Tourney Percentage of players that re-buy (2 Viewers)

Chris Flynn

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Hi, in planning for my next chip order I am wondering about how many players, on average actually re-buy. My typical players are casual but rebuys do happen. I am thinking roughly 50% of the players rebuy - the rest head home, start a cash game, or are up enough that they don’t rebuy. If you are ordering chips how many rebuys to you build into your order?
 
Depends on the buy-in. For our $20 game, I’ve seen 150% rebuys; most rebut once, some several times. But you only need a few high denom chips to manage it. Last game with 10 players, I had 8 rebuys but only the first 4 got a start8ng stack, the others just got a few high denom chips and made change at the table
 
I don't think the size of the buy-in is much of a factor. How much your players are willing to drop in a night is.

We limit our rebuys to 1 per player, to prevent the players with deeper pockets from intimidating the players on a restrictive budget. The most we've ever had rebuy has been 55.5% of the field.

The nice thing about rebuys, is that it won't cost you an arm and a leg in more chips. While I dislike just giving a couple of big chips and making the rebuying player make change, it is an option.

The best method (IMO) is to make their rebuy stack 15-20 chips. Set them up before the game in chip tubes. They may still need change, but they have at least something to start that's not just a chip ot 2. If I run out of premade rebuy stacks, they get just a chip or 2, but by that point there are already a lot of chips on the table, and the blinds are much higher.
 
I've hosted multi table charity games, and it averages close to 100% .... if 4 tables with 5k starting stacks play, the end has 400k in chips
 
I played in a $150 30k last weekend with 21 players. There was a 15k addon available for $50. 19 guys bought it, because the amount was right, I guess.
 
My thought was to have smaller addon stacks for about 60% of seats and the remaining 40% rebuys in just big chips. 1 rebuy allowed per player. For example in a T10000 tourney with starting stacks

12 x 25
12 x 100
5 x 500
6 x 1000

For a single table 6 rebuys would be:

5 x 100
1 x 500
4 x 1000
1 x 5000

And 4 rebuys of:
2 x 5000

Adjusting numbers upward for 2 or 3 tables but keeping the 60/40 ratio.

Thoughts?
 
Last edited:
Hi, in planning for my next chip order I am wondering about how many players, on average actually re-buy. My typical players are casual but rebuys do happen. I am thinking roughly 50% of the players rebuy - the rest head home, start a cash game, or are up enough that they don’t rebuy. If you are ordering chips how many rebuys to you build into your order?
The average (or anticipated) number of re-buys for a given event is dependent upon several factors (no particular order):
  • Blind structure aggression
  • Starting stack size in bb
  • Type of starting stack distribution
  • Cost of buy-in/re-buy
  • Player skill/aggression
  • Player economic status
  • Re-buy limitations (unlimited, one/player, etc.)
  • Event type (charity, prize guarantee, etc.)
  • Event field size
Those nine things combined can drastically change the number of actual re-buys -- anywhere from promoting a near free-for-all atmosphere with more re-buys than initial buy-ins, to effectively throttling re-buys to very few total (and usually cold-deck or bad-beat situations).

For most home tournaments that meet the criteria below, you can typically expect a re-buy rate ranging from 20%-33%, averaging around 25%.
  • Starting stacks of 150+ bb or larger with 8-30 players.
  • Consistent blind structure (average increases of <45% with shorter blind levels, or <60% with longer blind times).
  • Meaningful buy-in and re-buy cost -- varies among specific groups, but I've found that a $40/$50 to $100 range is usually sufficient for most home games.
  • Limiting re-buys to one per player (anti-maniac and anti-wealthy rule).
A low-cost charity event with loose relatively high-income players, small stacks (relative to starting bb), unlimited re-buys, and aggressive blinds will play out much differently than most home game structures. 100% re-buys or more is not uncommon.

I generally use "modified" stacks for re-buys, which do not include any lower denomination chips that will subsequently be removed from play. This practice makes change-making of re-buy chips easier than issuing just one or two high denomination chips, but without adding more work to later color-ups (and those can still be preplanned, based on starting stack counts).

Most of my tournament sets are designed to handle 50% re-buys, although I can usually accommodate 100% or more by utilzing high-denomination chips (which also allow larger starting stacks for non-rebuy events).

Add-ons are a completely different animal.
 
My thought was to have smaller addon stacks for about 60% of seats and the remaining 40% rebuys in just big chips. 1 rebuy allowed per player. For example in a T10000 tourney with starting stacks

12 x 25
12 x 100
5 x 500
6 x 1000

For a single table 6 rebuys would be:

5 x 100
1 x 500
4 x 1000
1 x 5000

And 4 rebuys of:
2 x 5000

Adjusting numbers upward for 2 or 3 tables but keeping the 60/40 ratio.

Thoughts?
For a two-table 10k set (12/12/5/6 stacks) with three-table capability (8/8/4/7 stacks), I'd go with:

240 x T25
240 x T100
120 x T500
260 x T1000
140 x T5000
--------------------
1000 chips

Use T1000 chips to color-up the T25s (6) and T100s (24), and issue 10 x T1000 chips for up to eleven re-buys for 20 players (use 2 x T5000 if you have additional re-buys, but unlikely imo). For a 30-player field, issue 5 x T1000 and 1 x T5000 for the first four re-buys, and just use 2 x T5000 for any additional re-buys.

Plenty of T5000 chips to color-up T500s, handle 100%+ re-buy events, create larger starting stacks, or offer add-ons if desired.

If going for a six denomination set, add 20 x T25000 chips and reduce the T5000 count to 120.
 

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