Cash Game Was thinking 10/20c but... (2 Viewers)

I've made my decisions and I'm getting really close to buying some chips for my cash game. Just wanted to run this past everyone before I do.

I will be setting up for up to a 16 person game on two tables.
I will have 10c/25c blinds.
My group is used to a 5c/10c game with $10 buy-ins so I don't want to scare them away with a huge buy-in, so I was thinking I'd make it $30. With the chips I want to buy there won't be an issue with people making buy-ins up to $50 so it can be flexible. Plus the most I've ever had stick around for cash games is 12, so that opens it up as well.
My group also likes bigger starting stacks. If they feel like they don't have any chips, they won't bet and that's not fun for anyone.
I think that's all the info I need to provide, so here's what I was going to do...

View attachment 97800

With $50 buy-ins, I would still have enough chips for 11 $50 re-buys.
Not that my group would ever play it but the set should also work for a 25c/50c game.

I could probably get by with less but I like a full birdcage and I always worry about not having enough chips. It was hard for me to make the call of only 5 5c chips per player. I understand it but it was hard.

Hope that makes sense to everyone and thanks for your feedback.


Not sure about everyone else in here...but I'd go either 10c/20c or 15c/30c if you're going $30 buy ins. Maybe 10/20 if you don't want to scare guys away.

10c/25c, to me anyway, seems like an odd blind to have. But maybe someone else can say it is a good idea
 
Not sure about everyone else in here...but I'd go either 10c/20c or 15c/30c if you're going $30 buy ins. Maybe 10/20 if you don't want to scare guys away.

10c/25c, to me anyway, seems like an odd blind to have. But maybe someone else can say it is a good idea

Its a good idea. Should work just fine(y) :thumbsup:
 
If you want to be "standardized", the $ indicates a cash set, while no currency mark is a measure of tournament chips.

Yeah, but depending on where you live, using non-currency-marked chips may help you should your game be visited by some nit-picking law enforcement.
 
Yeah, but depending on where you live, using non-currency-marked chips may help you should your game be visited by some nit-picking law enforcement.

...and I thought I was cutting cutting it thin on the legality issue.

Prosecution: "The informant said that he gave the host $100, and he received $100 worth of chips. At the end of the night, he turned in $20 worth of chips and received $20"
Defense: "The chips did not have a currency symbol"
Judge: "Oh, well then, they clearly weren't gambling"

:rolleyes:
 
I've made my decisions and I'm getting really close to buying some chips for my cash game. Just wanted to run this past everyone before I do.

I will be setting up for up to a 16 person game on two tables.
I will have 10c/25c blinds.
My group is used to a 5c/10c game with $10 buy-ins so I don't want to scare them away with a huge buy-in, so I was thinking I'd make it $30. With the chips I want to buy there won't be an issue with people making buy-ins up to $50 so it can be flexible. Plus the most I've ever had stick around for cash games is 12, so that opens it up as well.
My group also likes bigger starting stacks. If they feel like they don't have any chips, they won't bet and that's not fun for anyone.
I think that's all the info I need to provide, so here's what I was going to do...

View attachment 97800

With $50 buy-ins, I would still have enough chips for 11 $50 re-buys.
Not that my group would ever play it but the set should also work for a 25c/50c game.

I could probably get by with less but I like a full birdcage and I always worry about not having enough chips. It was hard for me to make the call of only 5 5c chips per player. I understand it but it was hard.

Hope that makes sense to everyone and thanks for your feedback.

If your group is used to nickle/dime, there's no way the $1 is going to be the workhorse chip. Also, with 8 players per table, you are going to be making a ton of change with only 2.5 SB worth of nickles. I'd double up the number of 5c chips and cut back on the $1s. Someday, if the group graduates to 25c/50c those $1s will see a lot more action, but with a $30 buy-in, the $1 chips will burn through your stack in no time.

