Cash Game The Wild World of Scarney (1 Viewer)

Jimulacrum

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My Wednesday-night crew started playing Scarney a year ago, give or take. At first we played standard Scarney, but one of our players (George) wanted to try a version where the kill board also kills the live board cards, and thus "Georgie" was born. I am aware now that this game is called "Brutal Scarney" or something like that, but "Georgie" stuck with my crew, so that's what they call it now, and that's what I'll call it here.

Holy shit they love this game. I didn't expect it at first because the rule that kills your hand is pretty cutthroat compared to how casual this game is, but it has happened several times to different players (myself at least twice, including once yesterday), and people still call the game constantly. Only player I think we lost to this was one guy who only sat down a few times and may or may not have come back anyway. He was so excited about his quad queens that he forgot to discard a 10 on a later round. Lost the whole pot and we haven't seen him at the club since. RIP Satchel Nick.

Bear in mind that we play all games in a bomb-pot format, so there's an ante of 1 and action starts on the flop; there's no preflop betting.

Now, onto the games. We've played around a lot with Georgie and with variants that fall back on its rules. This is a list of Georgie-inspired variants we've played.
  • Standard Georgie: Each player gets 6 hole cards. Board structure is 3-2-1. This can only be played 6-handed or shorter.
    • Modified for 7-handed: 5 hole cards and 3-2-1 board structure.
    • Modified for 8-handed: 5 hole cards and 3-1-1 board structure (and only 1 burn card).
  • Big-Hand Georgie: Each player gets more than 6 hole cards; the highest we've gone is 9. Board structure is 3-2-1. This can only be played very shorthanded, and honestly I don't recommend it. I think 6 hole cards is the sweet spot, and any additional cards add more confusion than value.
  • Evil Georgie: Each player gets 4 hole cards. Board structure is 3-2-1. This can be played as big as 9-handed. Rules are almost the same as standard Georgie, but what makes it "evil" is that if the board kills all your cards, instead of having the nut low, your hand is dead. This is mainly an adjustment to make it playable 9-handed without risking an excessive number of 0-point nut lows and splits. Honestly, we didn't even play this enough to have anyone lose all 4 cards, but I expect it would happen with some frequency.
    • Modified for 10-handed: 4 hole cards and 3-1-1 board structure (and only 1 burn card).
  • Low Points Dramaha: Plays mechanically the same as Dramaha, but half the pot goes to the best Omaha hand, and half goes to lowest point count in the hole per Georgie rules. Can be adjusted to have more or fewer hole cards and max discards to accommodate the number of players, since you're only counting points and don't have to make a 5-card poker hand.
  • Low Points Dramahold'em: Plays mechanically the same as Dramaha, but half the pot goes to the best Hold'em hand (i.e., any number of hole and board cards totaling 5), and half goes to lowest point count in the hole. Same deal with being able to adjust hole cards and discards by number of players.
This is the gist of what we've made of Scarney-turned-Georgie since our group took to playing it. What do you think? Have you tried any of these games or other Scarney variants I didn't list here?
 
OMG do they have variants. You guys have some catching up to do…..

Icelandic
American
Canadian
Kill
Kill and replace

It goes on and on
Pretty sure "Kill" is the one we play. I can imagine what "Kill and Replace" is but think my group wouldn't like it.

All the rest, I have no idea what you're talking about.
 
Pretty sure "Kill" is the one we play. I can imagine what "Kill and Replace" is but think my group wouldn't like it.

All the rest, I have no idea what you're talking about.
Icelandic if you lose all your cards you are out
American if you lose all your cards you have the best low ever, bet it up.
Canadian if you lose all your cards you are still in but you can’t bet and you have to apologize for winning half the pot.
 
Pretty sure "Kill" is the one we play. I can imagine what "Kill and Replace" is but think my group wouldn't like it.

All the rest, I have no idea what you're talking about.
I prefer Kill aka murder Scarney as well.

have you ever played a game called 'Popcorn'?
 
@Jimulacrum
"if the board kills all your cards, instead of having the nut low, your hand is dead."

I expected a hand would be dead anyway.

Screenshot_20240930-222558_Drive.jpg
 
Scarney with a ghost…

Also I don’t know why you bother with a burn 8 handed and make the board 3-1-1. Stick to 3-2-1 no burns and all 52 cards are in play.
This is the way. Can be played 8 handed with 5 cards, no burns.
 
Scarney with a ghost…

Also I don’t know why you bother with a burn 8 handed and make the board 3-1-1. Stick to 3-2-1 no burns and all 52 cards are in play.
No burn card means no built-in replacement for a card exposed during the deal, which is tough in a game with a lot of players who drink too much and/or are elderly and/or have disabilities that affect their hands.

Using all 52 cards is similarly problematic, as even with a cut card, the bottom card may get exposed, and if it's something as important as the last board/kill card, that's a bit of a disaster. Having the last card reserved also provides an option if someone prematurely deals a card and we need to shuffle and replace (it's not ideal, but only knowing there's a 50% chance of the known card coming is better than 100%).

