Side games (2 Viewers)

Bobguy27

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I was wondering what side games people implemented first into their home games and how they introduced them. Everyone i play with is starting to get comfortable with texas holdem so now i would like to add optional twists on it every now and again. Some options ive thought about are 72o, nit tax, bounty games,bomb pots, but not sure how to introduce these to players who have never seen or played these before.
 
We did the Seven-Duece game for a couple years. Too many players were losing their stacks chasing that $1 from every player so I nixed it about a year ago.

Introduced bomb pots a couple years ago. At first, it went horribly...completely my fault - I originally thought rolling a pair of dice to determine the bomb pot ante was a great idea, it wasn't. Antes could be as low as $2 per player, or as high as $12. At a 25¢/50¢ it got a little ridiculous to say the least. I changed it to $1/$3* per player and it runs much smoother now.

*I've put a lot of thought into our bomb pots - I wrote it all down here.

Tried the Nit Game but my players didn't care for it. May try introducing it again since I already have the buttons for it. :)

No bounties, we are cash game only.

As far as how to introduce them, you just tell your players how it works and then play. :D
 
I was wondering what side games people implemented first into their home games and how they introduced them. Everyone i play with is starting to get comfortable with texas holdem so now i would like to add optional twists on it every now and again. Some options ive thought about are 72o, nit tax, bounty games,bomb pots, but not sure how to introduce these to players who have never seen or played these before.
Skip the Hold'em gimmicks and introduce a new game that generates action on its own merits.

Double Board Omaha would be a good start.
 
We did the Seven-Duece game for a couple years. Too many players were losing their stacks chasing that $1 from every player so I nixed it about a year ago.

Introduced bomb pots a couple years ago. At first, it went horribly...completely my fault - I originally thought rolling a pair of dice to determine the bomb pot ante was a great idea, it wasn't. Antes could be as low as $2 per player, or as high as $12. At a 25¢/50¢ it got a little ridiculous to say the least. I changed it to $1/$3* per player and it runs much smoother now.

*I've put a lot of thought into our bomb pots - I wrote it all down here.

Tried the Nit Game but my players didn't care for it. May try introducing it again since I already have the buttons for it. :)

No bounties, we are cash game only.

As far as how to introduce them, you just tell your players how it works and then play. :D
Thanks for the advice, the website is super clear and might be a great help in trying to explain and implementing into my home game. Also ive never thought about having triggers for bomb pots other than timers or amount of orbits and seems like a lot of fun
 
My team loves the insanity wheel. Let everyone add something and spin it every so often.
 

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I brought up the Nit Game for our game in 2 weeks and the response and echo was:
"I gotta pay other people money when I'm not winning pots?"
I guess I have 2 weeks to make it sound a little better.
 
I brought up the Nit Game for our game in 2 weeks and the response and echo was:
"I gotta pay other people money when I'm not winning pots?"
I guess I have 2 weeks to make it sound a little better.
Tight players? I figure they will always object to the nit game.
 

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