Tourney T10k starting stacks with T2k denoms? (1 Viewer)

Darson

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I have an incoming set which deviates from the traditional 25/100/500/1k/5k to 25/100/500/2k/10k and am debating in my head what the starting stack should look like for T10k tourneys. I usually do 12/17/4/6 and never add any more 500s for rebuys - they're typically 10xT1k although if someone busts out very early I may give 10xT100 & 9xT1k.

I'm thinking with the new set that the 500 chip will see more play so I should give out more. I'm thinking 12/17/8/2 with rebuys being a barrel of T500s. What are your thoughts? Any advice on a good breakdown?
 
With a 2k/10k progression, I'd suggest going with T20k starting stacks instead of T10k, and tweaking your blind structure accordingly - start at 50/100 and go from there.

Starting stacks of 12/12/9/7 or 12/12/5/8 - although if you're looking to save on the chips, save on the 25's and 100's rather than the 500's. Because of the 500/2k progression folks tend to overlook that it helps to have more 500's on the table to prevent frequent changing. So in the case of economizing chips, probably better to go with 8/8/10/7 than 12/12/5/8.
 
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I'm thinking with the new set that the 500 chip will see more play so I should give out more. I'm thinking 12/17/8/2 with rebuys being a barrel of T500s. What are your thoughts? Any advice on a good breakdown?

I think this will work well. It could also work with 5×T2k for rebuys, but if you like MOAR chips then go with the barrel.

The PCF consensus seems to be 12/12/ for T25 & T100, so with T2k chips i guess 12/12/9/2 is what most would like.

I have T2k and T10k chips that I sometimes use instead of the standard 1k and 5k. For T10k tournaments I start with 20/20/15 and introduce the T2k at color-ups (no rebuys, rebuys kill the cash game IMO). If we're more than 20 the T10k chips are introduced towards the end.
 
With a 2k/10k progression, I'd suggest going with T20k starting stacks instead of T10k, and tweaking your blind structure accordingly - start at 50/100 and go from there.

Starting stacks of 12/12/9/7 or 12/12/5/8 - although if you're looking to save on the chips, save on the 25's and 100's rather than the 500's. Because of the 500/2k progression folks tend to overlook that it helps to have more 500's on the table to prevent frequent changing. So in the case of economizing chips, probably better to go with 8/8/10/7 than 12/12/5/8.
Thanks. I'm not looking to save on chips - I'll have plenty! The reason I ask the question is that the set is on the way and I would like ideas on the optimal use.

I could do T20k but already have a T10k blind structure that works very well in terms of game timing so see no real need to change. It would also make the T25 chips see less play as they effectively get used mainly for small blinds. I'm definitely open to changing though - what's the major benefit of moving to T20k?
 
IMO the big benefit of using T2k is that those wonderful purple chips get center stage for once, instead of being some kind of sidekick to the T1000.

Edit: To avoid confusion, this was just a random thought, not an answer to the T20k question. My response there would be that you avoid doubling the blinds at level 2 and that you get more of the lovely high denom chips :)
 
Paging @ChaosRock. When using T2k/T10k chips, why do you generally advocate for going with a T20k starting stack?

A few reasons Scott:

1- We can avoid the 100% increase in blinds by starting at 50/100 (then 75/150) instead of 25/50 and still have a healthy 200BB starting stack.

2- Using a 12/12/9/7 starting stacks makes a nice 40 chip (two barrels) bundle. It’s easy for storage and for distribution.

3- Moar chips!
 
Well-covered above already, but another vote for at least T20K stacks..... and preferably 2 tables (or more).

The advantages of T2000 are best realized as both stack size and number of participants increases. I don't recommend it for T10k stacks (unless 4+ tables), or for single table events (unless it's with 40K+ stacks).

Part of the reason is the total number of chips in play near tournament end, and at what point the T500 chips are no longer needed (which is much later than when using a T1000 chip set).
 
