Tourney 2.5 hour turbo structure? And go! (1 Viewer)

Trihonda

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I was hosting a 20 player tourney on Saturday, but I had to cancel the game due to work (grrrr). I wanted to host "something", but the only day avail is Thursday (tomorrow). It was short notice, so my players evaporated. I'm now at 10 players (we might get a couple stragglers).

Normally with one table, I'd just play cash. However, I polled the group, and most are preferring a tourney to start, then cash games after...

Any thoughts on a format that will end in a couple hours, and not suck? Reason i hate hosting ST tournies is a good number of players sit around for an hour + while the game rolls on...

I thought of running THIS format (looking for feedback):

10 players. Run like a satty, where top three get paid, but tourney ends once we get ITM. Places based on chip stacks. Entry is $30 + $10 bounty. So prize pool is $300, and would pay $120/$100/$80. Plus any bounties. Then we play cash...

~7k stacks, 15 min lvls

25/50
50/100
100/200
150/300
200/400
300/600
400/800
600/1200


Dunno, I like tournies, but I also hate fast short luck-fest structures. I fear a slower structure would result in the early bust outs sitting for a while, which might cause them to skip the cash game.

Thoughts?

@BGinGA
 
A search of this site for "turbo structure" should produce a few useful threads on the subject.
 
A search of this site for "turbo structure" should produce a few useful threads on the subject.

Lol, I have loads of turbo structures loaded into my blinds up app. And I'll have to check out this search function thing you mentioned....

The feedback I'm most interested in is my proposed variation to end the tourney once we hit three players... is this goofy, and is the payout structure I've listed seem ok?

Adding this satellite style aspect changes around everything.
 
I am not a huge fan of turbos and i do not love my own suggestion here but we have done it and people enjoyed it as a change of pace. With 12 people do a heads up challenge 12 to 6 then 3 at final table. Should not take too long and would have 6 for cash around same time to start. Can mix up payouts too. Pay all winners a little building up or just final table ... like I said change of pace but i would personally not like it often. Some groups might just not take to it so ymmv.
 
One thing I have started doing is having the tournament end as soon as we are down to two players. Who ever has the most chips at that point takes first. That shaves some time off of the tournament.
 
Any thoughts on a format that will end in a couple hours, and not suck?
We use this format for the Shootout satellites and other time-sensitive events. Designed to last at most 2.5 hours (usually closer to two), it will end no later than Level 10:

10K stacks (100BB)
15-minute levels
58% avg increase (50-67% range)

rd sb bb
L1 50 100
L2 75 150
L3 125 250
remove T25 chips
L4 200 400
L5 300 600
L6 500 1000
L7 800 1600
L8 1200 2400
remove T100 chips
L9 2000 4000
L10 3000 6000 ***
L11 5000 10000
L12 7500 15000


~7k stacks, 15 min lvls

25/50
50/100
100/200
150/300
200/400
300/600
400/800
600/1200

Events using ^this^ structure will be far from over at the 2-hour mark, with 58BB still on the table. Blind increases range from 33% to 100% (averaging 60%), creating much more of a rushed shove-fest effect -- starting stacks with more BB (140BB in this case) are sorta pointless when the blind structure shaves them down to a mere 35BB after only 30 minutes.


I thought of running THIS format (looking for feedback):

10 players. Run like a satty, where top three get paid, but tourney ends once we get ITM. Places based on chip stacks. Entry is $30 + $10 bounty. So prize pool is $300, and would pay $120/$100/$80
Not a fan of purposely short-stopping events or flat payouts. Also not a fan of paying out 30% of the field size. May as well pass out participation trophies.

I'd prefer to run the 10K format above, and if you have a hard 2-hour limit, end it at the 2-hour mark (or when heads-up) and award the prize money 60/40 or 65/35. Start the cash game as soon as you have five-six players and add tourney drop-outs as they happen.
 
I get that the players voted and said Tourney to start, but consider reversing the order.

Whether you chose to abbreviate the ending or let it play out would make little difference, there would be no waiting for a cash game to start when a player busts out, players could leave (it's going to be close to their planned departure time anyway) or they can stick around and spectate / help deal...
 
with those payouts, I assume you will chop at 3 anyway. It is only $20 increments at that point.
 
with those payouts, I assume you will chop at 3 anyway. It is only $20 increments at that point.

I'm not usually a fan of flat payouts either, but I don't mind sattys where it's 100% flat. I figured on something similar, but having it give some bump for having more chips.

If I was doing a normal payout, it'd look more like $150/$95/$45
 
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