host only needs to make change with one player per table, which is faster. That player should of course have the chips in neet stacks. On the rare occasion that my players succeed with this, I actually have time to go to the bathroom during the break.
The second task is taking care of all the odd chips that are left. There's a correct way and there's a convenient way.
The correct way is chip racing. If T25 are being colored up, group the players such that a group's T25 count equals 4. Example: Player A has 1, B has 1, C has 2. A and B get one card each, C gets 2. High card gets the T100. Same value, then look at the suits. Spades > Hearts > Diamonds > Clubs.
When done, there should be exactly the same chip value on the table(s) as before the color-up.
The convenient way is rounding up. All players with spare T25s after the exchange get a T100. This method is for any host who actually wants to use the break for other things than host duties, like voiding one's bladder, refilling on alcohol, checking PCF for pr0n, checking google in general for pr0n, etc...
My first thought is that as long as you are consistent and everyone knows the rules, then fine. There are always house rules, not even casinos always have the same rules.I've occasionally done it the convenient way but with a slightly different approach. If a player has 50% or more of what we're coloring up to I give them a chip. So if a player only has one 25 chip they lose it, but if they have 2 or 3 they get rounded up to 100. I'd be curious what people think of this approach.
That's the why, here's the how:
First task is to exchange each player's low denom chips with the house for higher value chips. If it's a home game and you have taught your players well, they well help by each player exchanging the denom that is to be colored up with the table's chipleader. That way, the host only needs to make change with one player per table, which is faster. That player should of course have the chips in neet stacks. On the rare occasion that my players succeed with this, I actually have time to go to the bathroom during the break.
The second task is taking care of all the odd chips that are left. There's a correct way and there's a convenient way.
The correct way is chip racing. If T25 are being colored up, group the players such that a group's T25 count equals 4. Example: Player A has 1, B has 1, C has 2. A and B get one card each, C gets 2. High card gets the T100. Same value, then look at the suits. Spades > Hearts > Diamonds > Clubs.
When done, there should be exactly the same chip value on the table(s) as before the color-up.
The convenient way is rounding up. All players with spare T25s after the exchange get a T100. This method is for any host who actually wants to use the break for other things than host duties, like voiding one's bladder, refilling on alcohol, checking PCF for pr0n, checking google in general for pr0n, etc...
^^That!One benefit with rounding up is that normally no one complains.
IMO this is a horrible idea. What if the player is down to one chip remaining. They’re out?So if a player only has one 25 chip they lose it,
Not that I ever use this method, but in this case I think the TDA rule comes into play where you can't get knocket out by a chip race. The player would simply get rounded up.IMO this is a horrible idea. What if the player is down to one chip remaining. They’re out?
It's only correct IF required by the governing rules.The correct way is chip racing.
When done, there should be exactly the same chip value on the table(s) as before the color-up.
Not that I ever use this method, but in this case I think the TDA rule comes into play where you can't get knocket out by a chip race. The player would simply get rounded up.
Although, I kinda like the idea of eliminating them: "That's all you've got? Get the f#ck out of here!!"
That depends if you chip race across tables or not. Before I found the wonderful world of rounding I used to do this (we've never been more than 4 tables, so it was never complicated), and when doing so the chip value always ends up the same. Nowadays I always round up.And the second part is only always true for single table events. If player(s) are moved to balance tables during a multi-table event, the probability of extra color-up chips being required at every table is high.
In my experience, this is almost correct, however I've always seen the race done per table, one card per odd chip, then award a number of higher denim chips equal to the full value (rounded up) of the odd chips. If you do each group of 4 T25 individually, the player in last seat would have an advantage, as they may be racing uncontested.The correct way is chip racing. If T25 are being colored up, group the players such that a group's T25 count equals 4. Example: Player A has 1, B has 1, C has 2. A and B get one card each, C gets 2. High card gets the T100. Same value, then look at the suits. Spades > Hearts > Diamonds > Clubs.
When done, there should be exactly the same chip value on the table(s) as before the color-up.
While this would ensure that the color up doesn't add any extra chips to the tourney, it seems overly cumbersome, as well as gives the opportunity to run out of cards. At a single table (Max 11 players x Max 4 odd chips each = 44 cards).That depends if you chip race across tables or not.
If chip racing in groups, and doing so across tables, then this will never be the case. The player with the lone T25 will be racing against 3 other T25 on another table.If you do each group of 4 T25 individually, the player in last seat would have an advantage, as they may be racing uncontested.
When grouping the players per color-up chip, the race is isolated to those players in the group. You're not racing all players at once.as well as gives the opportunity to run out of cards.
Yes, I agree. Your response, and @BGinGA's response, have made me realize that the race approach I described isn't what people use. It seems that you race a whole table instead of grouping players. I always figured the reason behind racing was to keep the chip count intact, which explains why I've done it that way.it seems overly cumbersome
Same here, I always have the breaks at color-ups and whenever I have rebuys they end at the break.The time we remove $25 chips is also end of rebuys and add-on for our game.
You've never played with me!We have never had a player with less than 50% of $100 chip when we remove those
Others can explain this more eloquently, but basically, you don't want to color up 25's with 100's that will need to be removed at the next color up. Have one of the big stacks buy up all the 25's, and exchange barrels of 25's with a single 500. If you need some 100's for odd stacks of 4 or a color up race, buy a few up from the bank. I think some may use 1000's for color ups.Great thread! I’ve wondered these things also.
Follow on question: Why is 500 considered a color up chip and frequently bought in lower quantity than 25 and 100? Are people coloring up stacks of 25s to a single 500? Or rounding up to it? That seems crazy.
Why is 500 considered a color up chip and frequently bought in lower quantity than 25 and 100? Are people coloring up stacks of 25s to a single 500? Or rounding up to it? That seems crazy.
That's the why, here's the how:
First task is to exchange each player's low denom chips with the house for higher value chips. If it's a home game and you have taught your players well, they well help by each player exchanging the denom that is to be colored up with the table's chipleader. That way, the host only needs to make change with one player per table, which is faster. That player should of course have the chips in neet stacks. On the rare occasion that my players succeed with this, I actually have time to go to the bathroom during the break.
The second task is taking care of all the odd chips that are left. There's a correct way and there's a convenient way.
The correct way is chip racing. If T25 are being colored up, group the players such that a group's T25 count equals 4. Example: Player A has 1, B has 1, C has 2. A and B get one card each, C gets 2. High card gets the T100. Same value, then look at the suits. Spades > Hearts > Diamonds > Clubs.
When done, there should be exactly the same chip value on the table(s) as before the color-up.
The convenient way is rounding up. All players with spare T25s after the exchange get a T100. This method is for any host who actually wants to use the break for other things than host duties, like voiding one's bladder, refilling on alcohol, checking PCF for pr0n, checking google in general for pr0n, etc...
That's when we Swedes introduce a "snusdosa" as the lone T25k, amarite @HMK??I had just enough extra chips to color-up in the convenient way and I could not cover the most extreme color-up cases