Typo, T2000.Please elaborate. T200?
Typo, T2000.Please elaborate. T200?
We aim for 4—5 hours but have been done in 3.5 the last couple of times (since implementing timed blind schedules). That said, the more enthusiastic of us who usually reach the bubble tend to stick around for a few hours more so finishing a couple of levels later might not be terrible.I'd probably keep the starting stack at 150BB, depending on your time restraints. I'd also consider giving the re-buy chip intrinsic value, by awarding a small free add-on (5-10BB) to those that don't use it.
I didn't expect to get anywhere near L17 and thought we would finish soon after the last colour up. I'm not sure if this was just an anomaly or if I need to change anything to stop it happening again. I could shorten the blind levels across the board but if we revert to form we could end up with a very short tournament.
Ha! I see your 9BB...and I lower you 2.3 less!just 9BB!
I'm glad I wrote that disclaimer. I hosted a T20k freezout tournament on Saturday for 18 degens. With on-time-bonus and rounding up on color-ups there was around 400k in play towards the end. I had planned on it ending at the 8k/16k level at the latest, but the final three lasted long and it wasn't down to heads up until the last minute of that level.
The next level had a steep increase to 12k/24k and was only 16 minutes long (I call this the "time to leave" level). With around 8 BBs each they managed to survive the whole level!
The next level (the "Still here? GTFO!" level) is 20k/40k and only lasts 12 minutes. I have no idea how, cause I was busy destroying the cash game (which may or may not be true), but somehow 5 BBs each was enough for them to stay afloat! WTF???
The next level, 30k/60 (or the "how is this even possible!?" level) finally ended things. I'm not sure why, but it seems that having just 3.3 BBs per player causes them to make rash decisions...
I have barely had a tournament survive past 30 BBs left in years, and never ever had one survive 20 (except turbo STTs). I didn't think I'd ever experience one surviving to 6.7!
This looks fine.@BGinGA I know you said leave any changes for now but I have been mulling over a slight change to the blinds, as below - not really motivated by the tournament length (though it does have an effect), more a case of something that seems like it might be better from both player and director pov.
Feel free to set me straight if you think this is a bad idea (I know you will if you do lol). First, the amended schedule has 4 breaks, one every 60 minutes rather than 3 breaks at differing intervals. Second, the final colour up removes both T100 and T500 rather than just the T100s. What do you think?
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My only objection is level 12, I would change to 1000/2000. I just think it looks a bit weird now, but I guess there's really nothing wrong with it.
You also seem to have shortened the tournament? You have reduced the first levels to 20 (which I agree with) and started with 15 minutes earlier than before (which I don't agree with) and added 10 more minutes of breaks, which according to my calcs means you end the tournament 35 minutes earlier and loose 45 minutes of poker.
I would add some levels to compensate, for example adding 500/1000 and splitting level 12 into 1000/2000 and 1200/2400.
Or add 2-3 minutes per level.
Unless of course if it was intentional![]()
No, I was comparing to the tournament ending at level 14 since there are a little over 20 BBs in play then. It starts 4:35 instead of 5:10, and there has been 10 more minutes of breaks, so the tournament should end 35 minutes earlier with another 10 minutes less poker, meaning 45 minutes less poker.That's true, but only if the tournament ran all the way to L17, which we seem to agree should be a rarity and not something I really want to encourage.
What's your reason for not liking the reduction to 15 minute levels. Do you mean in general (as in all levels should be the same length) or the point at which they reduce?
No, I was comparing to the tournament ending at level 14 since there are a little over 20 BBs in play then. It starts 4:35 instead of 5:10, and there has been 10 more minutes of breaks, so the tournament should end 35 minutes earlier with another 10 minutes less poker, meaning 45 minutes less poker.
If you end before the break you are still 35 minutes ahead of the other schedule.
However, this seems to be inline with your intended tournament length, so your adjustments seem fit.
I agree with the concept of either shortening the levels (or accelerating the increases) towards the end when the final table is (or should be) short handed. I just think it's a bit to early. At 600/1200 there might very well be 5 players left with an average stack of 18k (15 BBs), meaning a lot of shoving and tanking. My preference would be to have the level time decrease a few levels later. Then again, that would mean you have to compensate by removing a break or a level, or shorten all levels, so choose your poison I guess... When I wrote "I don't agree" I thought you wanted the same tournament length as before, so a bit of a misunderstanding.![]()
Previous version was much better.
Thanks, but we don't know that until the king has spoken!I think that's a good call @Mr Winberg [...] I think it really might be the best option.
Used the 10/10/7/2 with extra $1k for color upsFound this and worked pretty well for a tournament with T5 chips, starting stack was 2000 and blinds went up every 20 min, definite worked well with back to back football games on Sunday start and noon and done at 7:30/8ish even with a 25 min break for grub View attachment 315723
Color up lvl 7 & 11 not sure if I should add a 500/1000 level though in the future