Cash Game cash set breakdown (1 Viewer)

SteveHNo96

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I know I am going to get some grief for this, but apparently the 3 people who love the same set want to include chips of different colors.

My game will be 25c/50c with a $25 minimum buy-in.

My current set will have 310 chips and be distributed as follows:

70 x 1/4 (white, because I love blue dollars)
90 x 1 (blue)
80 x 5 (red)
50 x 25 (green)
20 x 100 (black)

My end game plan will encompass 540 chips and be:

120 x 1/4 (white)
140 x 1 (blue)
130 x 5 (red)
60 x 10 (orange)
50 x 25 (green)
20 x 50 (purple)
20 x 100 (black)

White and black were my friend's favorite color for these chips, purple is my mom's and mine are orange and blue. I can make minor changes but at the cost of the chips do not want to go over about 550 chips.

I am sure this is about as good as I can get and still please everyone, I know half-dollar chips are not at all necessary.
 
^this. And dump both the 10 and 50 denominations. You don't need them, and the cost of those 80 chips can be better spent elsewhere. Five different denominations is plenty for any set.

White....black.....purple.....orange..... blue.
And lo and behold, ^there^ are your five colors. To fit them into a somewhat 'standard' color guidelines:

white 1/4
blue 1
orange 5
purple 25
black 100:
 
+1 what BGinGA said.

Also, a 25c/50c game? With this breakdown? How many players?

70 x 1/4 (white, because I love blue dollars)
90 x 1 (blue)
80 x 5 (red)
50 x 25 (green)
20 x 100 (black)

If you have 8 players who buy in five times for $25, that's $1000. That's 40 white, 90 blue, 80 red, and just 20 green. You don't need need 50 green and 20 black... but you really want more reds and blues. Feel free to put some black in the rack for show if that's what you want, but you really need more reds more than you need those blacks and greens. And you need blues.

If we're talking about a steady 4-person game, that's a different story.
 
I'll try to answer one at a time...

+1 what BGinGA said.

Also, a 25c/50c game? With this breakdown? How many players?

It all depends. four to eight players is standard, but this set will eventually accommodate that much.

70 x 1/4 (white, because I love blue dollars)
90 x 1 (blue)
80 x 5 (red)
50 x 25 (green)
20 x 100 (black)

If you have 8 players who buy in five times for $25, that's $1000. That's 40 white, 90 blue, 80 red, and just 20 green. You don't need need 50 green and 20 black... but you really want more reds and blues. Feel free to put some black in the rack for show if that's what you want, but you really need more reds more than you need those blacks and greens. And you need blues.

I cannot afford ~500 chips right now so I based this idea on 300 chips, with a second 200-some set next year when I am working. The grand total shipment will have ~80% white, blue and red. I had planned on about 400 quarter, dollar and five dollar chips bc I figured they would be my workhorses.

If we're talking about a steady 4-person game, that's a different story.

Right now the top tier is what I ordered (minimum quantity of a chip is 20), with eventual growing to the ~500 chip set.
 
Well, if the order's in, the order's in. I'm not saying you should have ordered more chips than you could afford... I'm saying I would have suggested a 300 chip set have the minimum for 25s and skipped the hundos entirely, in favor of more blue and red.

When you expand, if you can work it out, I'd definitely suggest aborting the 10 and 50 denoms, and just putting it all into blue and reds.

Pay attention to how the set plays between now and then.

I hosted a regular $1 game for a long time with a set that had 160 singles, 160 reds, 160 green, 20 black. It now know would have run better with 200 singles, 260 reds, 40 greens. (That's still only one stack of singles per player when we have ten at the table.)
 
Damn thing is not letting me edit. I had planned on a goal of:

100 white
150 blue
150 red
80 green
20 black

But then I started asking and my worry about a lower number of quarters and running out of them worried me. That's when I was going to go 120-140-140, and after that I got the 7-color mix up. All hell broke loose.
 
Don't sweat it; it happens.

Good news: you'll be happy you only got 70 quarters for now. Making change out of the pot when limping in for 50c is easy. (Just train people to leave their dollar up and not take change until the pot's right and everybody's bet is getting pushed in.) You won't feel "short" of quarters as soon as they learn that.

Min raise, and you're into dollar land - quarters generally not needed. You'll likely wish you had even more dollars.

I host a regular 25c BB game and I find 120 on the table is plenty, bordering on too many.
 
