Tourney 1st poker get together (1 Viewer)

Googoo13

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Newbie needing help. I have some of the dice chips but would like to get some better ones. I have heard that the Monte Carlo are good. any suggestions? Also, I need to to know how many I need to buy. I know they sell 300 and 500 starter sets. I was reading some of the forums and some people were doing something called a 5 or 10k games. Others were doing cash game like a 5 cent game and 25 cent game. Is there really a benefit to wither one I pick?
 
Depends on what you want.

A tournament is played with each player making a buy in and playing until they lose everything or winning by being the one player has all the chips. When you hear "5k" or "10k" in this context it is referring to the size of the starting stack. The chips issued in a tournament are not redeem able for cash, only used to "keep score." Escalating blinds ("structure") force action and bring the tournament to conclusion.

A cash game is played where players exchange cash for chips with specific cash value amd can ne redeemed for cash when a player quits the game. Players may also buy in to the game as often as they like.

So...
1) Decide which style is better for your group. (You will find most players here prefer the flexibility of cash to tournament.)

2) Find out what stakes would be comfortable for players. (Don't push too hard to keep the game healthy.). Also, how many players do you expect? We will be able to offer better breakdown advice when you decide these things.

3) Find YouTube user (and pcf member) @Hobbyphilic to learn in so much detail about the types of chips. Don't rush and get samples. These videos may help you decide which samples to get.

So we'll look forward to your response s and make suggestions accordingly.
 
I think I like the tournament aspect more. It sounds fun to start out with and then maybe get come cash chips or a set in the future. So I clicked on the two links from @ThinkingFold and I like the Monaco ones better. It looks like they are on sale now. For the Tournament set up, I would like to do something like the WSOP. That is the show I have watched and I like the structure, but I can't see myself playing or hosting a Muti-day tournament. I would not want to play any longer than 3 hours or so.
 
what setup would I do for a ten thousand starting stack? blinds, ext?
 
what setup would I do for a ten thousand starting stack? blinds, ext?
Do a forum search within this subforum for the phrase "T10K" and/or "T10000" and you'll find quite a few threads on this issue.
 
what setup would I do for a ten thousand starting stack? blinds, ext?

You can use actual WSOP structures if you want. You’ll want to cut down on the time for each level significantly...probably just 10-15 minutes. There’s a couple different formats for the dailies:

https://www.wsop.com/pdfs/structuresheets/structure_1487_16748.pdf

Per player for T10k starting stacks:
12x T25
12x T100
5x T500
6x T1000

And have some spare T1000/T5000 to colour up as needed
 
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So to figure out your tournament set, take @Frogzilla 's starting stack suggestion and multiply it by the number of players you would expect.

For example if you think 1 table, 10 would be a good number to plan. The multiplication goes like this:

You need T25*120,T100*120,T500*50, T1000*60 for starting stacks. I would add 15 T1000 for color ups (3 to remove the T25, 12 to remove the T100) and a quantity of T5000 to handle rebuys. (and a possible color up of T500.)

So if you have to buy in quantities of 25 round up.

125/125/75/100/25 (T25/T100/T500/T1000/T5000).

450 chips, add T1000-T5000 if you want to make 500, this gives you flexibility to do "deep stack" events by adding more starting chips.

That's the basic way to plan a tournament set.
 
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I've noticed there are a few suboptimal early stage suggestions if you use T5 as your lowest denom. For T25+ seemed fine to me though for the couple of structures I generated with it.
 
Except that the suggested structures from that web site blows chunks. (n) :thumbsdown: Not recommended.

The below is what I got first try (15 min, 10k, 4 hr). Not saying its perfect, but definitely serviceable

1. [+0:00] -- 25 / 50
2. [+0:15] -- 50 / 100
3. [+0:30] -- 75 / 150
4. [+0:45] -- 100 / 200
5. [+1:00] -- 125 / 250
6. [+1:15] -- 150 / 300
7. [+1:30] -- 200 / 400
8. [+1:45] -- 300 / 600
9. [+2:00] -- 400 / 800
10. [+2:15] -- 600 / 1200
11. [+2:30] -- 1000 / 2000
12. [+2:45] -- 1500 / 3000
13. [+3:00] -- 2000 / 4000
14. [+3:15] -- 3000 / 6000
15. [+3:30] -- 4000 / 8000
16. [+3:45] -- 5000 / 10000
17. [+4:00] -- 7000 / 14000
18. [+4:15] -- 10000 / 20000
19. [+4:30] -- 15000 / 30000
20. [+4:45] -- 20000 / 40000
 
I feel a little bit nauseous at the 100% jump at early stages and inconsistent increase percentages... :sick::sick::sick:
 
Flaws:
100% jump at L2
20% jump at L6
67% jump at L11

No reason for those inconsistencies or that wide a range of increases. Totally avoidable.
 
