Tourney Local Tourney - No more T25 in 10k starting stack (1 Viewer)

Sincerely trying to understand the argument above, but leery of stepping into the middle of it... But here are my honest questions:

1) What specific data would be necessary to definitively answer the question of how the change in blind structure impacts gameplay? (I assume anecdotal observation isn’t what is meant above by “data.”)

2) Unless one is running some kind of RFID setup on multiple tables in a game which goes off 6-10 times a month, how would meaningful data be collected on the effect on action in early blinds?

Some thoughts, pending responses:

* The total length of time of the tourney would be easy enough to track without any special tech. Just jot down the finish time at the end.

* However, without logs for 100+ games using each structure, I’m not sure it would tell me much. It would have to be sifted and adjusted pretty thoroughly. (Was there a chop in any of the games? How to best account for the number of players? Was the length of a given game extended/shortened more because of other factors—say, all your LAGgiest regs showed up one night, and all the nits on bailed another?)

* I used to have software which let me just click a button to log when someone rebought or busted, but it stopped being supported for Mac and now I just have a simple timer. It also let me export the logs easily to import into a spreadsheet... Anyone got Mac tourney software to recommend that has these features?
 
Do they really separate these out into separate levels? Why not just combine them into a single level 3x as long?
Don't know why, but every place that does something similar lists the levels separately even if it's repeated. Look at the WSOPC structures. They do it too when they repeat 100-200.
 
One of our local casinos has just converted over as well. For its standard weekly NLHE they do 15k starting 100/100 > 100/200 > 200/200+BBA > etc.

So for a STT T100 base home game is there any kind of consensus yet on structure and starting stack? I see the T100 base being discussed a lot here recently, but not a consensus. I wouldn’t mind implementing T100 base on my next set.

15/5/11/1
10/8/10/1
10/4/7/2
15/5/6/2

I like the first two because then you can just color up and rebuy with 5ks. What’s best?
 
One of our local casinos has just converted over as well. For its standard weekly NLHE they do 15k starting 100/100 > 100/200 > 200/200+BBA > etc.

So for a STT T100 base home game is there any kind of consensus yet on structure and starting stack? I see the T100 base being discussed a lot here recently, but not a consensus. I wouldn’t mind implementing T100 base on my next set.

15/5/11/1
10/8/10/1
10/4/7/2
15/5/6/2

I like the first two because then you can just color up and rebuy with 5ks. What’s best?
You can color up with just 5ks in all of them. By the time you have to chip up, some people will likely have busted. So the 1k chips will be spread among fewer players. You could always just have 10-20 extra 1k chips if you were concerned about not having enough. That would still be less than giving every player 4-5 more 1k chips.

But any of the options you have listed is perfectly fine.
 
One of our local casinos has just converted over as well. For its standard weekly NLHE they do 15k starting 100/100 > 100/200 > 200/200+BBA > etc.

So for a STT T100 base home game is there any kind of consensus yet on structure and starting stack? I see the T100 base being discussed a lot here recently, but not a consensus. I wouldn’t mind implementing T100 base on my next set.

15/5/11/1
10/8/10/1
10/4/7/2
15/5/6/2

I like the first two because then you can just color up and rebuy with 5ks. What’s best?

For my ongoing project, I also decided to get rid or the T25 and try a T100-based set.

I decided to go with T30,000 starting stacks as :
10 x T100
6 x T500
11 x T1000
3 x T5000

I've then foreseen an extra T5000 for color-up.
This makes for 10 players this total :
100 x T100
60 x T500
110 x T1000
40 x T5000

 

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