Second order won't be placed until I get working and I have time to change quantities, so I can reduce white to a total of 80 and do more blue chips.

The first set is still being made so I can change quantities as well as looks. I haven't gotten the proofs in yet.

Oh, one caveat. I do have to have a minimum of 20 of each chip for them to make it
 
Per the advice of the board, basically what I am going to do is change the quantities of the first shipment and the total. Since I have yet to get the proofs, I can probably get them to make the change.

310 chips:

60 x white (1/4)
100 x blue (1)
80 x red (5)
50 x green (25)
20 x black (100)

As a note: all the colors are the same as the original chips except the white ones which are a salmon color originally.

Final set:

80 x white (1/4)
180 x blue (1)
150 x red (5)
70 x green (25)
20 x black (100)

I will probably end up creating a barrel of purple and orange for aesthetic reasons but if I do this, they would not be part of the set.
 
First off, these guys know exactly what their talking about. There isn't anything that I can say that will help. What I will ask is this (if I missed it I apologize). What kind of chips? Pictures please when you get them :)
 
Work out the largest amount you have ever had in play

Get a chip bank twice this size

Without knowing this number it is hard to help

At a minimum you need enough of the smaller denominations to make two of the next denomination per person for the first two smallest chips in play

If your smallest chip is 25c and the next is $1 then $5 you need at least 8x25c and 10x$1s per player

Have Fun
PS If I had to guess:
300 Chips Bank $2500 80x25c 130x$1 70x$5 20x$100
Add-on:100x$5 100x$20
 
First off, these guys know exactly what their talking about. There isn't anything that I can say that will help. What I will ask is this (if I missed it I apologize). What kind of chips? Pictures please when you get them :)

Probably not much by your standards, but I am going to end up with 3 sets when I finish:

Set 1: Riverside Casino Chipco (OWN!)
Set 2: Wicked Spades chips (order placed for 310 chips)
Set 3: Nevada Jack Saloon chips.
Set 4: Milano Chips*

* = if I decide to go with a tournament set, I will buy these.

I love Paulsons but I am seeing full sets going for $1100 or more and I can't do that. These three sets combined are less than that.

The Riverside set is my home set and the other two will be travel sets. The WS were loved by everyone younger than me, while the NJ Saloon were unanimously loved by people older than me.

And I like Zombie's idea regarding bounty and bonus chips, a lot. The only thing I would have to learn is how they work. ha ha ha
 
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I would echo those who explained the concept of ditching any $10 or $50 chip (for cash or tourney). You want chips to progress 4-5x the value of the previous denomination (for game play and cost efficiency).

As for starting stacks, I highly recommend striving to have at least 1 barrel (20 chips) of both $.25 and $1 chips for each player to start. Conveniently, this equals $25. Anything over that, issue $5 chips. All rebuys can be had with $5 chips and up.

There are several reasons for why I strive for this. The main two reasons are it puts a decent amount of low denoms on the table (we're chip geeks, and more chips is good). The most important reason is that it makes banking/issuing chips a breeze! Simply grab two conveniently sorted barrels of chips from your chip racks. It saves you from having to count out chips for each person.
 
I would echo those who explained the concept of ditching any $10 or $50 chip (for cash or tourney). You want chips to progress 4-5x the value of the previous denomination (for game play and cost efficiency).
I agree with this completely. However, I recently found some $2.00 chips that I flat out love, so I think I'm going to mix a couple barrels into my cash set, in between the $1s and the $5's. Just for fun.
 
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I would echo those who explained the concept of ditching any $10 or $50 chip (for cash or tourney). You want chips to progress 4-5x the value of the previous denomination (for game play and cost efficiency).

As for starting stacks, I highly recommend striving to have at least 1 barrel (20 chips) of both $.25 and $1 chips for each player to start. Conveniently, this equals $25. Anything over that, issue $5 chips. All rebuys can be had with $5 chips and up
.

Mr. Zombie gave me a great idea that would replace the $10 and $50 chips, with "Bonus" (high hand bonus) and "bounty" chips. This would work because it would keep your 4-5x structure intact. This would give me 500 value chips, plus a barrel of both bounty and bonus chips.

I just have to learn how those things work, but that would keep the set at 5 denominations and make everyone happy.

The other thing I could do, as having a warped sense of humor is have the orange chips be worth $13 since the writing and orange and black colors would make them Halloween-appropriate. But if I do this, they would likely never see the felt. they would look cool however.

