Hi, in planning for my next chip order I am wondering about how many players, on average actually re-buy. My typical players are casual but rebuys do happen. I am thinking roughly 50% of the players rebuy - the rest head home, start a cash game, or are up enough that they don’t rebuy. If you are ordering chips how many rebuys to you build into your order?
The average (or anticipated) number of re-buys for a given event is dependent upon several factors (no particular order):
- Blind structure aggression
- Starting stack size in bb
- Type of starting stack distribution
- Cost of buy-in/re-buy
- Player skill/aggression
- Player economic status
- Re-buy limitations (unlimited, one/player, etc.)
- Event type (charity, prize guarantee, etc.)
- Event field size
Those nine things combined can drastically change the number of actual re-buys -- anywhere from promoting a near free-for-all atmosphere with more re-buys than initial buy-ins, to effectively throttling re-buys to very few total (and usually cold-deck or bad-beat situations).
For most home tournaments that meet the criteria below, you can typically expect a re-buy rate ranging from 20%-33%, averaging around 25%.
- Starting stacks of 150+ bb or larger with 8-30 players.
- Consistent blind structure (average increases of <45% with shorter blind levels, or <60% with longer blind times).
- Meaningful buy-in and re-buy cost -- varies among specific groups, but I've found that a $40/$50 to $100 range is usually sufficient for most home games.
- Limiting re-buys to one per player (anti-maniac and anti-wealthy rule).
A low-cost charity event with loose relatively high-income players, small stacks (relative to starting bb), unlimited re-buys, and aggressive blinds will play out much differently than most home game structures. 100% re-buys or more is not uncommon.
I generally use "modified" stacks for re-buys, which do not include any lower denomination chips that will subsequently be removed from play. This practice makes change-making of re-buy chips easier than issuing just one or two high denomination chips, but without adding more work to later color-ups (and those can still be preplanned, based on starting stack counts).
Most of my tournament sets are designed to handle 50% re-buys, although I can usually accommodate 100% or more by utilzing high-denomination chips (which also allow larger starting stacks for non-rebuy events).
Add-ons are a completely different animal.