Wils
Flush
Hi folks. I have a few friends round every few weeks and we play maybe three or four one hour games. I know, I know, one hour = luckfest, but it's about getting together rather than skillful Poker, and everyone gets a chance to get their money back/make some.
That said, the blinds increase quite severely (I'm using the 2/3/5/7 method to determine blinds). So... I was thinking maybe rather than a constant blind duration, the blinds last longer in the first few rounds but then get shorter in later rounds (so by the time the hour is up they're roughly equal). That way there is more time at lower levels.
I.e. standard blind times: 8 players, 7 minute blinds all the way through. Game finishes at or around level 9.
Non-standard:.
Levels
1-3, 10 minutes each (most if not everyone is still in)
4-6, 8 minutes each (maybe half still in, still more forgiving than 7 minute blinds)
7-9, 6 minutes each (mid/end game, blinds are shorter than "standard" by just one minute, but by now the field has been reduced so more hands are played per level).
10+ 4 minutes (by now, with less than twenty blinds on the table, blind levels are meaningless but the reduced time per level adds to the panic and ensures the game doesn't much overrun an hour).
Now the above would only ever work with freezeouts, where you know almost exactly who is going to be play (figuring out the times per level would be a PITA on the fly), but with tournament software taking care of the finishing blind times, I think it could work - more casual early rounds, more urgent later rounds.
I stress I haven't tried this yet, it's only an idea, but has anyone had any experience of playing tourneys where the blind levels decrease in duration like this? If so, did it help? Was it a pain? If I do this, I'll have the software say "blinds increase in X minutes" every round so people can keep track.
That said, the blinds increase quite severely (I'm using the 2/3/5/7 method to determine blinds). So... I was thinking maybe rather than a constant blind duration, the blinds last longer in the first few rounds but then get shorter in later rounds (so by the time the hour is up they're roughly equal). That way there is more time at lower levels.
I.e. standard blind times: 8 players, 7 minute blinds all the way through. Game finishes at or around level 9.
Non-standard:.
Levels
1-3, 10 minutes each (most if not everyone is still in)
4-6, 8 minutes each (maybe half still in, still more forgiving than 7 minute blinds)
7-9, 6 minutes each (mid/end game, blinds are shorter than "standard" by just one minute, but by now the field has been reduced so more hands are played per level).
10+ 4 minutes (by now, with less than twenty blinds on the table, blind levels are meaningless but the reduced time per level adds to the panic and ensures the game doesn't much overrun an hour).
Now the above would only ever work with freezeouts, where you know almost exactly who is going to be play (figuring out the times per level would be a PITA on the fly), but with tournament software taking care of the finishing blind times, I think it could work - more casual early rounds, more urgent later rounds.
I stress I haven't tried this yet, it's only an idea, but has anyone had any experience of playing tourneys where the blind levels decrease in duration like this? If so, did it help? Was it a pain? If I do this, I'll have the software say "blinds increase in X minutes" every round so people can keep track.