There are several reasons for why I strive for this. The main two reasons are it puts a decent amount of low denoms on the table (we're chip geeks, and more chips is good). The most important reason is that it makes banking/issuing chips a breeze! Simply grab two conveniently sorted barrels of chips from your chip racks. It saves you from having to count out chips for each person.

This is why I originally planned 120 quarter chips ($5 for each person times 6 people). Then I was told it was too many.
 
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The only thing I would have to learn is how they work. ha ha ha

There are multiple ways to make these work...

Typically Bounties are used for tournaments. Everyone gets one with their buy-in. When you are eliminated you give one bounty chip to whomever eliminated you. Each chip has a cash in value: i.e. You do a $20 buy-in. Each bounty is worth $1 or $2 or $5 and the rest goes to the prize pool some tournaments are played for all bounties and no prize pool.

This could also work for a friendly cash game. $30 buy-in gets $25 in chips and a bounty chip worth $5. If a player is felted, they surrender the bounty to whoever felted them. Otherwise, bounties are never bet, just cashed in at the end of the night.

High hand chips are given to the player that had the highest hand of the night. They can also be awarded each time a player has a certain value of hand (like winning with trips or better). at the end of the night, the player with the most chips wins a bonus of some sort (say each buy-in gives you $25 in chips for a $30 buy in, with the extra going to the bonus pool).

They can also be used as bad beat hands (losing with trips, or losing with KK or AA in the hole). The possibilities are limited only by your imagination and the "frivolous fun" value of your players.

A different way to use bonus chips is to give (or sell) players bonus chips. They can then use those chips to force an opponent to show 1 card (surrendering the chip to the victim). Unused bonus chips can be returned to the house for purchase value (even if the value is none). This of course, requires a very friendly game, which I assume you have if your own mother plays in the game.

Keep in mind any bonuses can alter how people play. Offer a bonus chip for winning with both pocket cards being under 5, and you'll see a lot more suck-outs or bluffs.
 
.This is why I originally planned 120 quarter chips ($5 for each person times 6 people). Then I was told it was too many.

LOL at this. I can tell you that even issuing a barrel of chips to each person, I still get people making change for quarters. A barrel isn't so many, that people are making crazy bets with them. You can get by with less (certainly), and any more quarters might be a hinderence. However, given your stakes (I've been there), quarters and dollars become the workhorse chips (albeit quarters less so).

The only time you can have too many chips, or having certain chips affecting play, is when you have so many chips, people will count out larger bets in smaller denoms. Say a $12 bet in using 48 quarters... Otherwise, more chips!

The advice here is just that, advice online. Do what you want, and strive to get an ideal setup... but ultimately, you, your game, and your players will dictate what ideal is.
 
This is why I originally planned 120 quarter chips ($5 for each person times 6 people). Then I was told it was too many.

No, no, you misunderstand... this is PCF. There is no such thing as too many!

But if you're building within the constraint of 310, everything is a trade-off. Having 120 quarters in a 50c game would definitely hurt the counts for the single and redbird, both of which are more necessary.

Enjoy playing with your new set, and keep an eye on how it plays, to draw your own conclusions:

What's going into the pots? If your game is typical, a couple quarters, and a lot of dollars. The only time a lot of quarters goes in is probably when someone has nothing else.... pro tip: from the start, whenever someone accumulates a majority of the quarters, ask them to habitually bet their first dollar or two as four quarters, just to keep them in circulation. It makes sure there's change in the pot for someone else (like a blind how needs change of their dollar), and if they lose (we all lost most of the pots we enter), it hand a few quarters to someone else.

What are people running out of that can't have change made out of the pot easily? If someone puts up a dollar and says "call," there's almost always someone else with 50c up as their bet; with a little practice, your players won't miss a beat. But if someone puts out a $5 and there's only limpers? Someone is counting out five singles, after the debate over "who has more."

When handling rebuys, what chips do you wish you have more of? That's what should be on the list for your add-on.

How many of your 50 greens get into play? If it's never over ten chips, maybe you don't need to buy more greens in the add-on. Maybe those should be dollars or fives... or even quarters! But I suspect you'll never find your supply of greens under threat. In fact, you already probably have enough green to guarantee you'll never pull out a black chip. But if you had only 20 green, you and your players would always be wondering when that fateful night might come when you need to pull out a black chip...

