Limit Cash Set Breakdown (1 Viewer)

Mental Nomad

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I'm not having luck with search finding a thread with good basic advice for a limit cash set... beyond "MOAR better." (Which is generally true, but is more true for limit.)

What is a good base level for a limit set for ten players?

(Context: I don't currently host a limit game, but in the upcoming Boardwalk GB, I strongly consider buying a large number of non-denom pinks and blues to support a variety of games, and want to make sure I have a healthy quantity for hosting a limit game in the future.)
 
Yes to the thread above. And there is a 2nd great thread by @bergs on setting up limit structure. I'll find it tonight when I'm in front of my PC and send the link. This one and that one should really be all you need.
 
2 racks of base chips per player.

1/4 as many high denom chips as base chips.

High denom value = 20x base value.

In your situation, I'd get 2000 non denom pink, and 500 oversized blue non denom.
 
Thx; great threads.

Am confused on my earlier search failures - I try now, and find both threads on the first page of search... yet I didn't see them earlier, and I know I used the same searches, because it's still in search history. PCF search sometimes seems irregular, or else my reading ability has severe lapses.

Am re-thinking, now... I don't want to add another 2500 chips. Also, many limit games don't play 10 well. I think I'll consider a table of 8 for limit nights, and get 1600 pinks and 400 bloops.

Honestly, 1600 pinks will probably do my future games, and I can do the high chip out of my actual cash chips... but I'd like to get the blues so that the limit set can stand on its own.
 
Thx; great threads.

Am confused on my earlier search failures - I try now, and find both threads on the first page of search... yet I didn't see them earlier, and I know I used the same searches, because it's still in search history. PCF search sometimes seems irregular, or else my reading ability has severe lapses.

Am re-thinking, now... I don't want to add another 2500 chips. Also, many limit games don't play 10 well. I think I'll consider a table of 8 for limit nights, and get 1600 pinks and 400 bloops.

Honestly, 1600 pinks will probably do my future games, and I can do the high chip out of my actual cash chips... but I'd like to get the blues so that the limit set can stand on its own.

I am planning a limit set very much like this.

1600 x 1x
400 x 20x

Maybe I'll do
380 X 20x
20 X 200x

They'll all be non denom, so values can be flexible.

8 max, or even 7 max is a better limit game, and you can always stretch that set and use it for the occasional 10 player game.
 
I've seen a few people say that 7-8 makes for a better limit game than 10 players. Can someone explain why?
 
I've seen a few people say that 7-8 makes for a better limit game than 10 players. Can someone explain why?
One reason is that some games cannot be played with 10 players, so you have more game options. Another reason is that its more fun because you will be involved in more hands with fewer players at the table.
 
One reason is that some games cannot be played with 10 players, so you have more game options.
Yeah - straight up 7 card stud is going to limit you to seven players. Then you get some of the oddball variants, such as midnight baseball (one of my favorites for non-serious play). Six is the limit on that one. Everyone gets seven cards plus anybody who turns a 4 up gets an additional card. If all the 4's come out smiling then you'd need 53 cards for seven players. Doh!
 
Just to bring this thread back on track a bit... When I refer to limit, I'm referring to Limit Hold'em... For example $2/$4, $3/$6, $4/$8, $5/$10, and so on... I want to understand why it is better to play Limit Hold'em with 7-8 players vs. 10...
 
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Just to bring this thread back on track a bit... When I refer to limit, I'm referring to Limit Hold'em... For example $2/$4, $3/$6, $4/$8, $5/$10, and so on... I want to understand why it is better to play Limit Hold'em with 7-8 players vs. 10...

Short handed limit holdem is probably my favorite game. I think a good limit player can exploit short handed games much more than full ring games.

(I'm not good enough to explain why)
 
...Am confused on my earlier search failures - I try now, and find both threads on the first page of search... yet I didn't see them earlier, and I know I used the same searches, because it's still in search history. PCF search sometimes seems irregular, or else my reading ability has severe lapses.