Example of a $1 workhorse chip:
  • Fracs are used for the blinds
  • Preflop bet to $1. Two callers, Pot is $3 (and change)
  • Flop. Initial raiser bets $2, one call, one fold. Pot is $7
  • Turn. Lead out bet is $4, caller comes along. Pot is now $15
  • River. Lead bet is again 1/2 pot, $8. Caller can now call it down for a total of 1/2 his starting stack, or put pressure on the aggressor. His only logical option to re-raise is an all-in shove. Either way, someone is rebuying at the end of this hand or the next one.
If your group is chary about going from $10 to $30, they're not going to be playing for stacks every other hand like you would see if the $1 is the workhorse. More likely you will see...

Example of a $25c workhorse chip:
  • Fracs are used for the blinds
  • Preflop bet to 50c. Three callers, Pot is $1.50
  • Flop. Initial raiser bets 75c, one call, two fold. Pot is $3
  • Turn. Lead out bet is $1.25, caller comes along. Pot is now $5.50
  • River. Lead bet is again just short of the 1/2 pot range as is more likely with players looking to conserve their cash, $2.50. Caller can now call it down for a total of 1/6 his starting stack, or put pressure on the aggressor. As he still has a lot behind, there is no reason to shove here and can inflict pressure with a min raise, $5 total.
Finally, nickle/dime players tend to limp and min raise a lot more than serious poker players...

Example of a Limp/min-raise game:
  • Fracs are used for the blinds
  • Preflop gets 6 limpers. Pot is $1.50
  • Flop. Checks to late position who makes a quarter bet. Three call, Three fold. Pot is $2.25
  • Turn. Checks to late position again, who bets out a small stack... of 45 cents. Everyone laughs because it's not 50 cents. One caller, Pot is $3.15.
  • River. Initial aggressor tries to buy the pot with a $1 bet. Caller can now call it down for a total of roughly 1/15 his starting stack, or put pressure on the aggressor. As he still has a shit-load behind, there is no reason to shove here and can inflict pressure with any legal size raise, likely in the $2.10 - $2.25 range.
Of those examples, which do you think your group is more likely to do? One has a $1 workhorse, and the others are quarter oriented, with the third still using nickles in conjunction with their betting.

Also, if you short-stack players nickles, you effectively take out any sort of bet that is not a multiple of a quarter, and that ramps up the cost of the game quickly, which might not go over too well for a bunch of traditionally $10 buy-in players.
 
I was thinking the same thing about making a lot of change for the nickels. And whoever's making the change will end um short on nickels themselves, since there's so few of them. But then I thought about it some more.
Since its 10/25, there should only be 2 nickels in each pot, and that's only if the small blind folds. If you can get people used to pulling back their two nickels and pushing in a quarter (or more if there's a raise) it should work okay.
But I think the better solution is just to play .25/.25 - it should play exactly the same as .10/.25.

Edit: oh I see the point - somebody might want to make a .35 raise instead of a .50 raise? Yeah, if people are going to be making raises like that then you need a full rack of nickels.
 
I disagree with the idea that the $1 is not a workhorse, here. I host a 25c BB game regularly... and even when the crowd being much too passive and there's a lot of limping early, the $1 is clearly workhorse chip post-flop.

For a 10c/25c game, the quarter and the dollar will be workhorses.

On the micro fracs for the small blinds...

In my 25c BB game, I use a non-denominated chip as the small blind, and we treat it as half a quarter (one eighth, also called one bit, so the small is actually worth 12.5c.) The minimum betting unit is 25c, so the bits are only used for small blinds and for all-ins. As a result, we do NOT need many of them. An ample minimum that guarantees change can always be made at the table is 2 per person - so, for 16 people, 32 of them is enough. How is that? If there are 8 people and 16 bits at the table, and the person in the small blind has zero bits, then even if the 16 bits are evenly distributed amongst the other 7 players, two of them will have three bits, and can make change and still have a bit in their stack. (And that assumes change is necessary; if the SB calls, which is very common in a passive game, no change is necessary at all.)

The bare minimum to always make change would be a mere eight bits: if one person has no bits, and the remaining bits are distributed evenly among 7 players, then at lesat one player has at least two bits, and can make change (but have no bits left, after.)

