Tourney 500 chip set T100 based - Breakdown/start stack suggestions (1 Viewer)

Frode789

Two Pair
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About to order a new set. T100 based. 1 table is the plan (8 max). I could do fine with 350-400 chips, but I might as well get 500 chips as the cost differential is tiny for the actual chips due to the price per chip once you hit 500 chips. Also the 400 chip set cage/case options are very limited. Just to save 30 bucks..
The shipping to Norway is very high, regardless of chip count.

So what breakdown would you do?

We like to have more chips, like @Mr Winberg ^^ It makes our games run smoother with less change making, even though I'm always fast to change when people need to. Also having more chips is fun for most. The usual argument against having more than you really need, is usually from a financial optimal standpoint, but here I have more chips than I really need.

The reason for the start stack is as this will produce reasonable play with the T25Ks and T5Ks alone at the end. (with around 18% T25Ks, which is a nice spot (15-20%) for when you are down to two denoms). Also proper deep stacks to be forgiving for new players and give a real sense of deep stack play at the early levels. No addons or re-buys anymore.

120K Deep stack Freeze-out tournament. (400 BB)

Start stacks:

20-6-15-10-2

Schedule:
Time (17.00)LevelSBBB
23 min1100300
23 min2200400
23 min3300600
23 min4400800
10 min (18.42)Break----
23 min56001200
23 min68001600
23 min711002200
23 min815003K
14 min (20.28)Break – T100/T500 chip-race----
23 min92K4K
23 min103K6K
23 min11 (x)4K8K
23 min126K12K
23 min138K16K
4 min (22.37)Break - T1000 chip-race----
21 min (22.48)1410K20K
21 min (23.09)15*15K30K
21 min (23.30)16*20K40K
21 min (23.51)17**30K60K

Chip counts during game:

424 chips @ 8p.
224 chips after T100/T500 @ 8p.
Final after T1K is 112 @ 8p.
Final with 20 T25K chips is 18% @ 8p.

Buy-in: 250 NOK.
Payout:
8p
. 1) 950 NOK 2) 650 NOK 3) 400 NOK
7p. 1) 860 NOK 2) 560 NOK
6p. 1) 770 NOK 2) 470 NOK

Chipset Breakdown:

T100 – 165 chips. (5 spare)

T500 – 50 chips. (2 spare)
40K (8p), 35K (7p), 30K (6p).
+T5K x8, x7, x6 during color up.

T1000 – 125 chips. (5 spare)
120K, 105K, 90K.
T25K x4 + T5K x4 (8p). T25K x4 + T5K x1 (7p). T25K x3 + T5K x3 (6p).
+T25K x4 & +T5K x4 during color up.

T5000 – 95 chips. (2 spare)

T25000 – 25 chips. (5 spare)

= 460 chips.

Spares will be used for when some get damaged/send sample sets to those who want etc.
Suggestions for what to do with the rest to reach 500? :p
Some adjustments to allow other tournaments (type end of year grand tournament with higher stacks?) Or something like that.. Or maybe to allow a tight stacked two table 12 player tournament to happen? (doubtful, but you never know I guess..).
 
Damn 120k that is a big stack
I was gonna suggest for 30k
Definitely start with only 10 T100s I think
10/4/7/12/2?
I think that’s 120k

I love 30k stacks
10/10/9/3 or
10/8/10/3 or
10/4/7/4 or it’s endless
Start 100-100 and that’s a 300 bb tournament.
 
Suggestions for what to do with the rest to reach 500? :p
Seating chips and bounty chips! Rebuy chips if you allow rebuys. Others include show-em, STFU, or All-In buttons if you use those.

Just a thought on the structure: At level 7 the T100 might be a nuisance. It's so small compared to the average stack (which is 160k if 2 of 8 players have been eliminated) and also compared to the blinds. I would probably have 1000/2000 instead.
If you do that: Have a color-up break after level 6, move the first break to be after level 3 (for symmetry). When the T500 need to be colored off after level eight you can have a quick 5-minute break or even no break at all. There are such few T500 so coloring them off is a quick process. Especially if you round up, which I recommend.

My 0.02
 
I feel like your structure ramps up too quickly after 800/1600. I’d rather see 1000/2000, 1200/2400, then remove 100s. 1500/3000, 2000/4000, 2500/5000, then remove 500s and go to 3/6. Those levels are the meat of the game and you don’t want to cause a shove fest too quickly.
 
