Tourney Tournament of Champions - Format Question Thread (1 Viewer)

CraigT78

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Hey all,

As the 2016 season has come to a close I am going forward with the Tournament of Champions free roll and wanted to hear some input on how I decided to structure the starting stacks.

The tournament will be a 10k with a @BGinGA approved format, but the kicker is that each spot above 10th place receives 1k in bonus chips. The break down is below. Any thoughts on this? I thought it would be a good way to reward the top finishers and give a bit of advantage to those who finished higher. Does anyone do anything similar? I'm happy to hear feedback - positive or negative.


1st - 19k
2nd - 18k
3rd - 17k
4th - 16k
5th - 15k
6th - 14k
7th - 13k
8th - 12k
9th - 11k
10th - 10k


Blinds

18/15/12 min levels

25 - 50


25 - 75


50 - 100


75 - 150


100 - 200


150 - 300


BREAK


200 - 400


300 - 600


400 - 800


600 - 1200


800 - 1600


BREAK


1000 - 2000


1500 - 3000


2000 - 4000


3000 - 6000


4000 - 8000


6000 - 12000


8000 - 16000
 
For what it's worth - 1st place prize is $500 and 2nd is $185
 
Does anyone do anything similar? I'm happy to hear feedback - positive or negative.

Our free-roll league championship tournament seats the top eight players in the regular season points standings, and starting stacks are based on a baseline stack size with added chips representing a combination of points scored, bounties earned, and appearances made, less total re-buys purchased. The minimum starting stack size is T10K, the historical average starting stack is T34K, and a typical stack spread (1st-8th) is usually something along the lines of 50K to 18K. The most anybody has ever started with is T69K, and in thirteen past seasons, the starting chip leader has won the event only once (last year, the first time ever). The final table runs about 9 hours total play time. It's a tough tournament to win, no matter how many chips one starts with. Payouts are 1st/2nd/3rd, with a number of optional side bets available (open to anybody, not just the participants). It's an all-day party (noon-midnight) with a formal dinner break mid-tournament.

Our approach is much more of a performance-based reward than what you are proposing - which is a strict linear progression, regardless of any actual performance differences between the various positions. Not saying your system is better or worse, but it does reward past performance less, and treats each 'step' as equal, even if the performance differences of those two steps (and others) is not equal.

Tom's Iron Donkey League championship (calling @Mr Tree ) falls somewhere between the two. I don't have his system memorized (or handy), but it is a non-linear curve from 10th to 1st. I think it works pretty well to adequately reward performance yet keep the potential field stack size spread in check.
 

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