I usually get 40 bits on the table for a full table of 10 players... and it's actually too many. But we like chips, and some people really enjoy accumulating the bits and then betting a stack of a eight for a $1 bet.

Playing a 10c small blind requires more than twice as many chips as playing a bit. Why? Because with the bit, making change is just two bits for one quarter. With nickels, making change requires having five nickels to swap for a quarter. So if one person has no nickels, and the remaining seven players have four nickels each (28 total), change can't be made. If there are 29 nickels, SOMEONE will have five of them. So 29 nickels is the bare minimum.

The proposed set is putting five nickels on the table per player - 40 of them. There will always be enough for a couple of people to make change, when and if the person in the SB happens to have none and they decide to fold. (Usually, they'll have them, and if they don't, they'll sometimes stay in.)
 
I disagree with the idea that the $1 is not a workhorse, here. I host a 25c BB game regularly... and even when the crowd being much too passive and there's a lot of limping early, the $1 is clearly workhorse chip post-flop.

For a 10c/25c game, the quarter and the dollar will be workhorses.

On the micro fracs for the small blinds...

In my 25c BB game, I use a non-denominated chip as the small blind, and we treat it as half a quarter (one eighth, also called one bit, so the small is actually worth 12.5c.) The minimum betting unit is 25c, so the bits are only used for small blinds and for all-ins. As a result, we do NOT need many of them. An ample minimum that guarantees change can always be made at the table is 2 per person - so, for 16 people, 32 of them is enough. How is that? If there are 8 people and 16 bits at the table, and the person in the small blind has zero bits, then even if the 16 bits are evenly distributed amongst the other 7 players, two of them will have three bits, and can make change and still have a bit in their stack. (And that assumes change is necessary; if the SB calls, which is very common in a passive game, no change is necessary at all.)

The bare minimum to always make change would be a mere eight bits: if one person has no bits, and the remaining bits are distributed evenly among 7 players, then at lesat one player has at least two bits, and can make change (but have no bits left, after.)

I usually get 40 bits on the table for a full table of 10 players... and it's actually too many. But we like chips, and some people really enjoy accumulating the bits and then betting a stack of a eight for a $1 bet.

Playing a 10c small blind requires more than twice as many chips as playing a bit. Why? Because with the bit, making change is just two bits for one quarter. With nickels, making change requires having five nickels to swap for a quarter. So if one person has no nickels, and the remaining seven players have four nickels each (28 total), change can't be made. If there are 29 nickels, SOMEONE will have five of them. So 29 nickels is the bare minimum.

The proposed set is putting five nickels on the table per player - 40 of them. There will always be enough for a couple of people to make change, when and if the person in the SB happens to have none and they decide to fold. (Usually, they'll have them, and if they don't, they'll sometimes stay in.)
We all have our likes and dislikes. I don't like the idea of having a minimum betting increment that's larger than the smallest chip on the table. When I'm playing .25/.50, I like to be able to raise it to $1.75.
I don't know why you even bother with the one bit chip. Why not just play .25/.25? It would play exactly the same.
 
I don't know why you even bother with the one bit chip. Why not just play .25/.25? It would play exactly the same.

I've found that most people really, really, really love having a small blind that's smaller than the big blind. They seem to feel screwed if they have to post the same blind, but don't get the option to raise.

This means it's not the same - it's more fun with the bit. It's also more fun to have an extra color on the table. Also, some people enjoy collecting/betting with the small chip. It may make no difference in the overall bet sizing of the game... but it's not the same.

They all "get it," they all enjoy it. So... why would I deny them that?
 
I've found that most people really, really, really love having a small blind that's smaller than the big blind. They seem to feel screwed if they have to post the same blind, but don't get the option to raise.

This means it's not the same - it's more fun with the bit. It's also more fun to have an extra color on the table. Also, some people enjoy collecting/betting with the small chip. It may make no difference in the overall bet sizing of the game... but it's not the same.

They all "get it," they all enjoy it. So... why would I deny them that?
No argument - as I said, we all have our likes and dislikes.
 
