I'm hesitant to add 'break down' in this conversation, I'm looking for the fewest amount of chips to have a .25/.5 game where the lack of chips doesn't have a negative impact on the game play. I think its fine to make 'some' change, but not excessive change, and this is where the argument will likely be, as excessive change will be subjective.
I've found by experience, that 60 fracs fit in the range of change needed but doesn't have a negative impact on the game. The exception is when I have chippers in the game that want to horde the fracs, then I have to add additional fracs. @ParrotheadMZ
@upNdown suggested 180 $1's and I find that I really like that as well, it lets me get the 5's in slightly faster, and it feels better, like its just the right amount.
What I'm focused on for this discussion is the amount of 5's - I typically use 300, BUT I don't really have any 20/25s in the game until late night. Also if a particular player is up, he stacks his 5s in stacks of 10, which drives me nuts! lol
So I'm looking at a new set and the 5s are the most $$$, so if I were to reduce the order to 200 instead of 300, it would reduce the order by about 17%, and I can order more year over year which lets me 1) go easier on upfront costs, and 2) lets me still buy custom chips, but not at a rate that has a negative impact on life. Addons instead of new sets.
disclaimer for newer members
For those that would read this before they are ready, I will still be purchasing additional chips incase of damage or shrinkage. I really wouldn't suggest buying less than a rack of any 1 denom, and re-sell, I think you'll generally be better off to have a standard amount of chips which can be found as an aggregate of other threads, but to be more specific, 300 x 5s.
What is the minimum amount of chips you would felt for a .25/.5 PLO game? This question has a pre-requisite that you are interested in efficiency and are able to camp outside of 'MOaR cHiPS!'
I find we typically have about 2.5k +/- 600
I think for my minimum it would look like this:
.25 - 60
1 - 180
5 - 200
20 - 40 / 60
100 - 10
This covers a bank of 2,995 - 3,395, obviously I have a significant amount of chips to supplement if needed. The game within the game, where is the golden ratio of chips for a .25/.5 at? I've started seeing how this plays, one issue is the player base, when I get two crazies in the game this breaks down. I'm looking for a 'run of the mill' game. I also think if you have too few of needed chips it makes the game 'feel' nitty, as there is an aspect of not as many chips 'splashing' around.
While I know most are 'MOaR cHiPS!' I'm finding it fun to see this game over game and play around with the chips in play. I never put in 20s at the start its all 5s and below for the buy-ins. When I'm at other games and get larger denoms for a buy in, I find my emotion appeal was to get more of the lower denoms and I'm not sure if that is a symptom of playing with a $5 bring in or if its based on a ratio of the buy in.
Again, I'm looking more of a why than a specific chip count, chip count theory would have maybe been a better working title. Are there players that have an impact on chip count for your game, can you label them?
I've found by experience, that 60 fracs fit in the range of change needed but doesn't have a negative impact on the game. The exception is when I have chippers in the game that want to horde the fracs, then I have to add additional fracs. @ParrotheadMZ
@upNdown suggested 180 $1's and I find that I really like that as well, it lets me get the 5's in slightly faster, and it feels better, like its just the right amount.
What I'm focused on for this discussion is the amount of 5's - I typically use 300, BUT I don't really have any 20/25s in the game until late night. Also if a particular player is up, he stacks his 5s in stacks of 10, which drives me nuts! lol
So I'm looking at a new set and the 5s are the most $$$, so if I were to reduce the order to 200 instead of 300, it would reduce the order by about 17%, and I can order more year over year which lets me 1) go easier on upfront costs, and 2) lets me still buy custom chips, but not at a rate that has a negative impact on life. Addons instead of new sets.
disclaimer for newer members
For those that would read this before they are ready, I will still be purchasing additional chips incase of damage or shrinkage. I really wouldn't suggest buying less than a rack of any 1 denom, and re-sell, I think you'll generally be better off to have a standard amount of chips which can be found as an aggregate of other threads, but to be more specific, 300 x 5s.
What is the minimum amount of chips you would felt for a .25/.5 PLO game? This question has a pre-requisite that you are interested in efficiency and are able to camp outside of 'MOaR cHiPS!'
I find we typically have about 2.5k +/- 600
I think for my minimum it would look like this:
.25 - 60
1 - 180
5 - 200
20 - 40 / 60
100 - 10
This covers a bank of 2,995 - 3,395, obviously I have a significant amount of chips to supplement if needed. The game within the game, where is the golden ratio of chips for a .25/.5 at? I've started seeing how this plays, one issue is the player base, when I get two crazies in the game this breaks down. I'm looking for a 'run of the mill' game. I also think if you have too few of needed chips it makes the game 'feel' nitty, as there is an aspect of not as many chips 'splashing' around.
While I know most are 'MOaR cHiPS!' I'm finding it fun to see this game over game and play around with the chips in play. I never put in 20s at the start its all 5s and below for the buy-ins. When I'm at other games and get larger denoms for a buy in, I find my emotion appeal was to get more of the lower denoms and I'm not sure if that is a symptom of playing with a $5 bring in or if its based on a ratio of the buy in.
Again, I'm looking more of a why than a specific chip count, chip count theory would have maybe been a better working title. Are there players that have an impact on chip count for your game, can you label them?
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