Tourney Common Mistakes When Running a Poker League – What Went Wrong for You? (1 Viewer)

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Hey everyone,

I'm in the process of organizing a poker league and want to make sure I avoid common pitfalls.

So, I’m curious: What are the biggest mistakes or failures you’ve experienced (or witnessed) when running a poker league?

Any stories, lessons learned, or tips would be greatly appreciated! Looking forward to hearing your experiences.
 
This is just a quick comment, I could write for miles about what we’ve learned over our 13 seasons of our WSOP Series games. But the biggest I find with many new ones in the area is understanding it takes time. You can expect it to be a massive success right away and then be discouraged when your expectations are not what you’d hoped. Start small and grow organically.

Shoe the players a great playing environment and they’ll continue to support you.

Stick you your schedule no matter how few players you pull. If ppl know you might cancel or adjust a possible dud of a turnout they’ll never commit.

Good luck.
 
Make sure everyone has a written copy of the rules you will be playing by. Everybody has a different experience level and everybody has grown up within their version of how you “play” poker. Head those arguments off and get everyone on the same page

Common ones include
How the button passes when it gets heads up
Shuffling ahead or behind
Burnt card handling
What exactly constitutes a misdeal
Are cards permanently mucked when they hit the muck or can they be retrieved
Be firm on the break times. If you need to adjust them do it, but pick something that works and enforce it
Balancing tables - one behind the button or current seat that went out
Colorup - round up or race
 
In my experience, a league works best if you have at least two hosts. Having one host only puts a lot of pressure on that person. Also, be organized and stick to the rules. Some people won't get it, but it will be worth it.
 
So I can have unlimited tables but never know how many people to sit at each when starting.

Once it gets going I'm okay with ~7 at a table. But when I start I do 5max until we get a few of them going, then break the tables as needed. This way we won't have a table of 7 and 3 people waiting for a new table to open.

Also check local gambling laws.
 
I would have tutorials and general rules. You will likely have many new players, so you will need to be strict with the rules right off the bat to make your job easier long-term
 
One thing to include in your rules, no dealing out the flop turn and river all at once. This is the biggest infraction I’ve ever had at my games. It totally lends itself to card marking and cheating, and eliminates the burn card covering up any marks. Explain this in clear plain language and do not allow it ever.
 
This is just a quick comment, I could write for miles about what we’ve learned over our 13 seasons of our WSOP Series games. But the biggest I find with many new ones in the area is understanding it takes time. You can expect it to be a massive success right away and then be discouraged when your expectations are not what you’d hoped. Start small and grow organically.

Shoe the players a great playing environment and they’ll continue to support you.

Stick you your schedule no matter how few players you pull. If ppl know you might cancel or adjust a possible dud of a turnout they’ll never commit.

Good luck.
This is great advice. You should have a long term vision for what your ideal club would be.....and then plan for it to take multiple years.

Slow, consistent growth is best. You don't want a ton of variation in your average number of players/registrants.

Make sure you set a minimum number of players registered for a game to move forward. Would suck to have 3-4 players show up for a tournament.

Check out the SeasonStack vendor forum. ALOT of tools there you may find useful in managing the club. Basically, all the tools I have used over the last 4 years.
 
In my experience, a league works best if you have at least two hosts. Having one host only puts a lot of pressure on that person. Also, be organized and stick to the rules. Some people won't get it, but it will be worth it.
I second this. I have a member in my club who also runs his own game. We both started our games before we met, then became brothers-in-arms through kids sports.

For my games, we play in the backyard and so when whether takes a turn for the worst, he will host it in his garage.

I moved to bi-monthly for my long-term point-based season format league and he stayed monthly for his standard non-league format monthly tourney. So, to the larger group that play in both, it feels like more opportunities to play but at least for me, it is less lift.

I also formally partnered with his game and if my members play in his game, they get an extra point on their season LeaderBoard for mine.
 
In my experience, a league works best if you have at least two hosts. Having one host only puts a lot of pressure on that person. Also, be organized and stick to the rules. Some people won't get it, but it will be worth it.
In my league we are just about to start using guest hosts. This will help us have games on the rare occasion when I and my wife cannot play in a given week.

The other thing we do to ensure we can have a game even if weather prohibits (snow) is we have a home game club at PokerStars (soon to be ClubGG). In the start up phase this also helped have a game when live attendance wouldn’t support it but enough people could play online (illness, work travel, etc).

The show must go on!

Jumps through hoops to make the game happen when scheduled!!
 

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