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PastaTKE

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Looking at doing a Friday night home poker game 6pm - mIdnight ish.

Was thinking of doing a tourney followed by a small stakes cash game. But I was also thinking I can do 2 tourneys maybe start with a turbo then do a longer tourney to end the night. or maybe do a cash game as players come to the game and then have a hard stop and start the tourney.

So

Turbo Tourney followed by Tourney?

Tourney then Cash?

Cash then tourney?
 
Single table, six-hour window? I'd do a two-hour-max turbo, followed by 4-hour main.

Perhaps even better would be to run two quick 1-hour events back-to-back (stopping each when heads-up with a percentage chop) then the main event. Keeps everybody pretty much occupied for the first four hours of the evening; players start leaving around 10-10:30 (probably wouldn't have enough player for a cash game until almost 11pm)..

Alternative is 3.5-4.0 hour tourney followed by cash game (which will start about 2.5 hours into the evening as players drop out of the tournament). Players leave the cash game whenever they want.
 
I think I am leaning towards the 1hr turbo and then 3-4 hour main.

I like to play cash but My only concern is with the transition from an ongoing tourney to a cash game. I have a 2nd table and chips, but not sure if I want to let others set up the cash game if I am still in the tourney.

That's why I was thinking of starting with a cash game from like 6pm to 8pm with a hard stop and then doing a main at 8pm.
 
It has been my experience that trying to stop an ongoing cash game to start a tournament is a much harder endeavor than starting up a cash game as players drop out of a tourney.

When you stop a cash game in progress, nobody is happy. The losers don't like it, and neither do the winners. :) One group wants to get their money back, and the other wants to keep earning. Stopping it is usually a lose-lose situation.
 
Good point I am still polling my group to figure out a good
It has been my experience that trying to stop an ongoing cash game to start a tournament is a much harder endeavor than starting up a cash game as players drop out of a tourney.



When you stop a cash game in progress, nobody is happy. The losers don't like it, and neither do the winners. :) One group wants to get their money back, and the other wants to keep earning. Stopping it is usually a lose-lose situation.

Good point I am still polling my group to figure out what to do so I will defenitly bring that point up.
 
Tournament followed by cash. Less downtime, and 1 hr turbos aren't really that much fun - and downright terrible if your cards are cold.

If you can get your players to buy-in in a standardized amount, you can set up the chips ahead of time in chip (coin) tubes (or ziplock bags if you're cheap). This minimizes the difficulties of cash game buy-ins.
 
If only enough players for one table show up I usually prefer just going straight to cash game.

If there is food planned as part of the evening we've done a cheap tourney ($5 or $10) and eat after the tourney and before the cash game. One night we had rib eyes to grill and had a rule that the first player who busts has to man the grill until others busted. Generally the final 2 or 3 players will chop the money because they want to eat and get the cash game going. I like the food aspect as it seems to keep it more of a social event. It also gave guys a reason to stick around vs leaving if they lost early which hurts the round 2 part of the evening.
 

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