Good luck with your new chips, I hope you dodge the curse, enjoy the games, and watch what happens! Who knows, maybe your game plays really differently and you find different chip needs; every group is a little different!
 
I can tell you that even issuing a barrel of chips to each person, I still get people making change for quarters.

Yes - there's no just no (sane) number of quarters you can put in the rack which will end change-making, so long as your poker game has winners and losers. I've been down $100 in a 25c game and then rebought... even if I had previously bought in with nothing but quarters - 400 or them - and every other player had tons of quarters - there would probable be none left in the rack. So my rebuy would force me to... make change.

Change-making never goes away. You just try to find a good balance between "enough to easily make change" and "so many that it reduces other denominations."
 
No, no, you misunderstand... this is PCF. There is no such thing as too many!

My advice was something to strive for. not intended to fit the constraints of a 300 chip cash set.

You'll eventually acquire more chips. You'll post pics. You'll host games. You'll post more pics. All is right with the chipping world. :)

chip on.
 
No, no, you misunderstand... this is PCF. There is no such thing as too many!

But if you're building within the constraint of 310, everything is a trade-off. Having 120 quarters in a 50c game would definitely hurt the counts for the single and redbird, both of which are more necessary.

I have 70 on the 310 order, then 50 on the second 230 order, total 120 on a 540 set:

310 set:

70 x white
90 x blue
80 x red
50 x green
20 x black

The 540 set will probably be, at this rate:

120 x white
160 x blue
150 x red
50 x green
20 x black
20 x purple (bounty)
20 x orange (bonus)
 
@SteveHNo96 given your set numbers. Here's what makes sense for starting stacks. Plenty of chips for rebuys, but I would guess you'll never see the black chips in play, but who knows.

upload_2016-12-21_13-4-44.png


*excuse the colors shown, they obv don't represent the set you have.
 
@SteveHNo96 given your set numbers. Here's what makes sense for starting stacks. Plenty of chips for rebuys, but I would guess you'll never see the black chips in play, but who knows.

View attachment 71673

*excuse the colors shown, they obv don't represent the set you have.

The colors are okay. the only change is the switching of white and blue.

The reason is simply that the set as default has salmon quarters and blue dollars. (The salmon color looks plain Jane) but the other colors match.


http://www.abcgiftsandawards.com/wickedspades.htm

The salmon colored quarters, I have a sample of and they look very unimpressive, but the rest of the colors are very nice.


But this brings up a point when I get the 500 chips, it looks like 120 quarters will be fine.
 
For his current 310-piece set, maybe 8/13/2 makes more sense - can buy in six people for $25 with 8/13/2. Anyone buying in for more than $25 can get extra reds. After six buy-ins, the next two buy-ins can get 8/3/4.

So:

Six buy-ins 8/13/2 (plus reds as necessary)
Two buy-ins 8/3/4 (plus reds)
Next is 4/4/4 (plus reds) <- now all usable quarters and dollars are in play ($2 and 50c in the rack)
Remainder is all reds and/or greens.

(Note: don't give out all the reds before hitting the green; you'll need red in there to buy in 40 or $60, so if you push out all the red prematurely, you'll just end up taking green to the table to buy some back. If you're expecting a big crowd or seeing a lot of re-buys, start bringing in the greens sometime after you dip below 20 reds, depending on how many more buy-ins are likely.)
 
(Note: don't give out all the reds before hitting the green; you'll need red in there to buy in 40 or $60, so if you push out all the red prematurely, you'll just end up taking green to the table to buy some back. If you're expecting a big crowd or seeing a lot of re-buys, start bringing in the greens sometime after you dip below 20 reds, depending on how many more buy-ins are likely.)

...or just buy more chips :)
 
here are the proofs. Now I can still make changes before they print, but I love the design already. I *may* change the white to a yellow for color contrast, but other than that these look ready to go.
 

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@SteveHNo96 given your set numbers. Here's what makes sense for starting stacks. Plenty of chips for rebuys, but I would guess you'll never see the black chips in play, but who knows.

View attachment 71673

*excuse the colors shown, they obv don't represent the set you have.


THIS^^^ is very simalar to my game,
.25/.25 blinds with a min buy-in of $40 and max $100 and for those who buy in less

12 - .25
12 - 1
12 - 5 (now 13 - 5, custom set)
1 - 25 (now 1 - 20, custom set)

I started with for a table of 10 players and it works well:
100 - .25
100 - 1
100 - 5
40 - 25
10 - 100
 

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