Well what else could you do when your smallest chip is a T25? Can't even use antes at that stage.
Two easy solutions to avoid the unnecessary 100% jump:
  • start blinds at 50/100, or
  • L2 = 25/75 (L1 = 25/50, L3 = 50/100)
This fixes the other two problems:
20% jump at L6
delete L5
67% jump at L11
add 800/1600 level between L10 and L11


Those three changes transforms the structure into a 41% average increase with nearly all jumps within a narrow 33%-50% range.
 
Well you can set a desired starting blind level in the calculator.

For the other stuff, for the blind levels with BB not being strictly 2x SB the algorithm can probably be extended to support that.
The finishing part like deleting/adding levels after generating however could get hard to automate.

I'd assume the calculator internally tries to get a roughly exponential progression and runs the raw odd numbers resulting from that through a smoothing algorithm to end up with nice numbers which don't require too many Txxx chips to assemble.

I've been experimenting with writing my own calculator, one that runs the calculations in the web browser for every tech-savvy user to see and copy (instead of hidden away server-side like at pokersoup). Haven't integrated the exponential increase yet though.
 
I am in the camp that doesn't mind the 100% jump from level 1 to 2. Nearly every casino uses it, and while it may not be mathematically optimal, why not build your home game to help improve your casino tournament play?

Beyond that, increases should me fairly consistent. 20% here and 67% there is awkward. Other things that I consider with blind structures...
  • Color-ups. Don't leave T25s on the table when they are not needed for the small blind (or ante if you use them) anymore.
  • Breaks. I like a lot of them, but I also have a lot of food at my events, so hourly breaks work well for me. Make breaks long enough so smokers can burn one outside, and there is enough time to cycle players through the bathroom(s). More over, your players learn to "expect" regular breaks. Don't disappoint their bladders.
  • Combining color-ups and breaks to happen concurrently. This may mean leaving T500s on the table a little longer than necessary, but I prefer to let the T500s ride a little longer over a break that happens 30 minutes after the previous break.
  • The shorter the tournament, the more luck will prevail over skill.
  • It is absolutely predictable to figure out when players will start busting out of a tournament. Players that go up and down a little through the night, but are roughly holding even with the starting stack, will be swallowed up by the blinds. For my group this is when their "starting stack" is down to 12.5 Big Blinds. So around that time, I make the level jumps even smaller (20-33% increases, compared to 25-50% increases) to give those struggling players more opportunity to play in a tight spot rather than being forced in at the next level increase.
As for chips, I will once again echo "get samples". Get what you like the best. I prefer custom chips. They are much, much harder to bring in a counterfeit chip, but moreover, they add a fun theme to each event. You're playing poker to have fun, so have fun with it!

Also things to consider before your first game...
  • Toilet paper - make sure there is a spare roll visible. Just because you know where you hide extra rolls, does not mean your guests will know.
  • Temperature control - 10 bodies can heat up a small room pretty quickly. 18 players in my 25' x 18' room overwhelms my AC unit. Having portable fans to help move air around helps immensely.
  • Cards - Get plastic cards. They last far longer and are far superior to shuffle. If you use paper cards (plastic coated cards are paper) there will be a learning curve because they are "slippery" but by the end of the night you will never go back.
  • Know the rules. Really, know the rules. TDA rules are great, and are the standard for tournament poker. They're also easy to read. There is a good chance that while reading them you will stumble across situations that you never thought about, and may only see once every hundred games. Know how to resolve those situations before they arise and you will look like a poker god.
  • Have fun! This sounds easy, but we all have bad days. As the host, you are not allowed to have a bad day - especially at your first game. When one player has a series of shit hands, they can complain and everyone will laugh it off. If the host starts bitching, it ruins the night for everyone. They drove to your house to enjoy your company. You must be enjoyable.
 
So to figure out your tournament set, take @Frogzilla 's starting stack suggestion and multiply it by the number of players you would expect.