I think @DrDysfunctional 's plan works fine for a 2-table 16 player cash game with a 25c big blind, as far as chip set.

The think I really dislike (I mean, really dislike) is structuring it as $30 buy-ins and re-buys.

This is not a tournament, it's a cash game. I strongly recommend letting people buy in as they see fit, perhaps with a cap to prevent someone dumping money to bully people (which probably wouldn't happen anyway, but some people feel better with a cap.) If people want to risk more at a time, or risk less at a time, don't force them them to do otherwise. Doing that will cut down the popularity of your cash game.

It seems to me that a lot of players who start out in tourneys and add cash games have the (false) impression that starting a cash game with different stacks is somehow unfair.

It isn't.

In a tournament, if one person started with T1500 in chips and another started with T3000 in chips, that would be unfair - but it's unfair because of the tournament structure. The fact is that the two chip stacks are both worthless; you only get paid for your placement order when you bust out. In many tournaments, grinding it out by simply folding and just getting blinded off can be a strategic and profitable strategy. And, of course, paying the same entry fee and getting different stack would be unfair.

In a cash game, if one person started with $15 in chips and another started with $30 in chips, those stacks are not worthless. They are worth $15 and $30. They can each cash out at any time. That's fair. And they bought in for different amounts - the first risked $15, the other risked $30. That's fair. And it doesn't matter in the slightest who busts out first, or if anyone does! If neither busts out, and they end the night with $22 and $23, respectively, the person with $23 isn't "ahead..." actually, the $15 buy-in with $22 is a $7 winner, and the $30 buy-in with $23 is a $7 loser! Because placement doesn't matter, bust-outs don't matter. It's a cash game; the chips are worth cash. That's why they're called checks; you can cash them in. If you buy into a cash game and grind it out by simply folding and getting blinded off, you have absolutely no chance of getting ahead; you're simply losing the blinds, one orbit at a time.

The reason for limits to buy-ins at cash games are to protect the players. The low end protects newbs from foolishly buying in with too little to actually play the game. The high end protects the players from someone coming in with huge stacks and bullying, which changes the play of the game. (A table full of good players doesn't actually need "protection" from the bully - rather, they'd all tighten way the hell up, and take turns picking off the bully, who would just lose a lot of money. Everyone's variance gets high. I've seen it happen. But the game sucks; everybody is going super-tight, except the bully, there's not much good poker, and most players have no fun. What you're protecting is the playability of the game.)

I'd advise telling the crew this:

Most low-stakes casino games allow buy-ins of 50 big blinds to 150 big blinds. For example, at $1/$2 tables, most places allow buy-ins from $100 to $300.

At a 25c game, a $25 buy-in is a fairly standard 100 big blind buy-in. We'll allow buy-ins from $15 to $40 (60 big blinds to 160 big blinds.) It keeps the math easy. And a $10 buy-in is a pitifully short-stacked 40 big blinds.

(In my 25c home game, we have a minimum of $10, and no max. People all buy in from $20 to $50. Nobody ever buys in for $10. Occasionally, a newb tries to, and everyone advises against it. When people ask what the buy-in is, I say $20 to $40 is typical.)

Most low-stakes casino games allow top-offs of pretty much any amount people want to add to the table, as long as it doesn't bring their stack over the buy-in limits. I like the same for home games - once you're in the game, you can add $10, $5, $1 if you want, any time. This has never, ever, ever caused a problem for me in many years of hosting home games. (No, I've never had anyone top off for $1. But I've had people top off for whatever was left in their wallet, which was under $10.)

I've found the max limit is entirely unnecessary in my personal home games; it's more of an issue in a public game with a lot of random new people walking up. Most home games have a rule that the max rebuy is the amount in the biggest stack, or half the amount of the biggest stack, or something like that. I've had no max rebuy rule in my micro games for years. In my 25c game, the max rebuy I've seen is $100, which has happened many times... but when it happened, the big stack was always well over $100. I did it, myself, last week... I started in the game with $44 (I buy in with all my small bills to stock the kitty.) Then, when my stack had gotten very small (well below $20), I topped off with another $20. Then, when I busted on an all-in, I re-bought with $60. (Big stacks were already well over that.) Then, when I busted again, I re-bought with $100. (Big stacks were well above that.) I was in for $224, got out for $168. People are rarely into the game for much over $100 - this was the deepest I'd ever gone in my 25c game.

