Monthly tourney length - what levels hit 4–5 hours for you (1 Viewer)

thePokerClub

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Target is a clean 4.5 hours including breaks. What blind schedule has actually landed that for you with ~10–18 players.
 
Right now, it is a combination of both. Here is my structure.

Screen Shot 2025-12-03 at 7.05.04 AM.webp


Screen Shot 2025-12-03 at 7.05.48 AM.webp
 
the jumps in the last 2 levels are huge, in my home game at least by that point you can pretty much leave it at 5-10k as people are shoving any decent 2 anyway. i would cap your level 17 at 8/15k until the end personally with 10k starting stack. in my game we are casual players, STT with max 9, 20k starting stack.
 
the jumps in the last 2 levels are huge, in my home game at least by that point you can pretty much leave it at 5-10k as people are shoving any decent 2 anyway. i would cap your level 17 at 8/15k until the end personally with 10k starting stack. in my game we are casual players, STT with max 9, 20k starting stack.
in fact in lie, we do go up to about 15k bb, normally by that point it's 3 handed so dealer would start paying 5k ante as well
 
Right now, it is a combination of both. Here is my structure.

View attachment 1601390

View attachment 1601392

I'd firstly start off with eliminating the $50 chip.

I'm not sure how many of each denomination you have but a couple common starting stacks are:

25 - 8
100 - 8
500 - 4
1000 - 7

or

25 -12
100 - 12
500 - 5
1000 - 6

Makes for a much, much smoother game. A lot less change making and there is absolutely no reason to have 5k's on the table at start.

I'd also consider changing the break timer to 10 minutes after every hour of play instead of 20 minutes after two hours. Gives you more opportunities to color up.

Are you offering re-buys, add-ons, or any extra chip opportunities?
 
the jumps in the last 2 levels are huge, in my home game at least by that point you can pretty much leave it at 5-10k as people are shoving any decent 2 anyway. i would cap your level 17 at 8/15k until the end personally with 10k starting stack. in my game we are casual players, STT with max 9, 20k starting stack.
Yeah, I don't disagree those jumps are big. I believe I had it capped at something around that before, but we the tournament would drag.

I average 15 players, we start at 630pm and currently finish around midnight. Before I moved it up to a 15k/30k cap we were going until 1 or 2am, so was trying to finish earlier and that new level helped.
 
I'd firstly start off with eliminating the $50 chip.

I'm not sure how many of each denomination you have but a couple common starting stacks are:

25 - 8
100 - 8
500 - 4
1000 - 7

or

25 -12
100 - 12
500 - 5
1000 - 6

Makes for a much, much smoother game. A lot less change making and there is absolutely no reason to have 5k's on the table at start.

I'd also consider changing the break timer to 10 minutes after every hour of play instead of 20 minutes after two hours. Gives you more opportunities to color up.

Are you offering re-buys, add-ons, or any extra chip opportunities?
Good call on the 5k chip early. I will consider these starting stack options.

Unlimited rebuys for the first 2 hours (until first break), one optional 5k chip add-on at first break.
 
Good call on the 5k chip early. I will consider these starting stack options.

Unlimited rebuys for the first 2 hours (until first break), one optional 5k chip add-on at first break.

Sounds like my game but we do an equal to the starting stack add on after rebuys end.

I'm working on a blind structure for 10k currently. I have my spreadsheet at home and I can share it later this evening.
 
As a rule of thumb, the tourney will likely end when there are 20 big blinds in play. For example, if you have 15 players, 5 rebuys, and T20,000 starting stacks, that would be 400,000 total in play. The tourney will likely end when the blinds are 10,000/20,000.

I think average blind increases of about1.5x is best. Adjust your level times, or starting stack sizes to match your time goal.
 

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