Kings of the Cinder (1 Viewer)

Nex

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I've had this idea back last summer already.
Probably not going to be made a reality anytime soon if at all, so I decided to reveal this design to the public.

First some introductory rambling, then the mockup.

Motivation

I've been a fan of the "Metro" series by Russian book author Dmitriy Glukhovskiy since a couple of years. Actually I got in contact with the computer game adaption first before reading the books. The game's dystopian atmosphere and setting captured my imagination so much I was immediately hooked. I didn't only consume the author's trilogy of books, but also, since he opened up his made-up universe to everyone, various books of other authors taking place in the same setting as well.

A quick introduction in video form here, and following up some more detail in text form:


So after the humans' retreat to the metro stations after the apocalypse, new political systems have developed. There are a lot of independent metro stations; some small federations; a hansa; and even a communist as well as a fascist empire. Most independent stations are just made up of regular people.

latest

There is one station complex that is de facto ruled by bandits: The Tretyakovskaya station (Третьяковская), also called Venice (Венеция) in the books and the game because the station is half flooded. Of course a bunch of normal people live there as well, but unlike the other stations who are trying to become self-sustaining by growing mushrooms and producing other goods, the Tretyakovskaya primarily deals in entertainment and pays the goods for its survival with the money (= military-grade rifle rounds) foreign people leave there. There is fishing to some extent, but that's it, and it's also fairly dangerous long-term because of the water radiation levels. They have a shooting range, a bar serving home-made vodka, and even a brothel.

What struck me when I wandered around the station in the game was this: I didn't see anyone gambling, be it card games or anything else. Obviously, Poker is highly popular with the Russians as well as other eastern european nations in real life; surely there would be enough players among the survivors of this apocalypse to have a game running somewhere.

That's when I got the idea to design a chip set that could fit right within that universe - salvaged from various places among the above ruins, provisionally painted over to get them an uniform look, used in a makeshift casino that could very well fit into "Venice".

kotc-full-2x3.png

The chips have a different inlay on each side; one side is Russian, the other English:
kotc-full-2sided-2x3.png

The Russian side reads Короли на пепелище ("Karoli na pepelishche"), which literally translates to "Kings on the Ashes". This was the closest translation I could find with my limited basic knowledge of the language, without resorting to asking a native speaker.

"Kings of the Cinder" obviously is an ironic jab at the new rulers of this new world: they may still be making a living by running a casino, but in the end they're still stuck in the same fucked up world like all the others. I got the idea for this term from the Watchmen movie.

Nickel = Dirt
Quarter = Mold
Single = Scrap metal
Fiver = Campfire
25 = Acid rain
Hundo = Radiation (representing the mushroom cloud originating from a nuclear blast)

kotc-hope.png

I've also designed an experimental 500, dubbed "Hope". The edge spots somewhat resemble the Russian orthodox church's cross, and lavender/purple is traditionally associated with spirituality. In a postapocalyptic world like depicted in the Metro series, I'd say hope is the by far strongest factor that causes the survivors to keep going.

If you are a fan of dystopian literature, I can highly recommend the original trilogy of books: Metro 2033, 2034 and 2035. These have been translated into many languages already.
A couple of the universe's books written by other authors are very good reads as well, in particular the three books by Andrey Djakov.
 
I've had this idea back last summer already.
Probably not going to be made a reality anytime soon if at all, so I decided to reveal this design to the public.

First some introductory rambling, then the mockup.

Nickel = Dirt
Quarter = Mold
Single = Scrap metal
Fiver = Campfire
25 = Acid rain
Hundo = Radiation (representing the mushroom cloud originating from a nuclear blast)


For some reason, the charcoal "1" really catches my eye. That's my favorite out of an already cool set.
 
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