Tourney 6 Max Single Table Tourney Blind Structure (1 Viewer)

FearlessFred

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Hi All,

My first post on the forum. I've caught the poker bug again and am going to host a 6 max home tournament soon (can only seat 6).

I want it to be 10k or maybe 20k starting stack (i have the chips) and last up to 4 hours. I always enjoyed the old Poker after Dark 6 max format so perhaps something like that?

Does anyone have any suggestions for a blind structure for 6 max or should i just use a generic one?

Thanks

FF
 
Hello, I play 6-max tournament too with about 4 hours duration.
Starting stack 20k (200BB) with one optional rebuy in case of elimination or if you want to surrender your small stack (until the first color-up break)

T25 base with 16 minutes per blind.
50-100
75-150
100-200
150-300
BREAK 10 min (color-up T25 - end of rebuy)
200-400
300-600
500-1000
800-1600
BREAK 10 min (color-up T100 and T500)
1000-2000
1000-3000
2000-4000
3000-6000 (should be the end of the game or max next level)
5000-10000
 
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Thanks for the suggestion.

I've been thinking about trying this progression for 10k. When would you expect it to end with 6 players, 1-2 rebuys max?

115 (0:15)2550
215 (0:30)50100
315 (0:45)75150
415 (1:00)100200
515 (1:15)150300
20 (1:35)Break
615 (1:50)200400
715 (2:05)300600
815 (2:20)400800
915 (2:35)6001200
1015 (2:50)8001600
10 (3:00)Break
1115 (3:15)1K2K
1215 (3:30)15003K
1315 (3:45)2K4K
1415 (4:00)25005K
5 (4:05)Break
1515 (4:20)3K6K
1615 (4:35)4K8K
1715 (4:50)5K10K
1815 (5:05)6K12K
 
The rule to determine the estimated end of the game is when the BB reach 5% of the total chips value in play.
6x10k + let say 2x10k = 80k
80k x 5% = 4000
So the game should end when the BB reach 4000. Theoretically your level 13 with 3:45 length
 
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T25 base, 20-minute blind levels
L1 50-100
L2 75-150
L3 100-200
L4 150-300
-break- 10 min (end re-buys, color-up T25)
L5 200-400
L6 300-600
L7 500-1000
L8 800-1600
-break- 10 min (color-up T100)
L9 1000-2000
L10 1500-3000
L11 2000-4000
L12 3000-6000 ** eot, max
L13 4000-8000
^^ This is the way.

T25-base 20k starting stacks (12/12/5/11/1, 200bb with 50/100 blinds) with 20-minute blind levels. 6-handed will almost always finish during or before L12 (4 hours).

Use T1000 chips for color-ups.
 
^^ This is the way.

T25-base 20k starting stacks (12/12/5/11/1, 200bb with 50/100 blinds) with 20-minute blind levels. 6-handed will almost always finish during or before L12 (4 hours).

Use T1000 chips for color-ups.
Thanks, I will try this, it looks perfect to me
 
^^ This is the way.

T25-base 20k starting stacks (12/12/5/11/1, 200bb with 50/100 blinds) with 20-minute blind levels. 6-handed will almost always finish during or before L12 (4 hours).

Use T1000 chips for color-ups.
How would you change this for a 10k starting stack?
 
Sorry, i meant the blind structure
To convert that 20k/200bb structure to a 10k/200bb structure, add two levels at the start of the event:

L1 25/50
L2 25/75
followed by
L3 50/100
L4 75/150
etc.
 
To convert that 20k/200bb structure to a 10k/200bb structure, add two levels at the start of the event:

L1 25/50
L2 25/75
followed by
L3 50/100
L4 75/150
etc.
Thanks for the assistance. This would make the 25 colour up break quite late in the tournament. I'd prefer after about 4 levels as this colour up would also be a social break. What do you think about changing the 150/300 level to 100/300 to circumvent this issue?
 
Thanks for the assistance. This would make the 25 colour up break quite late in the tournament. I'd prefer after about 4 levels as this colour up would also be a social break. What do you think about changing the 150/300 level to 100/300 to circumvent this issue?
I would not consider six levels in to be 'quite late' for a first color-up, nor should it matter -- within reason, color-ups should actually occur when the chips are no longer needed in play (function over form). I also have no issue with scheduling play breaks that don't coincide with color-ups (although it is often preferred if possible). Four to six levels between color-ups is quite common in most structures and sets that use typical 4x-5x denomination spacing.

Also note that this issue is totally moot if using the originally recommended 20k/200bb structure (ah, there is often solid reasoning behind the madness). But if you deem that first break at L6 color-up (2 hours) is too long for your group, simply insert a 'social' break after L3 (1 hour).

But generally speaking, I would not create an unnecessary / artificial 100/300 level when T25 chips were still available to be used -- I tend to use blind values to create a reliably consistent increases and structure flow, not to compensate for personal time bias.
 
Hello, I play 6-max tournament too with about 4 hours duration.
Starting stack 20k (200BB) with one optional rebuy in case of elimination or if you want to surrender your small stack (until the first color-up break)

T25 base with 16 minutes per blind.
50-100
75-150
100-200
150-300
BREAK 10 min (color-up T25 - end of rebuy)
200-400
300-600
500-1000
800-1600
BREAK 10 min (color-up T100 and T500)
1000-2000
1000-3000
2000-4000
3000-6000 (should be the end of the game or max next level)
5000-10000
Isn't the level 7-8 jump quite high at 60% increase? Would a 700-1400 level perhaps be better? 1400 to 2000 would still be less than a 50% jump too
 
Isn't the level 7-8 jump quite high at 60% increase? Would a 700-1400 level perhaps be better? 1400 to 2000 would still be less than a 50% jump too
The previous jump from 300/600 to 500/1000 is also high imo (67%). This is more troublesome to me than the 60% increase, considering the max 50% increases found elsewhere in the structure.

I would replace both 500/1000 and 800/1600 with 400/900 (44%) and 700/1300 (54%) with a subsequent 50% jump to 1000/2000 (vs the existing 67%, 60%, 25% increases).

Can alternately replace the 500/1000 level with 400/800 and 600/1200, adding an extra level (creating 50% 50% 33% 25% jumps, and more consistent with the other level increases).
 
Can alternately replace the 500/1000 level with 400/800 and 600/1200, adding an extra level (creating 50% 50% 33% 25% jumps, and more consistent with the other level increases).
I'm going to do this and drop the levels to 15min to hit the 4hr end time inc breaks
 

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