For example if you think 1 table, 10 would be a good number to plan. The multiplication goes like this:

You need T25*120,T100*120,T500*50, T1000*60 for starting stacks. I would add 15 T1000 for color ups (3 to remove the T25, 12 to remove the T100) and a quantity of T5000 to handle rebuys. (and a possible color up of T500.)

So if you have to buy in quantities of 25 round up.

125/125/75/100/25 (T25/T100/T500/T1000/T5000).

450 chips, add T1000-T5000 if you want to make 500, this gives you flexibility to do "deep stack" events by adding more starting chips.

That's the basic way to plan a tournament set.
Amazing. thanks for literally breaking it down to how many of what to buy and why to buy. I will get the 450 you suggested with I guess 25 more 1,000 and 25 more 5,000 to make it an even 500. I guess that extra 1,000 and 5,000 Chios would be plenty to even do some sort of deep stack like a 20,000 starting if I wanted
 
So to figure out your tournament set, take @Frogzilla 's starting stack suggestion and multiply it by the number of players you would expect.

For example if you think 1 table, 10 would be a good number to plan. The multiplication goes like this:

You need T25*120,T100*120,T500*50, T1000*60 for starting stacks. I would add 15 T1000 for color ups (3 to remove the T25, 12 to remove the T100) and a quantity of T5000 to handle rebuys. (and a possible color up of T500.)

So if you have to buy in quantities of 25 round up.

125/125/75/100/25 (T25/T100/T500/T1000/T5000).

450 chips, add T1000-T5000 if you want to make 500, this gives you flexibility to do "deep stack" events by adding more starting chips.

That's the basic way to plan a tournament set.
Ya, my poker table I just got only has 8 slots in it so I probablywill only do an 8 player game
 
Have fun! This sounds easy, but we all have bad days. As the host, you are not allowed to have a bad day - especially at your first game. When one player has a series of shit hands, they can complain and everyone will laugh it off. If the host starts bitching, it ruins the night for everyone. They drove to your house to enjoy your company. You must be enjoyable.
For home tourneys, this is, in my opinion, the most important thing on the list. As the host, you set the tone. Every time I host I take out enough money to cover my buy in, my one allotted rebuy, then a buy in and rebuy for the cash game. In my mind, that money is already gone, so anything I end up with at the end of the night is a bonus.

If you set out with your primary goal of hosting being to make money, its much harder to keep your game going then if your primary goal is for people to have fun. Not saying it can't be done, I believe @Rhodeman77 does a pretty good job, but I'm not that good.
 
Unlike bginga, I don't mind the 100 percent jump between levels one and two, but I see his point and it is somewhat relative. Trying to keep it somewhat close to what you had, I'd prefer something like...

1. [+0:00] -- 25 / 50
2. [+0:15] -- 50 / 100 (100 percent increase)
3. [+0:30] -- 75 / 150 (50)
4. [+0:45] -- 100 / 200 (33)
5. [+1:00] -- 150 / 300 (50)
6. [+1:15] -- 200 / 400 (33)
7. [+1:30] -- 300 / 600 (50)
8. [+1:45] -- 400 / 800 (33)
9. [+2:00] -- 600 / 1200 (50)
10. [+2:15] -- 800 / 1600 (33)
11. [+2:30] -- 1000 / 2000 (25)
12. [+2:45] -- 1500 / 3000 (50)
13. [+3:00] -- 2000 / 4000 (33)
14. [+3:15] -- 3000 / 6000 (50)
15. [+3:30] -- 4000 / 8000 (33)
16. [+3:45] -- 6000 / 12000 (50)
17. [+4:00] -- 8000 / 16000 (33)
18. [+4:15] -- 12000 / 24000 (50)
19. [+4:30] -- 15000 / 30000 (25)
20. [+4:45] -- 20000 / 40000 (33)

It's not incredibly consistent, but it's not bad.
 
Ya, my poker table I just got only has 8 slots in it so I probablywill only do an 8 player game

Who knows if you hang out long enough, you may decide to go for a bigger table :).

(But personally, I prefer 8 handed at home games as well.)

The extra chips will be handy just in case. Also you can squeeze more stacks out of this setup by doing an 8/8/4/7 starting stack. You can do up to 15 this way if you ever decide to 2-table.

I appreciate the kidness. :)
 
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I started with an 8 player table. It is still my favorite. However, my game has grown to 3 table events, and the old table is the fastest to set up, so it goes in the kitchen and is set up when people have finished eating. As such, it has the honor of being the first one broken down each night.

If your game is run well, people will invite friends and the game will grow. Just warning you now...
 

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