Summary: I think setting min/max buy-ins and rebuy limits in a cash game can protect the players and protect the playability of the game... but fixing the buy-in at a single amount just artificially handicaps the game and the players for no good reason.
 
I've found that most people really, really, really love having a small blind that's smaller than the big blind. They seem to feel screwed if they have to post the same blind, but don't get the option to raise.

This means it's not the same - it's more fun with the bit. It's also more fun to have an extra color on the table. Also, some people enjoy collecting/betting with the small chip. It may make no difference in the overall bet sizing of the game... but it's not the same.

They all "get it," they all enjoy it. So... why would I deny them that?

My father and all his friends get together once a month or so to play cards. Can't even put a name to the game other than "mixed game" because they play all kinds of crazy games with wild cards and what not. They also play with change...nickels, dimes, quarters. They don't play blinds...but they have the dealer of the throw in 30 cents (quarter and a nickel) before the cards go out. Then the minimum bet is a nickel. The quarter adds a little to the pot.

I've thought about implementing something like this for games at my house with my group. I've thought about giving 25/25 a go, but I do see where people wouldn't like it. I also know my group would hate 25/50 because no one is buying in for $40 or $50. So rather, I've thought about essentially having a "dealer ante." Dealer starts with 25c automatically into the pot then everyone can call the 25c or someone can raise.

When we've played with just 3 or 4 guys in the past we've just had everyone ante, so rather than everyone ante, I think my group would be okay with the dealer ante option
 
Dealer ante works seems to work better in draw.

The out-of-position blind bets add character to the game in this way: they put some very "different" starting cards in play. You'll often hear, "wait, she only called 25c, because she was the big blind... she may actually have the straight..." or, "they came in for the big blind, could have anything!"

A similar thing happens in 7-stud, where the lowest card showing has a forced bet - if they get involved, they're more likely to have a surprise holding later.

The blinds end up serving a worthy game "feel" purpose in holdem games, so I recommend keeping them.. but 25c/25c results in the same overall game size as 10c/25c or any other small/big combo... so 25c/25c lets you simplify and save a lot of chips.
 
I disagree with the idea that the $1 is not a workhorse, here. I host a 25c BB game regularly... and even when the crowd being much too passive and there's a lot of limping early, the $1 is clearly workhorse chip post-flop.

That is why I gave 3 examples, all of which I have encountered. The key is for DrDysfunctional to determine which example most closely represents his group.

Example #1 the $1 is a workhorse. But as I've said, in a $30 buy-in, the $1 won't be the workhorse. In your own admission, you point out that you dissuade newbs from buying in with just $10, because it would put them at a serious disadvantage.

Example #2 is how I like to play (and apparently upNdown), where the workhorse duties are split between quarters and dollars.

Example #3 is included because some groups like to play lots of hands and really small. The OP hinted numerous times that he's concerned about scaring off players with a bigger financial jump. If this is how his core group plays, he will need nickles and quarters, but $1s will likely see action in later betting rounds or when monster hands bump into monster hands.

I think it is a mistake and a disservice to try to fit your solution into a game if the players of that game are completely different from your own.
 
I hear you, and I understand there are many different types of players/games... and I've played with plenty of groups of low/passive players like you describe.

I'm not saying the 25c isn't a workhorse... I'm just saying that the $1 still is. In my experience, every no-limit game has at least two workhorse chips. A betting range never fits into just one.

In your example #3 - a table flavor I'm perfectly familiar with - you mischaracterize it in one way: you're exaggerating the number of folds! At that kind of table, it often goes around for a quarter on the deal and 50c on the flop, and you'll have six or seven player to the turn, when some finally find out that their back doors didn't grow into draws. In one orbit of eight hands, most of the players will have seen five or six rivers, and three or four showdowns. And of those, if they were only betting with quarters, at least one or two will have used up all their quarters, and will already be asking others for change.

