Poker Zombie
Royal Flush
Wow, this is eye opening. I know @krafticus runs a top-notch game, and packs them in. It sounds like @Moxie Mike also runs a solid game and packs them in. I haven't had an issue with "not enough players" since 2008 (and probably before, but I didn't keep records before then). I figured that since the poker boom, getting a game going was actually pretty easy.
I cant speak to the other's games, but here are some solid tips that have worked for me...
I cant speak to the other's games, but here are some solid tips that have worked for me...
- Invite spouses. Some men are really insecure and hate losing to a lady. F* them. Bringing in a couple means 2 players. 2 people that want to go to the game. No "hall pass" needed when it is an evening out. Stop acting like it's a dick-measuring contest and treat it like a night of fun.
- Keep it friendly. You are looking to build a game, not turn a profit. Our stakes are low enough to compete with dinner and a movie.
- Tournaments. In tournaments, a handful go home with "big" wins, while the losers lose very little. Plus there are always fish min-cashing or bubbling. There is a psychological effect associated with slot machines and lottery tickets. Big payout possible, lots of little wins, and the player will consistently forget all the losses.
- Tournaments. With a tournament, you can set a structure that keeps players "in the action" without losing any money. A deep-stacked event will give all players at least 2 hours of fun for their money. There is also a stack preservation mindset that will prevent a lot of the early shoves, especially is rebuys are limited.
- Tournaments. New players associate cash chips with actual money. It's not hard to do when it's right on the chip. Every $3 bet is $3 out of pocket, $3 lost. Tournaments feel like a game, and nobody has the feeling of loss until they are very short on chips.
- Tournaments. Look, I'm not opposed to cash games (I'm hosting cash games the both of the next 2 weekends), but tournaments give the host complete control. Start times, late buy-in time/penalty, end time, breaks, % of field to be paid. You can literally tailor a tournament to your group. Cash games are run by the players. 25¢-50¢ cash games will play like $2-$5 games with the right (or wrong) group.
- We set a schedule at the start of the year. No variation. If we get a foot of snow, we'll still host (and provide sleeping space) to all who dare. We had a flight home delayed before a game, so we made sure one of our players had a key (the tables and chips were set up before we left). Host a game, stick to it. Build it and they will come. Hell, we have 4 players that live out of state. They plan their trips back into town around our game. You can't do that with a few days notice.
- League play. Points systems and a end of the year prize make things even more special. The World Series would be about as popular as Olympic baseball if it wasn't for the whole league running up to the series.
- Eat, drink, socialize. We start at 5:30, but cards don't fly until 7. People bring food, we serve a main, and people can arrive late and still be on time. Moreover, this become less of a card game and more of a full evening out. Nobody arriving a hour before gametime gets less than an hour of fun, and that goes back to keeping it friendly.