Use for dice in a cash game? (1 Viewer)

RudysNYC

Flush
Joined
Apr 19, 2020
Messages
1,481
Reaction score
2,998
Location
New York, NY
So I'm a bit obsessed with the Kosher Nostra era of Vegas, when the Jewish mob had a foothold in the city. In the words of Dr. Sam Reis from The Sopranos, "those were some tough Jews." Managed to get a decent price on some uncancelled Fabulous Flamingo dice from the Lansky era, but I can't think of any way to incorporate them. I bought them because they held personal collectible value, but justified it with saying "every orbit someone will toss it, 1-5 correspond to HORSE and 6 would be thrower's choice."

Then I realized I barely have enough friends to get a good Omaha game going, let alone razz or eight or better stud. Any advice would be greatly appreciated!

 
If you’re playing fixed limit for your cash game pick 6 poker variations, assign each one a number and throw a die every round of the button.
 
@moose has run low buy-in "chaos" tournaments in the past where he'd use two 10-sided dice with a ton of different rule changes for each possible outcome. Maybe you could incorporate some of these.

01: NEW GAME
02: Everyone limps in! Deal the flop and start the hand with post-flop betting.
03: The dealer must muck his cards and put 2BB into the pot. The dealer splits the pot with the winner of the hand
04: Dealer get 4 hole cards and everyone else two. Dealer MUST use two cards from their hand.
05: The dealer gives every player 1BB, clockwise around the table.
06: Players choose one hole card and expose it for the remainder of the hand
07: The dealer posts 4BBs. If a player calls this bet, all other hands are mucked and the board is run. No more betting occurs
08: UTG gives the dealer 3BB's.
09: Four boards are dealt this hand. The pot is quartered between the winner(s) of each board
10: If everyone folds to the dealer, the dealer must push all-in.
11: NEW GAME
12: Anyone folding must turn their cards face up.
13: The dealer names one player at this table that is not allowed to play this hand. If they pick one of the blinds, they still have to post.
14: JACKPOT: Each player at this table adds 1BB to it.
15: Before the flop, turn or river is dealt, but after betting, any player still in the hand may draw 1 or 2 cards or stand pat.
16: Each player gets dealt four cards. You may play zero, one or two of your cards
17: Drop the "F" bomb and take a three minute penalty.
18: Deuces are wild this hand.
19: The dealer steals the blinds, then a a new hand starts with the same dealer (and another roll)
20: The dealer names one card. If you go to showdown with that card, and win, you get 1/2 the jackpot. If you go to showdown and lose, you get the entire jackpot (reseed with 5 BBs).
21: NEW GAME
22: Everyone at the table gets 1BB from the jackpot!
23: This hand has one more street (the ocean) and an additional round of betting.
24: After dealing, everyone gives one hole card to the player to their left. (You may look before passing)
25: The dealer names a rank. For each rank that appears on the board, all other players give the dealer one chip of the smallest denomination in play.
26: For this hand, all suits are considered hearts.
27: Deal one extra unseen dummy hand after the dealer. The winner of the hand must run the board against the dummy hand to win the pot, otherwise, the dummy wins the pot and the process repeats for the next hand (in addition to whatever was rolled)
28: The worst possible hand wins this hand
29: Exchange your chip stack with the player with the next highest amount of chips at the table.
30: The first hole card is dealt face up to whichever player the dealer chooses. Deal the second card as normal.
31: NEW GAME
32: For this hand, players are not allowed to raise.
33: Deal the middle flop card face-down and only reveal it at the end of the hand
34: If this hand goes to showdown, run a second board.
35: JACKPOT: Each player at this table adds 2BB to it
36: High spade in the hole, splits the pot.
37: Deal burn cards face up, board cards face down. Players make the best hand using the three burn cards, instead of the five board cards
38: Exchange your chips stack with the next lowest amount of chips at the table.
39: Blinds are doubled this hand
40: Name a card. If it appears on the board, each player at the tables gives you 3BB
41: NEW GAME
42: 10% of the pot (rounded up) is raked to you.
43: Seed the pot with 3BB's from your stack
44: Take one card out of the deck not in play and place it face down where A=SB, 2=BB, 3=UTG, etc... If the winner of the hand is the player you've chosen, you steal the pot.
45: If you don't win this hand, take 10% (round down) of your stack and divide it evenly amongst the players at the table. (including anyone just eliminated!)
46: Instead of Hold'em, all players play a round of blackjack. You act as the bank. Standard blackjack rules apply. Max bet is BB.
47: Deal two boards this hand. The pot is split between the winners.
48: Blinds are tripled this hand.
49: The dealer posts the Big and Small blinds for the respective players
50: After the flop is dealt, betting starts with the dealer and ends with the small blind (counterclockwise).
51: NEW GAME
52: For this hand there will be four cards on the flop, two on the turn and two on the river
53: The blinds play with their hole cards face up this turn.
54: If a player wins this hand and the Ace of Spades is one of their hole cards, the jackpot adds 10BB to the pot.
55: Everyone puts 1BB into the pot before the cards are dealt and blinds are posted.
56: JACKPOT: Each player at this table adds 3BB to it
57: After the flop betting and before the turn, all players must expose one hole card.
58: Before you check, call or raise you must name a poker player that's been on TV. If you cannot, you must fold. No repeating.
59: If the hand goes to showdown, each player still in the hand gets one extra card after the river is dealt
60: Dueces may also be used of the Ace of that suit.
61: NEW GAME
62: Roll one of d10s and gain that many SB's from the jackpot.
63: The only bet that may be made is "all-in"
64: Put 10% of your stack in the pot.
65: Players roll a die to determine how many hole cards they get (deal all at once) 1-3 = 1, 4-6 = 2, 7-8 = 3, 9-0 = 4.
66: "66" is the Mark of the Beast. Give 6 chips to each player at the table and 6 chips to the jackpot.
67: After the flop is dealt, all players still in the hand may request two new hole cards.
68: Anyone saying a word that contains the letter E must put 1SB into the pot, (until the pot is won).
69: The jackpot increases your stack size by 10% (rounded up).
70: Dealer's choice! Pick a NEW GAME to play instead of rolling for it.
71: NEW GAME
72: The player with the most chips give 3BB's to the player at your table with the least.
73: UTG straddles this hand for 2BBs
74: If the player that wins this hand is the same one as the winner of the last hand, they get an extra 3BB from the jackpot.
75: Roll one of d10s and put that many SB's into the pot.
76: Before each round of betting each player rolls a d10. If you roll a 0 you must immediately fold.
77: JACKPOT: Each player at this table adds 2BB to it
78: Collect 2BB from the player of your choice with at least 5BB in their stack
79: Bribe the player of your choice 1BB to sit out this hand. (Not yourself).
80: Switch positions with anyone at the table. You must move.
81: NEW GAME
82: Move to a new table at random switch spots with the current button at that table. If there's only one table left, exchange with the person to your left and post the sb.
83: Flipament. Everyone calls and runs the board out with their hand face up.
84: Dealer puts one BB into the pot for each street that's dealt, at the time that the street is dealt, whether they play the hand or not.
85: Any player still in the hand at showdown tips the dealer 1BB.
86: Deal one card to each player. Each player has a virtual pocket pair of the card they were just dealt.
87: If the hand goes to showdown each player still in the hand can take one of the three burn cards and add it to their hand until all the burn cards are exhausted. You may play 0, 1 or 2 cards but not all three.
88: Absolutely nothing unusual happens.
89: If a player folds they must roll the die. They must add the following BB to the pot. 1-3 = 1BB, 4-6 = 2BB, 7-8 = 3BB, 9-0 = 4BB.
90: Everyone gains 2BBs from the jackpot
91: NEW GAME
92: JACKPOT: Each player at this table adds 1BB to it
93: Button straddle of 2BB. Dealer acts last.
94: If the hand goes to show down, roll a d10 after the river is dealt. If the result is even, discard and re-deal the board.
95: If you don't like the flop, you may re-deal it once, immediately after it's dealt.
96: Pick any player. You are heads up with them this hand. You are the dealer (and hence, the small blind)
97: After the hole cards are dealt. All players take a look at them, then pass their hand one spot to the left.
98: Dealers choice.
99: Half-JACKPOT WINNER!! Win half the jackpot. No need to re-seed.
00: JACKPOT WINNER!!!! Re-seed the Jackpot with 5BB's from the bank.

