How about a purple $20??$25s don't need to be green, they can be purple too, in CA:
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Images courtesy of http://chipguide.themogh.org/
Confession… sometimes I sit alone in a room and just look at pics of your Athenian Owl set
Stop staring at his hootersConfession… sometimes I sit alone in a room and just look at pics of your Athenian Owl set
Stop staring at his hooters
Confession… sometimes I sit alone in a room and just look at pics of your Athenian Owl set
Stop staring at his hooters
What can I say? They look great in racks
This is a great thread. Very helpful. And this buy once/cry once count is very close to where I'm landing...I've given this more thought.
Capped at 100 bb for a 1/2 NLHE game, the average 'player' will buy in for the max, and then likely rebuy 2 x, but let's cut it down to 1.5x.
$200 x 1.5 = $350 x 10 = $ 3500
Capped at 100 bb - 1/2 NLHE 2x
$200 x 2 = $400 x 10 = $ 4900
Capped at 100 bb - 1/2 NLHE 3x
$200 x 3 = $600 x 10 = $ 6000
Capped at 100 bb - 1/2 NLHE 4x - Just us degens
$200 x 4 = $800 x 10 = $ 8000
Same thing .25 / 50 game
$50 x 1.5 = $75 x 10 = $ 750
$50 x 2 = $100 x 10 = $ 1000
$50 x 3 = $150 x 10 = $ 1500
$50 x 4 = $200 x 10 = $ 2000
In the 1/2 I think the second scenario is more likely, 1 buy in and 1 full rebuy - in a 1/2 your workhorse is going to be the 5
In the .25/.50 I think the third scenario is more likely, 1 buy in and 2 full rebuys, workhorse is the 1
Assertion (premises) - In a 1/2 game no needs more than $10 in $1 chips. (This is the primary factor in chip break down, after bank needs)
Assumption - this is not a raked game
.25 / .50 Game
.25 x 80 - Ceiling of chip count for the denom
$1 x 200 - Ceiling of chip count for the denom
$5 x 140
20 x 60
Bank = 3720
1 / 2 Game
$1 x 100
$5 x 300 - Ceiling of chip count for the denom
$20 x 120 - Ceiling of chip count for the denom
$100 x 40 (this is 50% of the bank and a safety net) - Ceiling of chip count for the denom
bank = 8000 (for the degens)
Consolidation of chips
Chip denom Quantity Total Value in Units .25 8020 1 200200 5 3001500 20 1202400 100 404000 740 8120
I think this would be a buy once, cry once situation, even if you disagree with the number of $1s that players would need to start with, please note nowhere in this post do I refer to 1s as white, if you are visualizing $1s as white you have been brain washed and are bias; we do have a support group for that, search 'Cali' its like taking the red pill!
Still looking for my mic drop emoji..
Apologies, not clear what you're saying here.with the cost of the chip buy 120/125 of both, then ONLY put one into play. If there is no cap on the buy in you might take this up to 200 and get a full rack of 100.
Your game runs very similar to one of mine, and 100/200/300/160/40 (800) takes care of the entire range.
If you don't have a chip cap, buy 100/200/400/200/100, and get whichever $20/25 your gut leans toward (or both -- they just shouldn't see play at the same time).If I don't have a chip cap, buy 200x of only 1 (either $20 or $25)?
Always have to factor in extras though for loss/damage/etc. Nothing worse than a 99 chip rack five years from now.If you don't have a chip cap, buy 100/200/400/200/100, and get whichever $20/25 your gut leans toward (or both -- they just shouldn't see play at the same time).
If you do have a cap, I still recommend buying in round numbers (e.g., 100 instead of 125). The reason is because chip quantities are typically counted/stacked/"measured" by the "barrel" (20) in-game and upon cash-out, so having 125 or 150 of a denomination will require you to always count the spares at the end of the night instead of simply filling racks. The $100s are a reasonable exception because they likely won't see play as often. Just my 2c.
Curious...what's the number of extras you (or anyone) has used?Always have to factor in extras though for loss/damage/etc. Nothing worse than a 99 chip rack five years from now.
I personally order 10 extras of each denomination that I keep stored away.Curious...what's the number of extras you (or anyone) has used?
I'm figuring if the recommendation is: 80/200/300/120/40 and I go with 100/225/325/150/75
That covers it, right? 20-35 extras on each denom? Or are we talking about 4-5 extras...?
Sorry. Noob here. I was using the chip cap/no-cap reference as trying to keep the chip purchase count downwell personally I think your count is fine, but when you say no cap, I can only think of 4 guys sitting down and buying in for 1k each, that's about 1/2 your bank roll and if the game goes all night and there are bust outs and buy ins, it could be a challenge.
200 BB is typically considered deep stack, so in a 1/2 thats 400, in a 2/5 thats 1000, are you sure you meant no cap?