Mr Winberg
Full House
I thought I'd share the results from an experiment I did on Saturday.
I usually have 3 tables and I seat max 8 per table, because I really don't like how slow the game gets with 9 or 10.
Last tournament (my yearly Halloween Resurrection Tournament! Patent pending...) I could only use two of my tables, but didn't want to cap at 16. I decided to go for 10 per table but with the following rule: While there are 9 or 10 at the table, the dealer sits out and focuses on dealing.
This might be a bit controversial in a tournament setting, seeing as there will be 1 hand per orbit when you can't get eliminated, but I was hoping the benefits would outway this.
The final table was 8 as usual, so this only applied in the beginning of the tournament.
I feel like this was successful! My table definitely played faster than normal 9 or 10 handed tables do, in my experience! Not only were there fewer players playing each hand, but the dealer was more active than usual, moving the game along. The transition to dealing oneself in at 8 handed went smooth as well.
I don't know much about the other table, but those I asked said that it went well.
Since this was about speeding up the game, my instructions where that if you accidentally gave yourself cards, then just discard them. Random is random. Same if you forgot to deal yourself in at 8 handed, just announce it and take two from the top. Perhaps controversial to some, but I prioritized speed. We only had the former happen once (second hand of the night), the latter didn't happen.
If I have to have 10 per table again, I will definitely go with this approach!
Now some pr0n!
25k starting stacks
50k resurrection stacks
One joker in play!
Not sure who this is, haven't seen him before
The winning hand and the gold medal chip!
I usually have 3 tables and I seat max 8 per table, because I really don't like how slow the game gets with 9 or 10.
Last tournament (my yearly Halloween Resurrection Tournament! Patent pending...) I could only use two of my tables, but didn't want to cap at 16. I decided to go for 10 per table but with the following rule: While there are 9 or 10 at the table, the dealer sits out and focuses on dealing.
This might be a bit controversial in a tournament setting, seeing as there will be 1 hand per orbit when you can't get eliminated, but I was hoping the benefits would outway this.
The final table was 8 as usual, so this only applied in the beginning of the tournament.
I feel like this was successful! My table definitely played faster than normal 9 or 10 handed tables do, in my experience! Not only were there fewer players playing each hand, but the dealer was more active than usual, moving the game along. The transition to dealing oneself in at 8 handed went smooth as well.
I don't know much about the other table, but those I asked said that it went well.
Since this was about speeding up the game, my instructions where that if you accidentally gave yourself cards, then just discard them. Random is random. Same if you forgot to deal yourself in at 8 handed, just announce it and take two from the top. Perhaps controversial to some, but I prioritized speed. We only had the former happen once (second hand of the night), the latter didn't happen.
If I have to have 10 per table again, I will definitely go with this approach!
Now some pr0n!
25k starting stacks
50k resurrection stacks
One joker in play!
Not sure who this is, haven't seen him before
The winning hand and the gold medal chip!