Cash Game Rules for a .05/.10 games (2 Viewers)

AdamAAAA

3 of a Kind
Joined
Feb 1, 2016
Messages
568
Reaction score
345
Location
Brighton
Evening guys.

I'm hosting a small .05/.10 cash game in a couple of weeks. Finally get to use my new Boardwalk chips. It's going to be about 5 or 6 handed. So I'm wondering what rules should we implement, e.g., maximum buyin, when you can reload etc.

Thanks.
 
Well I like to play deep.

Min buy in 5$
Max buy in 25$ or half the big stack

If someone wins with 7 2 he gets 2bb from all players :)
 
I feel quite strongly that the answer to "when can you reload" should be "whenever you want"
For cash games, I agree strongly with this as well. (Just not in the middle of a hand you're involved in :eek:) I worded it something like this once: Can rebuy/add-on to your stack at any time between hands, up to the max-buy in.

Max buy in 25$ or half the big stack
Whichever is greater.

A buy in-amount between 50 and 250 big blinds (£5 to £25) is a good range, although at those small stakes you could go up to 400 BB (£40).
 
I'm doing a .05/.10 game in two weeks for the first time. Normally we play .25/.25 (min = €10 and max = €50) but it's a birthday party/poker game so I'm trying to make the latter part more accessible. Anyways:

Min buyin: €10. I know that's high, but we like to play deep and it's my goddamn birthday
Max: €25 or half the biggest stack.

So much like Gunnar said. We've also done the 27 thing for 50 cents in previous games. fun.
 
Rebuy anytime between hands, buyin min. 40 BB & max 100 BB.
Unlimited amount of rebuys (will be denied if abused) until they sum up to (X) times the max buyin.
 
Rebuy anytime between hands, buyin min. 40 BB & max 100 BB.
Unlimited amount of rebuys (will be denied if abused) until they sum up to (X) times the max buyin.

I'll happily play with somebody who rebuys frequently. )Or group doesn't impose a maximum number of rebuys in a cash game.
 
Well, to keep it fun and fair for everyone, I'd definitely limit the amount someone can potentially lose during a session.

However there's people who like to fill back up after like every hand, no matter how small the amount was they lost in the hand. As long as it doesn't annoy me, they can do that – but the total amount they re-buy is still capped.
 
One thing I have had to do a few times in my casual cash games is set a minimum time limit that you can cash out with. A few times we have had someone hit a huge hand at the very beginning of the night (within 1 or 2 orbits) and then just up and leave with everyone's cash! Now if this was a casino or a serious cash game, that would be fine with me, but in a casual/fun game, this type of thing is pretty lame and can be very frustrating to those players with limited bankrolls to see their money walk out without any chance of getting any of it back. It also sucks for the other players because the short stacks with limited funds are going to tighten up and the game can become less exciting. What we ended up doing was just come up with creative rules around risking a portion of your profit if you had to leave early. That, and the shame of not being invited back to the next game! Since you are playing with friends for a birthday party this may not be an issue, but just thought I'd throw that out there.
 
Thanks, so for clarity, I think I'll go with this.

Minimum buy: 50bb £5
Maximum buy: 200bb £20 (or half the big stack, which ever is the greatest)
A 72 bonus: 2.5bb bonus from every player. (I have 25¢ chips so makes this easier)
Unlimited rebuys between hands (subject to the above limits)
Minimum play of 3 hours (we're starting at 8 so play until 11 minimum)

Anything else I should think about?

A couple of questions...

- What would you say is needed for the 72 bonus to be in effect? Just someone to show the hand in any winning pot, even if they got a walk?
- What chip stacks would you give based on either a 100bb or 200bb starting stack?
 
Any thoughts on the above? Got a game tomorrow. And what about straddles, should I allow them?
 
- What would you say is needed for the 72 bonus to be in effect? Just someone to show the hand in any winning pot, even if they got a walk?

That's what I do for my game. Very rarely does anyone ever get a walk in my game, (.25¢/.25¢) since people are over to gambool. We also rib the player who let's 7/2 win any pot lol.

Any thoughts on the above? Got a game tomorrow. And what about straddles, should I allow them?

What I've done in 6+ handed games, if you win the pot and you're UTG the next hand, it's a mandatory straddle. The guys in my game like this, it keeps the game loose. I also allow straddles at any point, only UTG straddles.
 
I allow straddles up to the button. I do not allow a button straddle.

I don't think I have ever had more than two straddles at a time.
 
Thanks guys, we allowed straddles and no one really did it. It was a good game, friendly. Not much gambol but we had new players so it was a nice learning experience.

Thanks for the replies.
 
I love the 7 2 game. Sadly no one at my games wants to play cause they don't seem to get it. Even though it's pretty simple. Then again...Chris Ferguson was nitty about it on TV once too.

I also tried to allow straddles in my last home game but again...no one got it
 
I like a 40BB buy-in minimum, because that's already very short and people are unlikely to know how to play such a short stack properly. If they can't even afford that buy-in, the probably don't belong at those stakes at all.

I don't like a 200BB max. At my 25c game, most people buy in for $40 and $50. Occasionally a $20, occasionally a $100. Had both, last night. Played just fine, as usual. Informal max for first buy-in is 400BB... I say informal, because there's no rule, but nobody has bought in for more than that.

If have no limits on re-buys or top-ups... and it doesn't slow the game. Cash on the table plays, as long as it happens before the first bet and before the cards are looked at. Someone who loses a big hand usually calls a verbal rebuy or top-off and is reaching into their pocket as the next round starts to be dealt... but that often reminds someone else that they've been doing poorly, and I'll often get two top-ups at once. I can take my time getting chips for them, though - odds are, they're not going to be playing the next hand, anyway - and if they are, I just buy their chips from a big stack who's out of the hand, and keep the cash still on the table. Then the player have their chips and I can take care of getting chips in for the cash at my leisure (as soon as I fold, or on the next deal, or whatever.)