Seating chips and bounty chips! Rebuy chips if you allow rebuys. Others include show-em, STFU, or All-In buttons if you use those.

Just a thought on the structure: At level 7 the T100 might be a nuisance. It's so small compared to the average stack (which is 160k if 2 of 8 players have been eliminated) and also compared to the blinds. I would probably have 1000/2000 instead.
If you do that: Have a color-up break after level 6, move the first break to be after level 3 (for symmetry). When the T500 need to be colored off after level eight you can have a quick 5-minute break or even no break at all. There are such few T500 so coloring them off is a quick process. Especially if you round up, which I recommend.

My 0.02

Ended up with all-in https://www.pokerchipforum.com/threads/poll-for-ceramic-set-3-various-design-options.76323/latest =)

Yeah could adjust that, thanks. :tup:

I feel like your structure ramps up too quickly after 800/1600. I’d rather see 1000/2000, 1200/2400, then remove 100s. 1500/3000, 2000/4000, 2500/5000, then remove 500s and go to 3/6. Those levels are the meat of the game and you don’t want to cause a shove fest too quickly.

Could do that slower approach, would just need to reduce the overall level times to accomplish it. I'll consider it, thanks.
 
So I did a survey among my group and in terms of freeze-out tournament vs allowing 1 re-buy + 1 addon, and the vast majority preferred to have the option for 1 re-buy + 1 addon. But my group has never been using a lot of re-buys in these deep stack tournaments (not my my older 250 or 300 BB tournaments either, and this one has 333 BB). Sometimes it will be 1 re-buy, but usually 0, and ultra-rarely 2. I do have chip coverage of the T25Ks for more though of course. Addons will probably be around 50%.

Also, in terms of having a slower mid-game (as SlowPokeTony suggested), I tried to play around a bit to find a OK balance.

"Controversial levels" open for discussion:
L7 1200-2400
L8 1600-3200
L10 2500-5K
L13 5K - 10K

Reasoning: So it's a bit slower in L10 and L13. The bump once the T1Ks are out is more noticeable since we have no 24K level f.ex (so it's 20K -> 30K), but the level times are consistently the same from start to finish, so the few that are left should get many more hands per blind level here. (f.ex during the 16K/20K levels before the bump to 30K).

Ideally I would have liked to see maybe
5K -> 6K -> 8K -> 10K -> 14K - 18K, making that L14 increase more consistent and smooth, but that makes it weird once we are gonna do the T1K removal after the 18K level heh..

Thoughts?

100K Deep stack tournament. (333 BB)

Time LevelSBBBBB incr. from prev. lvl.
21 min1100300
21 min2200400+100
21 min3300600+200
21 min4400800+200
21 min56001200+400
8 min Break – Addon/Re-buy/Re-fill----
21 min68001600+400
21 min712002400+800
21 min816003200+800
5 min Break – T100 chip-race----
21 min92K4K+800
21 min1025005K+1000
2 min Break – T500 chip-race----
21 min113K6K+1000
21 min124K8K+2000
21 min135K10K+2000
21 min146K12K+2000
21 min158K16K+4000
4 min Break - T1000 chip-race----
21 min1610K20K+4000
21 min17 (EOT with no re-buy/low addons)15K30K+10000
21 min18* (The usual EOT)20K40K+10000
At least 21 min19 (EOT with lots of re-buys/addons)30K60K+20000

Buy-in
: 300 NOK.
Addon during first break: 100 NOK for 35K (22 BB). T25K x1 + T5K x2.
Re-buy/Re-fill up to first break: 300 NOK for 100K. T25K x4.
 
Last edited:
Also, in terms of having a slower mid-game (as SlowPokeTony suggested), I tried to play around a bit to find a OK balance.

"Controversial levels" open for discussion:
L7 1200-2400
L8 1600-3200
L10 2500-5K
L13 5K - 10K

So it's a bit slower in L10 and L13. The bump once the T1Ks are out is more noticeable since we have no 24K level f.ex (so it's 20K -> 30K), but the level times are consistently the same from start to finish, so the few that are left should get many more hands per blind level here. (f.ex during the 16K/20K levels before the bump to 30K).

Ideally I would have liked to see maybe
5K -> 6K -> 8K -> 10K -> 14K - 18K, making that L14 increase more consistent and smooth, but that makes it weird once we are gonna do the T1K removal after the 18K level..

Any thoughts? :)
 

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