Within the first hour, everyone learns to bet their dollars for turn or at least river bets. The regulars, passive though they are, have been betting their dollars on the turn/river since the start. The dollar is still a workhorse, even in a super-passive 25c game.

In my standard 25c game, the workhorses depend on who's leading in the hand. With certain players, the quarter and the dollar are the workhorses. With others, the dollar and the fiver are the workhorses. But there's no player I've seen for whom a single chip is the only workhorse. Overall, in my game, the $1 and $5 are mostly the workhorses, and the quarter and the bit are mostly just fracs for blinds and odd-size bets pre-flop (75c, $1.25...) I've never seen a 25c game heavy enough that the $1 is not the low-end workhorse, and I've never seen a 25c game light enough that the $1 is not the top-end workhorse.
 
OP, you make mistake that many do when considering cash set (same goes for tourney set). Forget about starting stacks and just focus on how many chips per table. You are over-analyzing. Eg, you are considering buying 100 nickels and giving each player 5 of them. This means 80 of them are out and 20 are sitting unused.

Instead, put 50 on each table. Who cares if some get more nickels. After a few hands everyone has different amount of chips anyway. Now you just increased your nickels on the table by 25%, although that is still too low IMO. For re-buys, just give them some high denom chips. The re-buys don't have to be identical.

I don't know how much these chips cost but you are always better off buying more then fewer, especially if they are not too expensive. Just imagine how much easier it would be to figure this out if you bought extra nickels. If they don't all fit in a birdcage, so what. Buy cheap chip storage boxes to hold the extras. If you don't need the chips, great, but when you do you will be happy you have them.

Another option is to go to $0.25/$0.25 blind. It shouldn't play any different than $0.10/$0.25 and then you can eliminate the nickels altogether.

I also don't like limiting the buy-in and re-buy to fixed amount. Give people flexibility. In a $0.25 game, some may want to re-buy $10, $15, $20 or some other amount.
 
I didn't see this posted yet, but I would recommend using a simple conversion factor for the buy in, and get chips that will continue to work as your game involves. We sometimes do a micro-stakes game for more circusy games when players haven't the experience to play regular stakes (e.g., Drawmaha, SOHE, double-board PLO). $10 gets you $100 (or $200) in chips for that chipset at that table. For example, when you bet a $1 chip, you are betting a dime. Just cash-out 10:1 at the end. This allows a normal set to spread the game, and you can adapt the multiplier however you wish. We simply use a different chipset for the normal cash game that is likely also playing. Just my $0.02, and might save you buying a bunch of nickel-and-dime chips that you may outgrow.
 
Instead, put 50 on each table. Who cares if some get more nickels. After a few hands everyone has different amount of chips anyway. Now you just increased your nickels on the table by 25%, although that is still too low IMO. For re-buys, just give them some high denom chips. The re-buys don't have to be identical.

I agree with getting 50 on each table, except that over time, I've come to prefer the following approach, if I were to run a 10c/25c game:

1. Give each buy-in five nickels, 40 on an 8-person table.
2. On rebuys after bust-outs, also give five nickels if still in bank.
3. On top-offs where the person has no nickels, also give five nickels if still in bank.

I find it's handy to have a few low denom chips in the first couple rebuys. After the table has a full complement of nickels and dollars, then I switch to larger-denom only.
 
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Of those examples, which do you think your group is more likely to do?

I believe the majority would fall into the 2nd example.

Since its 10/25, there should only be 2 nickels in each pot, and that's only if the small blind folds. If you can get people used to pulling back their two nickels and pushing in a quarter (or more if there's a raise) it should work okay.

This is where I was trying to go. Also I was hoping to establish bets and raises after that to all be in increments of .25

I've found that most people really, really, really love having a small blind that's smaller than the big blind.