NEW GAME (SB = Small Blind, BB = Big Blind, BI = Bring in, AN = ante, SL = Small Limit, BL = Big Limit)

0: Limit Holdem (SL=BB, BL=2xBB, blinds as before)
1: Pot Limit Omaha (blinds as before)
2: Limit Omaha8 (Hi/Lo) (SL=BB, BL=2xBB, blinds as before)
3: Limit Seven Card Stud (SL=BB, BL=2xBB, AN=SB/5(rnddown), BI=2xAN)
4: Limit RAZZ (SL=BB, BL=2xBB, AN=SB/5(rnddown), BI=2xAN)
5: Lazy Pineapple (blinds as before)
6: Limit Badugi (SL=BB, BL=2xBB, blinds as before)
7: Limit Dramaha (SL=BB, BL=2xBB, one draw, blinds as before)
8: NL Double board holdem (blinds as before)
9: Limit Blind man's bluff (SL=BB, BL=2xBB, blinds as before)
 
Pull 1BB each pot for "the jar". Every hour roll the dice. If it comes up with someone's seat number they win "the jar". If it doesn't it rolls over to the next hour.
 
Randomly roll them when it's your action - study them intensely and then announce your action, like the dice affected your decision.

Your opponents won't know WTF you have. :D
 
What's a bomb game?
Everyone chucks in a bet (say 4 x big blind) before the cards are dealt. Then everyone gets their hole cards and the flop is dealt. Carries on as normal after the flop. It’s just a way of adding a bit of a gamble in every hour or so.
 
Basically where everyone is obliged to stay in hand and commit a bet of "x" amount of money before the flop.
Everyone chucks in a bet (say 4 x big blind) before the cards are dealt. Then everyone gets their hole cards and the flop is dealt. Carries on as normal after the flop. It’s just a way of adding a bit of a gamble in every hour or so.

And the best way to get this bomb hand going is with a die? or ? This is interesting...

Kind of like a crazy full table straddle?
 
And the best way to get this bomb hand going is with a die? or ? This is interesting...

Kind of like a crazy full table straddle?

"Best" way? No, there is no best way. I thought it would be a fun way of using the dice that OP had.
It can be done by mutual agreement, timing-wise and amount-wise.

Or, you can just show up, declare an all-in bomb pot, and call it a night! :tup:
 
Like @allforcharity suggested, I'm probably going to make it once an hour, someone rolls a die and whatever number it rolls, that's how many blinds people put in. Awesome idea still.

And @davethesave in home games it's a fun way to add spice to a low-stakes game and make it feel a little higher stakes, and in card rooms it's a way for them to boost their rake (just like playing with a rock straddle).
 

Create an account or login to comment

You must be a member in order to leave a comment

Create account

Create an account and join our community. It's easy!

Log in

Already have an account? Log in here.

Back
Top Bottom