Tourney Give blind structures (1 Viewer)

SenSuu

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Starting should be stack 100-200BB
Denominations are 25/100/500/1k/5k
Blind time? 10/20/30mins?
I want to see what you guys been playing with.
THANKS!
 
With 10k starting stacks (12/12/5/6) I do this:

25-50
50-100
75-150
100-200
150-300
remove T25
200-400
300-600
400-800
600-1200
800-1600
Remove T100
1000-2000
1500-3000
Remove T500
2000-4000
3000-6000
4000-8000
5000-10 000
 
My levels for base T25 are as follows:

25-50, 25-75, 50-100, 75-150, 100-200, 150-300
200-400,300-600,400-800,600-1200,800-1600

Basically I like doing 2-4,3-6,4-8,6-12,8-16 of every chip in play with 1-2 and 1-3 levels of the lowest chip at the start.

For level length I don't like anything lower than 16 minutes. Really 18-20 seems best to me for most home games.

Good luck.
 
With 10k starting stacks (12/12/5/6) I do this:

25-50
50-100
75-150
100-200
150-300
remove T25
200-400
300-600
400-800
600-1200
800-1600
Remove T100
1000-2000
1500-3000
Remove T500
2000-4000
3000-6000
4000-8000
5000-10 000
I know there is not much love for the T500 chip. But I would not like stopping twice with 2 blind levels to take the 500s out of play... an option to wind up back at the same would be...
1k/2k
1500/3000
2500/5000
Then remove them... at 20 minute levels at least keeps them in there for an hour! Then jump back to 4k/8k... not a huge difference. Just that 40 minute section between chip ups seems too short to me. If you prefer big ole round number I understand! Just a thought
 
I know there is not much love for the T500 chip. But I would not like stopping twice with 2 blind levels to take the 500s out of play...

The best way to deal with this is to combine the T500 color up with either the T100 color up (by delaying the T100 color up by two levels) or combining with the T1000 color up (by delaying the T500 color up.)

Another possible rewrite to deal with is would be to replace the following

800-1600
Remove T100
1000-2000
1500-3000
Remove T500

With this...
800-1600
1200-2400
1600-3200
(Remove T100 and T500)
2k-4k
3k-6k, etc...

Same number of levels between 800-1600 and 2k-4k, a little more gradual increase (three sb increases of 400 each instead of one of 200 and then two of 500)

Now all of that aside, personally I found this is another reason to like base T500 tournaments because you get four natural levels of T500 and five natural levels of T1000 spacing the first two color ups apart.

500-1000, 500-1500, 1000-2000, 1500-3000 (color up T500)

2k-4k, 3k-6k, 4k-8k, 6k-12k, 8k-16k (color up T1000)

But there are a few ways to think about this.
 
The best way to deal with this is to combine the T500 color up with either the T100 color up (by delaying the T100 color up by two levels) or combining with the T1000 color up (by delaying the T500 color up.)

Another possible rewrite to deal with is would be to replace the following



With this...
800-1600
1200-2400
1600-3200
(Remove T100 and T500)
2k-4k
3k-6k, etc...

Same number of levels between 800-1600 and 2k-4k, a little more gradual increase (three sb increases of 400 each instead of one of 200 and then two of 500)

Now all of that aside, personally I found this is another reason to like base T500 tournaments because you get four natural levels of T500 and five natural levels of T1000 spacing the first two color ups apart.

500-1000, 500-1500, 1000-2000, 1500-3000 (color up T500)

2k-4k, 3k-6k, 4k-8k, 6k-12k, 8k-16k (color up T1000)

But there are a few ways to think about this.
I was going to mention the 8/12/16 route which keeps lots of chips in play for longer. But some want to get the low denoms out of the way quickly. Good point and definitely worth bringing up!

Also some don't like skipping 1k/2k... I think 8/12/16 really makes the most sense and keeps increases consistent!
 
With 10k starting stacks (12/12/5/6) I do this:

25-50
50-100
75-150
100-200
150-300
remove T25
200-400
300-600
400-800
600-1200
800-1600
Remove T100
1000-2000
1500-3000
Remove T500
2000-4000
3000-6000
4000-8000
5000-10 000
I do the same except I like to follow the pattern and have 6000/12000 instead of
5000-10 000
...but usually we don't make it that far so it doesn't matter.

But I would not like stopping twice with 2 blind levels to take the 500s out of play
I usually just have a quick 5 min break for coloring up the 500s.
 
@Kid_Eastwood helped me with the same issue: Tourney Breakdown
11: 800 - 1600
12: 1000 - 2000
13: 1500 - 3000 --> color-up the T100 with T1000 and T500 with T5000
I prefer to remove chips as soon as they are no longer needed, i.e., remove the T100 after L11, but to each their own, having some chips linger for a few extra levels is hardly the end of the world.
 
I prefer to remove chips as soon as they are no longer needed, i.e., remove the T100 after L11, but to each their own, having some chips linger for a few extra levels is hardly the end of the world.
Another option is to color-up the 100 and 500 at the end of level 800-600.
And then run levels 1000-2000, 1000-3000 (instead of 1500-3000), 2000-4000, ...
I did this in my last home tourneys and it worked well. Of course there is always one player find it strange that BB is not 2 x SB but for the rest, it didn't created any issue.
 
Determine how long you want the game to last. You can adjust the length of the tourney in 3 ways: 1) change starting stacks, 2) change blind increases, and 3) change level lengths.

As a rule of thumb, a tournament will end when there are 20 big blinds total in play.

For example: 10,000 starting stacks, 10 players, 3 rebuys, and 8 add-ons of 5000 equals 170,000 total in play. 170,000/20=8500.

Therefore, the tournament will likely end when blinds are 4000/8000.


There are a couple great examples above of blinds structures. The basics are, avoid 100% increases (other than between levels 1 and 2, but even that can be avoided by adding a 25/75 level), and try to keep the increases consistent.
 
Last edited:
The basics are, avoid 100% increases (other than between levels 1 and 2, but even that can be avoided by adding a 25/75 level)
Another way to avoid the initial 100% increase is to double the stacks and blinds, i.e. start with 20k stacks and starting the blinds at 50/100, then 75/150 etc... Like anything else, that has its pros and cons, of course.

Personally, I've never been too worried about the first jump being 100%, as long as the rest of the structure is good.

Another option is to color-up the 100 and 500 at the end of level 800-600.
And then run levels 1000-2000, 1000-3000 (instead of 1500-3000), 2000-4000, ...
I did this in my last home tourneys and it worked well. Of course there is always one player find it strange that BB is not 2 x SB but for the rest, it didn't created any issue.
Yeah, that's the other end of the spectra, removing them early! :)

I can't find it now, but I saw a structure some casino uses that went all-in on removing chips early. I don't remember exactly, but it was something like
100/100
100/200
100/300
200/400
300/600
(Remove T100)
500/1000
500/1500
(Remove T500)
1k/2k
1k/3k
2k/4k
3k/6k
(Remove T1k)
5k/10k
etc...

A bit extreme for my taste ;-)
 
Screenshot (10).png

Remove T25 at break 2
Remove T100 at break 4
Remove T500 at break 5

I use this for a 3 table 30 player tourney at the union hall and we never made it to level 20. Only made it to level 19 once.
 

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