Agree, That's why I decided 10c/25c

I really dislike (I mean, really dislike) is structuring it as $30 buy-ins and re-buys.

I touched on this a bit. I think the set I have in mind would accommodate buy-ins up to $50. If $50 buy-ins/re-buys were the only option I would have enough chips for 16 initial buy-ins and 11 re-buys. I guess I shouldn't have put in $30, I was using it as I starting recommendation since it was right in the middle of my original $20 and your $40 recommendation. I was going to offer buy-ins ranging from $20 (80BB) to $50 (200BB.)
 
This is where I was trying to go. Also I was hoping to establish bets and raises after that to all be in increments of .25
If that's what you want to do, that's fine. But know that you're really playing a .25/.25 game at that point. And it may actually make them play even tighter - if they're used to .05/.10/.15 cent raises, and now their raise options are .25/.50/.75, they may tighten their purse strings.
I'm not trying to accuse you of anything; I don't believe you're trying to be sneaky. But I think it is a bit deceptive to sell it as a .10/.25 game to make it seem like a gradual increase from a .05/.10.
 
I would be fine with a .25/.25 game but as @Mental Nomad said people really love having a smaller small blind. I was originally going to have a .10/.20 game but after reading many posts here I figured .10/.25 would be just as good. What's an extra nickel? I also felt that a .10/.20 game would turn into a game of quarters anyway. I guess I didn't give much thought to someone really wanting to bet .35 or somewhere between the quarter increments.
 
I'll try and make these my last questions. I don't want to beat this horse much longer, just want to get it right.

I think it is a bit deceptive to sell it as a .10/.25 game

I could sell it as a 25c game with .10/.25 blinds. Leaving my proposed set as it is.

I could tweak my set a bit. Maybe...
.05 x 175
.25 x 300
1.00 x 375
5.00 x 150

Or possibly just get an additional 75 .05 chips just in case.

I know it's hard to give advice when you don't know the group but any input is always helpful. Helps me see things from a different angle.

bets out a small stack... of 45 cents. Everyone laughs because it's not 50 cents.

I just have to put this in there because I thought it was extremely funny.
 
I've found that most people really, really, really love having a small blind that's smaller than the big blind. They seem to feel screwed if they have to post the same blind, but don't get the option to raise.
What?? In every game I've ever played or seen played, the small blind has the option to raise. Just because the small blind amount is the same as the big blind amount does not change this -- they have the exact same check-or-raise option as the big blind. They can even fold. :)
 
What?? In every game I've ever played or seen played, the small blind has the option to raise. Just because the small blind amount is the same as the big blind amount does not change this -- they have the exact same check-or-raise option as the big blind. They can even fold. :)

I sit sorrected. I should not have said the option to raise... I should have said The Option.

It's a magical state where they can raise, but they can stay in without calling, and there's no risk of someone raising them.
 
I sit sorrected. I should not have said the option to raise... I should have said The Option.

It's a magical state where they can raise, but they can stay in without calling, and there's no risk of someone raising them.

Got an action junkie friend that calls the BB "the action button" because you are last to act (pre-flop)
 
I sit sorrected. I should not have said the option to raise... I should have said The Option.

It's a magical state where they can raise, but they can stay in without calling, and there's no risk of someone raising them.

But they cannot stay in without calling. If the action limps or folds to the SB, the SB must match the BB, raise, or fold.
 
But they cannot stay in without calling. If the action limps or folds to the SB, the SB must match the BB, raise, or fold.

I'm describing the power of the big blind - it has The Option. Some players don't like 25c/25c blinds because, as the small blind, they pay as much as the big blind, but don't have The Option.

Got an action junkie friend that calls the BB "the action button" because you are last to act (pre-flop)

Yeah, that seems to be especially true of people who straddle... I know several players who, if they straddle, are guaranteed to raise any unraised pot with any mediocre-or-better hand, plus anything that's total crap. (They only thing they'll "let go" is a lame and uninteresting bad hand... but if it's bad enough to be amusing, they'll raise. 72o is a guaranteed raise, as is trey-deuce.)
 

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