So this Friday we played 4-handed with the 25/100/500/2000 set and 12/17/8/2 T10k starting stacks and it worked fine. No complaints, no confusion and the game played pretty much the same as it always does. Given that my crew aren't hugely regular players (averaging once a month), I think it'll work fine.

The 500s definitely saw much more play than normal and the 2k chips rarely hit the felt other than over-bets or all-ins. We only had to colour up the 25s before the game ended. I would like to try again with more players to see if this makes a difference as we'll get deeper into the structure.

My usual game is 12/17/4/6 and I have rarely used the 5ks as I prefer to get two racks of 1000s out there. With a full table we generally end up with only 500/1000 in play at the end and it seems to work without issue.
 
I normally a host a 2 table T10K tournament with 12/12/9/7 starting stacks using a 25/100/500/2000/10000 set.

Due to covid restrictions I can only have ten people in my house at one time so will be running a 9 person STT for the first time using this set.

Can anyone help with a blind schedulethat provides plenty of play in the earlier levels (we will all be rusty after a long break)? Hoping for 4 to 5 hour long tournament and I am expecting 9 people with 5 rebuys.

Thanks in advance, Tony
 
I normally a host a 2 table T10K tournament with 12/12/9/7 starting stacks using a 25/100/500/2000/10000 set.

Due to covid restrictions I can only have ten people in my house at one time so will be running a 9 person STT for the first time using this set.

Can anyone help with a blind schedulethat provides plenty of play in the earlier levels (we will all be rusty after a long break)? Hoping for 4 to 5 hour long tournament and I am expecting 9 people with 5 rebuys.

Thanks in advance, Tony
20 minute levels:
25-50
50-100
75-150
100-200
150-300
Break - color off T25 - end of rebuys
200-400
300-600
400-800
600-1200
800-1600
Break - color off T100
1k-2k
1.5k-3k
2k-4k
3k-6k Should end by now...
Color off T500, short break
4k-8k ...or now
6k-12k etc
 
This is what I use in my League. Same starting stacks and denoms:

1599685016998.png
 
Spoilt again, thanks @ChaosRock ! That is exactly what I was searching for, looks like a finish around the five hour mark which is perfect.

If I remember correctly you run a MTT league, do you think the timing of levels needs tweaking for a single table tournament or should be good to go? Do you use this for the final table of your league?
 
Spoilt again, thanks @ChaosRock ! That is exactly what I was searching for, looks like a finish around the five hour mark which is perfect.

If I remember correctly you run a MTT league, do you think the timing of levels needs tweaking for a single table tournament or should be good to go? Do you use this for the final table of your league?

I you think you should be totally fine. My games usually run a little over 5 hours but we usually have between 12 to 16 players with not a whole lot of rebuys.

With one table only, you might be just shy of 5 hours. I would add to the first two breaks as opposed to increase levels personally. I don’t know, to me, the BREAKS always feel super rushed.

EDIT: I meant the BREAKS feel rushed. @Señor Tony
 
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I would go with 12/12/9/2 and if you don't have enough 25 or 100 I'd go with 8/8/10/2.

Color-up the 25 with 500 and the 100 with 2000.
 
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Spoilt again, thanks @ChaosRock !
Fun fact: That structure is the same as the combination of:
20 minute levels:
25-50
50-100
75-150
100-200
150-300
Break - color off T25 - end of rebuys
200-400
300-600
400-800
600-1200
800-1600
Break - color off T100
1k-2k
1.5k-3k
2k-4k
3k-6k Should end by now...
Color off T500, short break
4k-8k ...or now
6k-12k etc
and
I missed that. Remove levels 1 and 3 from my suggestion, i.e. do
50-100
100-200
150-300
etc...
That should fix it
and
Insert 75/150 level. No need (or sense) to slice the stacks in half after just 20 minutes.
One more thing is to move the end of rebuys. I had it after 150/300 based on 10k stacks, so I'd move it to 300/600 (or thereabouts).
 

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