I know, I know, don't mix tourney and cash. BUT...
A buddy of mine just bought his first house and I want to give him a 500 chip set as a housewarming present. I'm trying to work a breakdown that will allow him to host one of our regular monthly games but also be usable if he wants to play cash if the need arises. Our monthly game is T10k starting stacks with two rebuys and up to 10 players. So I came up with the following:
120 x T25
200 x T100
40 x T500
80 x T1000
40 x T5000
20 x rebuy chips
This will allow 12/17/4/6 staring stacks with enough T100 to colour up the T25s and with the first two rebuys as 10xT1000 and subsequent rebuys as 2xT5000. And this will allow him to use the 25/100/500 as 25c, $1 & $5 for a cash game should he desire with a bank of $430 which should be plenty for a 25c/25c game.
Although I feel this may be a bit tight, realistically most of the time there will be 6-8 players which makes it feel much more doable. I thought of changing to a 12/12/5/6 starting stack and re-balancing but this takes away a lot of 100s and I'd like to keep them for cash mode.
Is this workable or can you suggest a better breakdown? Would going to 600 chips make things much easier? The chips are a sunk cost so the incremental cost to me to go to 600 would be another $25 in labels.
A buddy of mine just bought his first house and I want to give him a 500 chip set as a housewarming present. I'm trying to work a breakdown that will allow him to host one of our regular monthly games but also be usable if he wants to play cash if the need arises. Our monthly game is T10k starting stacks with two rebuys and up to 10 players. So I came up with the following:
120 x T25
200 x T100
40 x T500
80 x T1000
40 x T5000
20 x rebuy chips
This will allow 12/17/4/6 staring stacks with enough T100 to colour up the T25s and with the first two rebuys as 10xT1000 and subsequent rebuys as 2xT5000. And this will allow him to use the 25/100/500 as 25c, $1 & $5 for a cash game should he desire with a bank of $430 which should be plenty for a 25c/25c game.
Although I feel this may be a bit tight, realistically most of the time there will be 6-8 players which makes it feel much more doable. I thought of changing to a 12/12/5/6 starting stack and re-balancing but this takes away a lot of 100s and I'd like to keep them for cash mode.
Is this workable or can you suggest a better breakdown? Would going to 600 chips make things much easier? The chips are a sunk cost so the incremental cost to me to go to 600 would be another $25 in labels.