In general, for these reasons, I try to make sure there's at least one burn card and one card left over after everything is out. It costs very little and helps a lot.
 
I LOVE Scarney,

so far my favorite version is Icelandic (lose all your cards youre out) played as a bomb pot.
This usually creates a nice sweat for the guy holding one card before the river.


At the Dallas meet up I decided to try and think of a way to get the chances of getting Icelandic'd up. Not sure how though.
Perhaps if the discard board card matches the top board, there's no kill, but you add another discard card?


A version I dont think I've played but would be open to is Scarney scoop ! lose all your cards you scoop the pot. This too could be played with a 'discard board match the top adds another discard card'
 
I prefer Kill aka murder Scarney as well.

have you ever played a game called 'Popcorn'?
I prefer "Kill" Scarney by a long shot. Just a much more interesting game on the high end in particular.

Never played nor heard of a game called Popcorn.
 
@Jimulacrum
"if the board kills all your cards, instead of having the nut low, your hand is dead."

I expected a hand would be dead anyway.

View attachment 1396027
I learned the 0-nut version as the default, and it is now in print in conflicting ways that will plague poker historians for ages, until the Scarney Reckoning of 2031, when Rob Bergman of all people wins the tournament that grants him power to decide once and for all which version is correct.
 
Also,, In my humble opinion, all Scarney variations should be played as a bomb pot.
Agree. In fact the bomb-pot format has grown on me quite a bit across flop games in general. Forcing everyone to a flop with an unfiltered selection of hands is pretty awesome action fodder.
 
I LOVE Scarney,

so far my favorite version is Icelandic (lose all your cards youre out) played as a bomb pot.
This usually creates a nice sweat for the guy holding one card before the river.


At the Dallas meet up I decided to try and think of a way to get the chances of getting Icelandic'd up. Not sure how though.
Perhaps if the discard board card matches the top board, there's no kill, but you add another discard card?


A version I dont think I've played but would be open to is Scarney scoop ! lose all your cards you scoop the pot. This too could be played with a 'discard board match the top adds another discard card'
I'm telling you, try merging Scarney rules with Dramaha. The drawing decisions can get quite interesting. Scarney scoop actually sounds pretty cool too. Getting to 0 is so rare, maybe it should offer a bonus.

I've also considered trying out what I think of as training-wheels Scarney, where failing to discard on time doesn't kill your hand but makes you ineligible for the low (and of course the dead card still doesn't play for high either). The hand-killing aspect is really the only rule in the game that I don't love, but after a year of playing it every week, I don't hate it as much as I used to. People gotta learn, I guess.
 
Having a 'winning hand' while having zero cards just doesnt feel right.. BAN IT>

edit: unless immediate scoop. the sitting there with no cards while action is happening but you cant participate is weird.
 
I'm telling you, try merging Scarney rules with Dramaha. The drawing decisions can get quite interesting. Scarney scoop actually sounds pretty cool too. Getting to 0 is so rare, maybe it should offer a bonus.

I've also considered trying out what I think of as training-wheels Scarney, where failing to discard on time doesn't kill your hand but makes you ineligible for the low (and of course the dead card still doesn't play for high either). The hand-killing aspect is really the only rule in the game that I don't love, but after a year of playing it every week, I don't hate it as much as I used to. People gotta learn, I guess.


I've been at the table when @travelgirl lost all her cards twice in one orbit of Scarney. Sadly for Liz it was Icelandic.

It is rare but in a 3 day meet up you'll see it more than a few times.


The failing to discard is a tough one, I lost a decent sized pot at the 1/1 table this year, very tilting. But we all play by the same rules, after that I was so tilted, I was scouring everyones hand at showdown for fouled hands, Angered much I was.
 
Not sure a draw is needed, I think Scarney is such a multiway game anyway with many disguised hands (any AA2X or trips in the hand to make a boat on board etc.)
I'd try it (for one orbit)
 
Not sure a draw is needed, I think Scarney is such a multiway game anyway with many disguised hands (any AA2X or trips in the hand to make a boat on board etc.)
I'd try it (for one orbit)
You add the draw but remove the kill board. In the end you have you make your low with all your hole cards.
 
I've been at the table when @travelgirl lost all her cards twice in one orbit of Scarney. Sadly for Liz it was Icelandic.

It is rare but in a 3 day meet up you'll see it more than a few times.


The failing to discard is a tough one, I lost a decent sized pot at the 1/1 table this year, very tilting. But we all play by the same rules, after that I was so tilted, I was scouring everyones hand at showdown for fouled hands, Angered much I was.
Twice I've scooped a large Scarney pot at SQM when my opponent fouled his hand. Not the most fun way to win.
 
You add the draw but remove the kill board. In the end you have you make your low with all your hole cards.


NO kill board?

So Dramaha LOW? Omaha board and low points in the mitt?
 

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