Tourney input on 18 player T10k (1 Viewer)

MatB

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So heres the rough outline.

10k Starting stacks with 18 players. No rebuys or add-ons. NLHE.

Tourney should last between 4 and 5 hrs/

Preliminary structure looks like this (see below), but i would like input/ advice.. I personally don't like the 250/500 level as there will be too many people putting in 500 worth of T25s and that slows the game down.
I would also would like to see 15min for all levels.

Screen Shot 2017-08-14 at 11.52.07 AM.png
 
If you think the tourney should last 4-5 hours, you should have more than 5 hours in your blind structure. Add another hour of reasonable, but "its-time-for-you-to-go-home" blind levels, just in case.
 
so eliminate the 250/500, 500/1000, 1200/2400. I lie that.

Make all levels 15min.
 
so maybe a 10 minute break after 200/400 (at the hour and a half mark if all blinds are at 15min) for pee and color up.
 
so maybe a 10 minute break after 200/400 (at the hour and a half mark if all blinds are at 15min) for pee and color up.

We used to do rebuys through the first break. So we'd make the first break 20 minutes which would give us time to color up and determine the payout envelopes while everyone else grabbed food and hit the head. Now we do rebuys later, but we keep the first break a little longer to give everyone time to do what they need to do.

Also, the later breaks become optional. If you are down to 6 players and they want to play through the break, that's easy enough to do.

If you don't call the cattle home, tho, they will stay out at pasture all night. So just keep on top of them. Give them a warning (5-minute, 2-minute, whatever) and re-start on time.
 
Ok, so i re worked it a little,

How does this look? (duration is based on 5pm start)

Screen Shot 2017-08-14 at 12.30.14 PM.png
 
18 x 10k = 180k chips in play (freezeout, right?)

Using either the 6% rule (BB = 6% of chips in play) or the SB+BB = 10% rule (SB+BB = 10% of chips in play) you are looking at ending at the 6k/12k (9:35 PM). Probably a good idea to add a few more levels, just to be safe:

8000/16000
10k/20k
12k/24k
15k/30k

You may never hit them, but better to have them and not need them than need them and not have them.

Also, we use standard 30 minute levels, but we make the first few levels (when the blinds are less significant) 20 minutes, and then we make the later levels (when its usually heads up of down to a few players) 15 minutes. That puts the bulk of the play at 30 minutes without running a tournament that lasts 7 hours. Just something to think about. Maybe you make the levels I just suggest 10 minute levels?
 
18 x 10k = 180k chips in play

Using either the 6% rule (BB = 6% of chips in play) or the SB+BB = 10% rule (SB+BB =- 10% of chips in play) you are looking at ending at the 6k/12k (9:35 PM). Probably a good idea to add a few more levels, just to be safe:

8000/16000
10k/20k
12k/24k
15k/30k

You may never hit them, but better to have them and not need them than need them and not have them.

Also, we use standard 30 minute levels, but we make the first few levels (when the blinds are less significant) 20 minutes, and then we make the later levels (when its usually heads up of down to a few players) 15 minutes. That puts the bulk of the play at 30 minutes without running a tournament that lasts 7 hours. Just something to think about.


Yes, i like that, i suppose even at the 8000/16000 levels you probably only have 4 or 5 still playing. And above that level its a shove fest anyway and people looking to chop and move on to cash game.
 
800/1600 to 1200/2400 to 1500/300 doesnt make sense IMO. why the earlier level jumps 400, then the next level only jumps 300 for the SB seems weird
 
800/1600 to 1200/2400 to 1500/300 doesnt make sense IMO. why the earlier level jumps 400, then the next level only jumps 300 for the SB seems weird

You're really only looking at that in level 10 to 11 then 11 to 12, i don't think its a big deal to step down for one then step back up.



Screen Shot 2017-08-14 at 12.57.19 PM.png
 
Through the first 10 levels, you double every two levels. After level 10, you are essentially doubling every three levels. Most aren't going to be able to take advantage of this slower progression, as they will be out of the tournament.
 
Through the first 10 levels, you double every two levels. After level 10, you are essentially doubling every three levels. Most aren't going to be able to take advantage of this slower progression, as they will be out of the tournament.

is that good or bad?
 
When creating a blind structure from scratch, I'll try and lengthen things out in mid tournament (you can't really do it in the early levels) and quicken it up towards the end.
 
When creating a blind structure from scratch, I'll try and lengthen things out in mid tournament (you can't really do it in the early levels) and quicken it up towards the end.

Should i add back in the 1000/2000 after level 10?
 
Meh.

Give it a go, see if it feels fast. There's nothing wrong with it as it stands. Just an observation that progressions slow down at the end... May make alot of play out of the end of the tournament (which is not a bad thing), but different than the earlier rounds.
 
I run a 20 person tourney with the same blind structure but I make the blind levels 20 mins until second break and 15 mins after. The tourney is almost always bang on 5 hrs 30 mins.
 
So starting stack of 10k

thinking:

8/8/2/3/1

25/100/500/1K/5K
 
So starting stack of 10k

thinking:

8/8/2/3/1

25/100/500/1K/5K
If you don't have the chips, its ok.. but as a rule, I hate giving people 50% of their starting stack in 1 chip (the 5k). About 4-5 levels in, people want to bet 1k, or 2k. Inevitably, people will be short of those chips, and throw the 5k in. change is made, and it makes another player short on those chips, and it slows the game down.

I try not to get the 5k chips into play until I color up the 500's.

18 people is only 180 1k chips needed for the game. What is your current chip count?
Mark
 
Last edited:
If you don't have the chips, its ok.. but as a rule, I hate giving people 50% of their starting stack in 1 chip (the 5k) About 4-5 levels in, people want to bet 1k, or 2k, and inevitably, people will be short of those chips, and throw the 5k in. change is made, and it makes another player short on those chips, and it slows the game down.

+1 for the above...
 
If you don't have the chips, its ok.. but as a rule, I hate giving people 50% of their starting stack in 1 chip (the 5k). About 4-5 levels in, people want to bet 1k, or 2k. Inevitably, people will be short of those chips, and throw the 5k in. change is made, and it makes another player short on those chips, and it slows the game down.

I try not to get the 5k chips into play until I color up the 500's.

18 people is only 180 1k chips needed for the game. What is your current chip count?
Mark


Plenty of chips.:) (delete 20 T25k, 100 T5k and 20 T500 & add 20 T100)


IMG_4581.jpg
 
SO now we are looking at :

8/8/4/7 Remove T25 after level 6.

25/100/500/1k
 

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