Eliminating antes has the huge con of not putting enough pressure on short stacks and causing tournaments to take longer. No ante creates tighter play, which IMO is not good for the game.
A) An appropriate blind schedule puts the exact appropriate amount of pressure on players. Antes are completely unnecessary for putting the proper amount of pressure on shorter stacks.
B) An appropriate blind structure can predictably end the tournament when you want it to (within a reasonable window). Again, antes are completely unnecessary for shortening tournaments to the desired length.
C) Longer tournaments are a con? I very much disagree with that statement. I would say you made an argument on the pro side of eliminating antes there. The longer the better!
D) As mentioned above, an appropriate blind schedule puts the exact appropriate amount of pressure on players. So, again, antes are completely unnecessary to promote looser play. In fact, one could argue looser play is not good for the game, but I will just say there are instances in which both loose and tight play are good, depending on the circumstances. Therefore, once again, a function that only promotes looser play (antes) is not necessarily good.
Yes, but then you have to make the level jumps bigger (which people generally don't want) and it doesn't solve the action problem. No ante means less action as pot odds are worse with no ante. Promoting tight play is not fun.
A) Without an ante, if done right, the level jumps are not bigger. Just the jump in the Big Blind is bigger. I can make level 15 (or any and all levels), with or without an ante, equal approximately the same investment per orbit. The difference is, without an ante, the jumps are more consistent.
B) There is no action problem. If players aren’t feeling the appropriate amount of pressure, that’s even better for skilled players. If they need antes to see they need to play looser, I say that’s a huge pro for taking them away. (NOTE: Antes typically do require looser play, but the lack of an ante should not produce tight play.)
C) No antes does not promote tight play. It simply does not promote looser (or reckless play). Tighter than loose does not equal tight play. One could even argue it promotes balanced play, which I would call a good thing.
Also, what constitutes a deep stack is subjective. An avg M of 40 (and increasing) that is set to last 10 hours is VERY deep for a tournament. It always boggles my mind how people only seen to care about being "deep" in a tournament in the beginning but not the middle and later stages. This structure (which is bad) seeks to emulate the early middle stages of a tournament and freeze it there for a long time by eliminating the super deep beginning.
As the levels increase, each hand you played in an earlier level has less and less an effect on your overall stack (in terms of big blinds). Winning 6 hands in the first level could have the same effect as winning a single hand 3-4 levels later. So there later levels carry more importance per hand than the early levels. I'm not sure how much the butterfly effect of winning some small pots early overcomes this fact. It's hard to quantify.
But it seems to me that having a more gradual depletion of avg stack size (in terms of big blinds) over the course of the entire tournament is better than having a beginning where the stack is super deep, and an end where the stacks are very shallow. So a tournament that starts me with 100bb but is structured such that the avg stack by the final table is still in the 30-40bb range seems more attractive to me than one that starts me 200bb deep, but the avg stack at the final table is only around 20bb.
Just because the first two levels are 10 hours, it doesn’t make it a big stack tournament at Hour 11. Any way you slice it, by level 10, a starting stack is only 4 orbits. Granted, the average stack in this tournament at level 10 is probably bigger than the average stack of a ‘normal’ tournament because there has been more opportunities for players to be eliminated, but that is definitely not real deep.