I thought the same thing, but then found out this little checkbox was screwing me every time. :D


xxxxxx.JPG
 
imo 2000 of the lowest denom chips are too many if playing split pot games and you get them all on the table. We have pro dealers and the game still slows down. 1200-1600 seems to work better as players will bet the big chips getting into the game sooner.
 
Hey, take your 'fewer chips' attitude and get the f@$% outta here...... ;)


Seriously though, 1000+ is plenty for a 10-player limit game, especially hold'em. 2000 chips, although cool to discuss and view huge stack/pot pr0n, is not a very practical application.
 
We have pro dealers and the game still slows down.

Having spent a fair number of hours mucking chips to finish off a shift or counting tokes, I can definitely see how a 100-chip split pot will slow things down...

Seriously though, 1000+ is plenty for a 10-player limit game, especially hold'em. 2000 chips, although cool to discuss and view huge stack/pot pr0n, is not a very practical application.

Rethinking, rethinking. Need enough to get that limit-games-big-stacks/pots excitement I hear so much about, but don't want to slow things down or waste money that can go towards other chips...
 
A rack of base chips per player is a lot. Maybe not huge mountains of chips, but still a lot. Try throwing a rack or two into a pot and see what it looks like, and how long it takes to re-stack 'em after being pushed the pot.
 
... such as midnight baseball (one of my favorites for non-serious play). Six is the limit on that one. Everyone gets seven cards plus anybody who turns a 4 up gets an additional card. If all the 4's come out smiling then you'd need 53 cards for seven players. Doh!

OK, what's "midnight baseball"?

Traditional baseball is seven stud played high, threes and nines wild (you pay for threes), fours get another down card. In a "night game", the queen of spades dealt up causes a redeal.

Is a "night game" what you mean by "midnight", or is that something else?
 
If memory serves me, midnight baseball is when the player starts out with all 7 cards facing down, and then 1 card is flipped over at a time... Or something along those lines... the midnight refers to the fact that all cards start face down...
 
Is a "night game" what you mean by "midnight", or is that something else?
Same thing really but we do start with all face down. The old farts in my group have always called it midnight so that's what it goes by in my circle.
 
All seven cards dealt out face-down in advance?

Or each round of cards dealt face-down, and each player turns up one card? That's usually described as "roll your own".
 
I might have to look it up, but I thought it was getting dealt all 7 cards in advance, face down, and then you keep flipping over until you beat the current high hand... memory is very fuzzy though... it's been 15 years since I've played dealer choice type games...
 
Midnight Baseball is a 7-card stud variant. Instead of dealing as a 7-Card Stud game, each player is dealt 7 cards down, blind to the player (players cannot look at the down cards).

3's and 9's are wild. 4's when turned up allow the player to buy an additional card (given face down immediately) for a fee.

  • The player to the left of the dealer turns over the first card.
  • Round of betting (starting with the player who turned the card, who can bet or pass).
  • The second player (to the left) turns over cards until he beats the first player.
  • Round of betting.
  • Play then continues with the next player turning over cards until they can beat the previous player's hand.
  • Round of betting.
  • If a player cannot beat the previous hand, they are out, followed by a round of betting, starting at highest hand remaining.
  • Round of betting.
  • The cycle continues round and round the table followed each time by a round of betting.
  • A player can turn over cards in any order they wish. Once a player beats the previous hand, they are allowed to bet, everyone must match, raise, or fold.
  • Winner is the highest 5-card poker hand remaining in the game.
 
I might have to look it up, but I thought it was getting dealt all 7 cards in advance, face down, and then you keep flipping over until you beat the current high hand... memory is very fuzzy though... it's been 15 years since I've played dealer choice type games...

This is what I've known as midnight baseball for decades.
 
1 rack per player seems pretty thin to me. I've played a lot of casino 10/20, 15/30 and 20/40, with all red chips. 1 rack maybe in a 2/4 chip structure, but if you're playing a 3/6 chip structure or 4/8 chip structure, I think 2 racks is better.

I agree big split pots can slow it down a little. I guess I'm more patient about that.
 

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