One night, at my 25c game, I decided to limit myself to 40BB buy-ins and only rebuy when busted. I was six buy-ins deep before I stopped running bad! But it was kinda fun.

I don't like time limits... and don't have one. Been hosting for years, never had a hit-and-run. It's possible, but never had one. Can also have the opposite... someone comes for the first time, buys in big, gets wiped out quickly and leaves. Also never had that happen. Maybe I'm just lucky. Maybe it's because I don't hang out with and invite assholes. I've had people leave on short notice, usually after a phone call from an S.O... but most people declare when they're leaving some time in advance, just as a courtesy - and so that I'm ready to cash them out - and, sometimes, to give other people a chance to talk them into staying longer!

Now, straddles...

I allow straddles and re-straddles (x2 and x2), but some nights there are none. Other nights there are many. Depends on the mood and the players. Some people dislike them, but quickly learn to tolerate them when someone points out that it's a bad play for the straddler - the straddler is paying an extra double-blind while out of position. The only way it profits the straddler is if it really tilts someone... which is, of course, why many straddlers will never check if it limps around to them. That tilts everyone. Other than the benefit of tilting people, it's all -EV for the straddler. So it's really just for fun... When players get that (which most do, eventually), they let the donk do their donking, or perhaps even get in on the fun themselves.

The only person really to be truly annoyed by straddles is a big blind who hates straddles who finds that the person to their left is going to be straddling all night. It means they'll never get to check and see a flop. The easy solution there is a seat change. Make sure people know that it's kosher to ask for a seat change... that BB can move, or the straddler can move, or ask them to separate when the next player arrives... it's not that hard. The straddler has never minded being moved... they're usually doing it for fun, not to piss off the BB specifically, and moving allows them to have their fun and not irritate their friends. (That's not to say they won't willfully straddle to irritate the hell out of an OMC at a casino, but the home cash game is more social.)
 
And I hate the 72o game. I do play at some people games where it's played, and I don't make a fuss about it. If there's a vote on it, I vote against, but I don't make a big deal of it. I do understand that some people love it. I try to just be good-humored about it. I also try to be good-humored about every hand I lose (I don't like any of those, either!)

Also, I like the "no button straddles" rule. Won't really come into play at most of my games, but useful if really short-handed.
 
I don't see these having been brought up, but I recommend settling a few other rules ahead of time:

1. Moving Button vs Dead Button rule. I think Moving Button is better for cash games (the dealer position is most important, and allowing that to repeat is unfair, while the actual amount of the blinds is inconsequential), but the Dead Button may be better for tournaments (the blinds grow quickly and become most important, especially for the short stacks - maintaining a clear and easy progression for them can take precedence.)

2. Single-chip rule. (A single chip, with nothing said, is always a call. Not everyone plays this rule, so it's best to be explicit.)

3. When first joining, whether people have to post out-of-position and pay a dead blind to get in if they don't want to wait for the BB. I prefer people pay to get in, if they don't want to wait. When I join a game out of position, I always post my blinds, whether I'm asked to or not, unless I've been deal in before I even notice. In a cash game, the blinds aren't really consequential, and it can be fun to have a live blind out of position, and it's fun throw a dead small blind into the middle. Often confuses people, too, which is also fun.

4. Whether cards are dealt while someone is away from the table. Our rule is that we never hold up the deal - we deal immediately. If the missing person is a blind, unless they told someone to blind them before getting up, the next person posts and the missing person gets a Missed Blind button. If the missing person is not a blind, they are dealt cards immediately, before people start shouting to ask if they're in... we never wait to hear from the person, the cards are dealt immediately, If they're not back when the action gets to them, or they say they're out, the hand can be folded, unseen, no harm done. This wastes a lot less time than holding up the deal while trying to negotiating whether they'll be back in time to play their hand. (When it's unraised, there's no shortage of "I call! On my way back!")
 
One thing I have had to do a few times in my casual cash games is set a minimum time limit that you can cash out with. A few times we have had someone hit a huge hand at the very beginning of the night (within 1 or 2 orbits) and then just up and leave with everyone's cash!
Those players just don't get invited back, problem solved. Announce it after they leave.. No need for time limits.
 
The button had the power to straddle in my home game. As far as someone leaving early after hitting a large pot.... don't get too hung up over it.. If someone really upsets your group of players by pulling a hit and run, simply tell him/her that you are running a friendly home game. Drop that player from the game if it happens again.

Players had to give a one orbit notice (two if we had 6 or less players) if they wanted to cash out early. It's poker.
 
Those players just don't get invited back, problem solved. Announce it after they leave.. No need for time limits.

That's exactly what I did, but as this is this game is always a revolving door of new people (is a game open to co-workers) we just throw that rule out there for the new comers!
 
Those players just don't get invited back, problem solved. Announce it after they leave.. No need for time limits.

The first time my usual crew of guys played a cash game I set the limit too. I knew no one would actually up and leave after 20 minutes because we're just there to drink and have a good time. But I did set a 2 hour limit in the event that someone after say an hour hit a big hand and wanted to get out then just sit around and drink. We play short handed as it is so the last thing we need in a 5 handed game is for someone to not play
 

Create an account or login to comment

You must be a member in order to leave a comment

Create account

Create an account and join our community. It's easy!

Log in

Already have an account? Log in here.

Back
Top Bottom